Giter Club home page Giter Club logo

creativegates's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

creativegates's Issues

Gate Becomes One-Way

I can't figure out why some of my gates become one-way some time after I create them. They work fine, then I log on a few hours later, and I can only go through one way. It only affects a few gates, not all. Is it because I'm using cloth or clay in them? Using the current beta build of Bukkit 1.2.3 and the latest CG.

CreativeGates 2.1.0

Works great and easy to use, but sometimes I get stuck inside a wall. Running CB 1.6.2-R1.0

Gate doesn't lead anywhere

I create 2 gates, and the second says:
Created gate Diamond block and glowstone
Gates: 2

And when i go to use the gate:

This gate does not lead anywhere. Only stops when I use gates to different worlds.

CreativeGates Works, But some wierd error in cmd.

The mod works, But it has a strange error in cmd:
Got the latest versions of, Mcore - CreativeGates

Error in cmd:

06:16:56 [INFO] [CreativeGates 2.0.2] === ENABLE START ===
06:16:57 [SEVERE] Error occurred while enabling CreativeGates v2.0.2 (Is it up t
o date?)
java.lang.AssertionError
at com.massivecraft.mcore.xlib.gson.internal.bind.TypeAdapters$EnumTypeA
dapter.(TypeAdapters.java:686)
at com.massivecraft.mcore.xlib.gson.internal.bind.TypeAdapters$24.create
(TypeAdapters.java:715)
at com.massivecraft.mcore.xlib.gson.Gson.getAdapter(Gson.java:371)
at com.massivecraft.mcore.xlib.gson.internal.bind.MapTypeAdapterFactory.
getKeyAdapter(MapTypeAdapterFactory.java:145)
at com.massivecraft.mcore.xlib.gson.internal.bind.MapTypeAdapterFactory.
create(MapTypeAdapterFactory.java:130)
at com.massivecraft.mcore.xlib.gson.Gson.getAdapter(Gson.java:371)
at com.massivecraft.mcore.xlib.gson.internal.bind.ReflectiveTypeAdapterF
actory$1.(ReflectiveTypeAdapterFactory.java:85)
at com.massivecraft.mcore.xlib.gson.internal.bind.ReflectiveTypeAdapterF
actory.createBoundField(ReflectiveTypeAdapterFactory.java:84)
at com.massivecraft.mcore.xlib.gson.internal.bind.ReflectiveTypeAdapterF
actory.getBoundFields(ReflectiveTypeAdapterFactory.java:121)
at com.massivecraft.mcore.xlib.gson.internal.bind.ReflectiveTypeAdapterF
actory.create(ReflectiveTypeAdapterFactory.java:75)
at com.massivecraft.mcore.xlib.gson.Gson.getAdapter(Gson.java:371)
at com.massivecraft.mcore.xlib.gson.Gson.fromJson(Gson.java:772)
at com.massivecraft.mcore.xlib.gson.Gson.fromJson(Gson.java:837)
at com.massivecraft.mcore.xlib.gson.Gson.fromJson(Gson.java:810)
at com.massivecraft.mcore.store.Coll.loadFromRemote(Coll.java:522)
at com.massivecraft.mcore.store.Coll.syncId(Coll.java:633)
at com.massivecraft.mcore.store.Coll.syncAll(Coll.java:673)
at com.massivecraft.mcore.store.Coll.init(Coll.java:780)
at com.massivecraft.creativegates.entity.UConfColl.init(UConfColl.java:2
7)
at com.massivecraft.mcore.store.Colls.getForCollname(Colls.java:81)
at com.massivecraft.mcore.store.Colls.getForUniverse(Colls.java:71)
at com.massivecraft.mcore.store.Colls.getColls(Colls.java:36)
at com.massivecraft.mcore.store.Colls.init(Colls.java:26)
at com.massivecraft.creativegates.CreativeGates.onEnable(CreativeGates.j
ava:73)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
.java:396)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
r.java:383)
at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.jav
a:312)
at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.
java:294)
at net.minecraft.server.MinecraftServer.func_71243_i(MinecraftServer.jav
a:487)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.jav
a:451)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.jav
a:403)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:212)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:596)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.
java:16)

World Teleportation doesn't work

Hello, I am trying to run a server with Multiverse (Mcore) but when I try to get the Creativegates to run different worlds at the same time, it seems like they don't work.

