NEW VERSION WITH LIGHT TANK
----------TO FIND THE BOATS TO GET TO THE SHORE-------------- when you deploy on the aircraft carrier, find to your right one open door with some lights on ground. follow them and you'll reach the carrier harbor.
----------TO ASCEND THE PLANES------------ get close to the right border of the ramp entry hole, and keep walking around it or close to the buttons panel on the right side of the entrance hole until it appears one action.
-----------TO GET TO THE TOP OF THE CARRIER-------------- follow the light cones and ascend to the runway level, if you want even more higher keep ascending stairs.
If you would like to listen to your favorite music while you play, just post the link to it in the comments ;) I'll explain how to put music in the end of this description. (just scroll down)
-Your objective is capture all the capital markers (the big square with one triangle pointing to the right). -Some military bases unlock speacial vehicles
MEANING OF EACH FUEL MARKERS NAME:
[A] = Ammo
[S] = Supplies
[F] = Fuel
You can manage your resources at base with the logistics menu at the scroll menu on the FOB range. To buy vehicle units and buildings go to the build menu at the scroll menu at the FOB range.
Also if you don't want a unit or vehicle anymore build the recycle facility and then recycle the vehicle or unit.
Also remember that capturing bases mean high enemy activity. SO do the side missions. To activate side missions you'll need intel points that you get capturing surrender enemy units, and capturing radios and wallets and documents. Activate by taking the Prisioner to the FOB. To do the side mission use the scroll menu at the FOB location. And watch the map to see the mission location.
You can also have sure that your friend won't break the rules. with the limited arsenal. with Items that are only of the player faction.
FULL ZEUS now at the mission parameters Thanks to KP team.
Credits for the two respawn boats with truck and tank at carrier is on this page: https://forums.bohemia.net/forums/topic/193521-vehicle-respawn-module-variable-name/
TO PLAY MUSIC: playMusic X ;
X= the name of the music
musics atm(classname)
Hearth_of_a_dragon