blobdefense's People
blobdefense's Issues
Add death animations and corpses
Make main menu
FPS suddenly drops
It went from 100 to 6
Implement highscore system
Implement gold bounty and tower cost
Make endless waves
Implement music and sound effects
Implement lives and game over screen
Implement cheat codes
Trees Disappear
Cheat code: abrakadabra
Money
Cheat code: greedisgood
Cross-thread operation not valid
System.InvalidOperationException was unhandled
HResult=-2146233079
Message=Cross-thread operation not valid: Control 'GameDisplay' accessed from a thread other than the thread it was created on.
Source=System.Windows.Forms
StackTrace:
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at BlobDefense.Program.Main() in c:\Users\mathi_000\Dropbox\GitHub\BlobDefense\BlobDefense\Program.cs:line 19
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
Make enemy boss
Enemies sometimes jump between nodes
Create chain lightning tower
A* doesn't always find shortest path
Make freeze tower
Make GUI
Add particle effects (explosions)
Game is sometimes rendered outside the form
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