The error I get is something like :
Teleporting to the gate destination.
Could not calculate the location: the world Flatland does not exist on d0741d2a-050e-47ae-9573-29928a2a26f8
This gate does not seem to lead anywhere.

If somebody could be so gentle to tell me if I made a mistake in any config or if it is just a bug then I would be very happy.

Yours truly, Jirre

Error for Craftbukkit R6 (MC: 1.2.2 )

What steps will reproduce the problem?

  1. Start the server.

What version of the product are you using?
Creative Gates v1.3.2

Do you have an error log of what happened?

Could not load 'plugins\CreativeGates.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/bukkit/event/player/PlayerListener
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:148)
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:287)
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:211)
at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:207)
at org.bukkit.craftbukkit.CraftServer.(CraftServer.java:183)
at net.minecraft.server.ServerConfigurationManager.(ServerConfigurationManager.java:53)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:420)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
Caused by: java.lang.NoClassDefFoundError: org/bukkit/event/player/PlayerListener
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.massivecraft.creativegates.CreativeGates.(CreativeGates.java:24)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:144)
... 8 more
Caused by: java.lang.ClassNotFoundException: org.bukkit.event.player.PlayerListener
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 27 more

Please provide any additional information below.

I tested Creative Gates v1.3.2 with Craftbukkit R6 (MC: 1.2.2 ) and it will break.
I know that your plugin is from 1.8.1, but it did work for 1.0 and 1.1.

What is this issue?

How can i fix this?
2013-06-26 21:38:02 [SEVERE] Could not load 'plugins/CreativeGates.jar' in folder 'plugins'
org.bukkit.plugin.UnknownDependencyException: mcore
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195)
at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugins(CraftServer.java:239)
at org.bukkit.craftbukkit.v1_5_R3.CraftServer.(CraftServer.java:217)
at net.minecraft.server.v1_5_R3.PlayerList.(PlayerList.java:55)
at net.minecraft.server.v1_5_R3.DedicatedPlayerList.(SourceFile:11)
at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.java:106)
at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:382)
at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)

Permission

Hey ,

I just installed the plugin , but my players dont have permission to use the gates. I gave them the permission.
Could you please tell me the permission (Node) to let my players use the gates!
Thank YOu!

traveler130

Permission

Why can't the users of my server use the Gates. I need to give my players "owner" permissions so the gates work for my players.

Problem with materials by data values

I've seen that commits have been made to allow for blocks with different data values to be used such as different coloured wools. However, using CreativeGates 1.3.5, wool is generalised so my gates that use two different colours of wool will link together.

There are no startup errors or abnormalities to be seen. I have also tried several different layouts with different coloured wools. All produce the same result.

Nether Portal enter: CreativeGate exit.

It's pretty simple:

First, I enter a Nether Portal (to explore the nether).
Second, (done exploring) I enter the Nether Portal again to leave.

Only, instead of it teleporting me back to the Nether Portal I used to enter the Nether, it teleports me back to a nearby CreativeGate Portal . . .

Is this a legit problem? Or am I just doing something wrong in-game/config wise?

Gate needs to be manually linked after every restart!

My gates need to be linked every other time I restart the server, And the gates that get unlinked is the gates in my second world. Now I know it has something to do with the world management plugin, and this started to happen since the recent update and this need a fix, hopefully it can be updated quickly! This plugin is essential to my server!

Zombie Pigmen

Not so much a bug as an inconvenience, any portals can have Zombie Pigmen spawn near them, I understand that the portals are made with the nether gate material but since they don't necessarily lead to the nether I was wondering if its possible to stop Zombie Pigmen spawning at CreativeGates without having to change the gate material to water.
I may be mistaken & might have only seen Zombie Pigmen in my portal room (has 1 portal leading to the nether.)

how do i give my players perrmission to use a gate?

Hi i have a server and i just resently added creative gates its works but when my players want to use that gate it wont allow them "you dont have permission to use this gate" how do i give them permission?

Portal blocks placed sideways in single block gaps.

When creating a portal for example 2 blocks high by 1 block wide the portal sometimes opens up sideways which looks horrible & causes me to have to make the portal 2 or 3 blocks wide to make it look good, if i change the orientation (of a 1 block wide portal) 90 degrees it is placed correctly, i have also found if i make a larger portal with any section of it being 1 block wide then that 1 portal block is sometimes placed sideways while all the rest are placed properly.
(this is with version 2.0.1, i haven't had a chance to try with 2.0.2 yet.)

Angled portals

When trying to do an angled portal it ends up creating a Huge broken wall of water extending as far as there is nothing in its way.
Gate setup:
[X] [ ] [ ]
[ ] [X] [ ]
[ ] [ ] [X]

Error:
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X] [ ] [ ]
000000000000000000[0] [X] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X]

[ ] = blocks
[X] = Gate Blocks
[0] = Portal water

Permissions to use a gate

Hey, this is an improvement idea:

it would be nice to be able to be able to restrict/allow certain gates to certain permission groups or users.
Maybe via signs which are put on the gates frame and contain something like [Restricted] or [Allowed], which would be then determine which groups or players can use the gate. Per default all (or via keyword "all" on the sign), if restricted, then all but the ones on the sign, if allowed then noone but the ones on the sign.

Or you check for permission nodes which are dynamically and dependent on the frames material, like
creativegates.allow. + frame-node
or creativegates.deny. + frame-node
or creativegates.allow.all
or creativegates.deny.all
where (if players have multiple of these nodes) deny.all is overwritten by all allow nodes (allow. + frame-node and allow.all), and deny. + frame-node can only be overwritten by allow. + frame-node ( with the sign approch signs should propbably then work the same ( same rules which node can overwrite which other node)

I hope you understand..
That way you can deny all to at a low group and then allow certain ones or all later, and you could allow all at early group but deny certain ones via the frame-dependent node.

Or maybe you can think of another idea how to accomplish this in a nice way.

CreativeGates 2.1.0

Works great easy to use but sometimes I get stuck inside a wall.

Running CB 1.6.2-R1.0

Error on startup.

01:42:26 [SEVERE] Error occurred while enabling CreativeGates v1.3.5 (Is it up to date?)
com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected ':' at line 1 column 35
at com.google.gson.Gson.fromJson(Gson.java:769)
at com.google.gson.Gson.fromJson(Gson.java:721)
at com.google.gson.Gson.fromJson(Gson.java:670)
at com.google.gson.Gson.fromJson(Gson.java:642)
at com.massivecraft.creativegates.zcore.util.Persist.load(Persist.java:132)
at com.massivecraft.creativegates.zcore.util.Persist.loadOrSaveDefault(Persist.java:84)
at com.massivecraft.creativegates.zcore.util.Persist.loadOrSaveDefault(Persist.java:67)
at com.massivecraft.creativegates.Conf.load(Conf.java:16)
at com.massivecraft.creativegates.CreativeGates.onEnable(CreativeGates.java:23)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:365)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:265)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:247)
at net.minecraft.server.MinecraftServer.i(MinecraftServer.java:296)
at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:275)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:225)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:140)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:378)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
Caused by: com.google.gson.stream.MalformedJsonException: Expected ':' at line 1 column 35
at com.google.gson.stream.JsonReader.syntaxError(JsonReader.java:1298)
at com.google.gson.stream.JsonReader.objectValue(JsonReader.java:762)
at com.google.gson.stream.JsonReader.peek(JsonReader.java:380)
at com.google.gson.stream.JsonReader.advance(JsonReader.java:426)
at com.google.gson.stream.JsonReader.skipValue(JsonReader.java:637)
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:174)
at com.google.gson.Gson.fromJson(Gson.java:755)
... 19 more

Creative gates breaks on startup, and unlinks my multiverse portals.

Multiverse-NetherPortals conflicting with CreativeGates

Because gates now use netherportal instead of water, when you walk through a portal multiverse-netherpotals will teleport you a few blocks away saying "This portal goes nowhere!". It does this because I have multiverse-netherportals set so my main world doesn't allow for nether portals to be used. If I link the world to another world and try to use a creativegate it seems multiverse-netherportals overrides and takes them to the designated world instead of the creativegate destination.
This wouldn't be a problem if I was some how able to use water like in older versions instead of netherportal. I'm no good with coding, or I would try to make this change myself.

Problem with Creative Gates

Hello guys and i need your help,here i'll explain it to you guys or you can just watch my video:http://www.youtube.com/watch?v=q66DGcDlr1c
So when i create a frame i place 2 diamond blocks on the floor and then when i hit with the clock or right click with it on the diamonds it creates a nether portal but not with water but not with the same frame

Chat not working

When a player logs out in a portal they can't chat again to do /login because the chat isn't opening when they press T

Please fix this, thanks.

PD: I'm using 1.6.2 with mcore

Not working in 1.4.6

EDIT: If it helps, I've discovered that the previous version of CG (1.3.5) works in place of the new one, with the only flaw (that I've seen so far) being that now when you come out of a gate, you're facing sideways instead of forward. A weird, minor inconvenience, but I can deal with it until the issue with the new one is resolved.

I updated java to 7.10, I updated my craftbukkit server to 1.4.6, updated to the newest version of MultiVerse Core and then updated to the newest version of CreativeGates, and now it's the only plugin that won't load when I start the server. The image has the error info:
cgerror

Error of CreativeGatesTeleportEvent

What steps will reproduce the problem?

  1. In the Game

What version of the product are you using?
CreativeGates v1.3.3

Do you have an error log of what happened?

[SEVERE] Could not pass event CreativeGatesTeleportEvent to CreativeGates
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
at com.massivecraft.creativegates.TheListener.onPlayerMove(TheListener.java:229)
at sun.reflect.GeneratedMethodAccessor82.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:209)
at net.minecraft.server.Packet10Flying.handle(SourceFile:126)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Caused by: java.lang.IllegalArgumentException: Cannot measure distance between Survival and Creative
at org.bukkit.Location.distanceSquared(Location.java:381)
at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:781)
at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:756)
at com.massivecraft.creativegates.util.SmokeUtil.emmitFromLocations(SmokeUtil.java:21)
at com.massivecraft.creativegates.Gate.emmitSmoke(Gate.java:395)
at com.massivecraft.creativegates.TheListener.onPlayerGateTeleport(TheListener.java:168)
at sun.reflect.GeneratedMethodAccessor478.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
... 17 more

Please provide any additional information below.

I tested CreativeGates v1.3.3 with CraftBukkit 1.2.5 (Build number: 2149)

Intermittent Lag in Bukkit 1.3.1R1.0

When added on a Bukkit 1.3.1R1.0 Recommended Build server with 345 gates defined, this plugin currently causes the server to freeze up for 5 seconds, every 45-60 seconds. This is new behavior in this RB.

There is no valid frame for the gate

I keep getting a: 'There is no valid frame for the gate' when I try to create a gate
Using v1.3.2 and craftbukkit 1317

When I downgrade craftbukkit to 1240 it does work

Chat and no perms

Members (not opped) have no perms to use portal,is there a perms for that or its a glitch

if you disconect while in portal you cant open chat to do /login (cracked servers)

please fix it,this is one of the best teleportation plugins and i cant use it!

help!! thanks

Permission to enter gate

Make a permission to enter a gate so like i can put that in my groups.yml file and then only some groups will have access to that gate. My idea is that I want to have a gate to creative world but people have to donate to get that so it would be helpful if you had a gate like this with permissions to enter.

missing files? and permission problems

I am not 100% sure on this however I have had problems getting my default members the ability to use the gates. every possible resolution I have managed to find on the issue involes files in Mstore such as the Mconf that I do not have. I have the Uconf but not the Mconf. also the plugin.yml is nowhere to be found either. I have generated the files on my own private server with fresh downloaded plugins and the files still did not show up. I am fairly new to this plugin so I am not sure if there were recent updates for this of Mstore that does not require the mconf file anymore. If I do need it is there a place i can download just the missing files that i need and apply it to the correct folders after configuring them?

[Feature request] Gate direction

Hi I have a good request which would make these gates much more usable.

Either;

  1. When a player creates a gate (clicks the block using a tool) the plugin grabs their the direction they are facing (N/E/S/W) and uses the reverse to define the direction a player will leave the gate when they are teleported (e.g A player creates a portal/gate whilst facing north at the gate, meaning the gate is effectively facing south and should spit players out facing south)

or 2. An option in config to define the direction a player will teleport/leave a gate.

Thanks for reading.

"blocksrequired" in instance.json works weird

instance.json's "blocksrequired" field work weird

it allows non-block items such as "SIGN", "CLAY", "GLASS"

even they don't work ingame

and some blocks are rejected such as "MYCELIUM"

I think it's better to use dec or hex codes to avoid confusion

and limit non-block items

Update docs

On the main documentation, the following section needs to be updated to reflect the move to native permissions (emphasis mine):

"Diamond is expensive won’t my gates be griefed all the time?
You could change diamond to something less expensive. Check out conf.txt.
You could install permissions and only give admins rights to create and destroy gates.
You could use some other plugin to protect your gates. <– This is the way I do it on my server."

Just a friendly note =]

Portals teleport player to old exit

I've made two portals with the name "Skyworld". One portal in "world", one portal in "skyworld". I decided to break the portals and reposition these portals. However, I keep getting teleported to the old exit of the "world" portal when I enter through the "skyworld" portal.

Another odd behaviour I noticed was: I destroyed all the Skyworld portals in both "skyworld" and "world", recreated 1 Skyworld portal in "world" a few blocks away from the original portal and I was teleported to the original portal's exit.

Help!!

How do you give yourself permission to make gates!

Gate malfunction

When reloading the server .. the gates dissappear and you must hit the diamond clock with a clock again

Gates quit working after a day

I've had the exact same issues since I downloaded this plugin (a year ago). After a day, a gate will only work 1 way. It seems to only happen to gates that are a great distance apart. I have a gate that goes from 1 floor to the 2nd floor...and its always good, never had to fix it. But the ones that teleport across the map, I consistently have to fix them. Either the one gate just shuts itself off (one gate, the other just off), or one of them just stops working (2 gates, 1 just wont work when you enter it)

Configuration File Incorrectly Generating

I have recently upgraded to the 1.6.2 version of Creative Gates and installed MCore and after a few hours of looking through config walkthoughs (http://www.massivecraft.com/creativegates#instancejson) I have realized that the config that is generated looks like this one except for not having line 3 that has ""usingWater": true,". I personally prefer having water made portals instead or nether themed portals. Has this option been taken out? or do I have a problem? Also I have attempted to copy and paste the given config in my server files and it breaks the plugin.

Add built in permission manager

There is only two permission nodes.
Small servers usually want them defaulting to true while bigger servers want them to default to false.

I should add MConf options for the default values and default them to true! Bigger servers can then set them to false.

Permissions doesn't work

Hi, i have problem, all players can create portails without the permission, i have GroupManager of Essentials for my permissions, see config files : http://pastebin.com/1jpkBAXx

I do command on my server to check if player have any perm :
/manucheckp pseudo creativegates.*

Then return :

The player doesn't have access to that permission
SuperPerms reports Node: true

The first line its my GroupManager, second line its SuperPerms, i don't have SuperPerms plugins(Crazy !).

For example players can't do /god and if i check the perm :
/manucheckp pseudo essentials.god

return :
The player doesn't have access to that permission
SuperPerms reports Node: false

Why CreativeGates give the perm automaticaly ? and how to delete it ?

Survival and creative error

When using the Gates in survival the screen goes all swirly like its supposed to when going threw a portal but then it keeps going and does not teleport me at all, I have stood there for 10 minutes plus and it hasnt teleported me at all and no i didnt go back and forth threw it. Also in creative it takes me to the nether. And My config in mstore did not load the water option

Update

Update pls the plugin, i need Creativ gates :D

thx ;)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.