Name: Marwan Abdellah
Type: User
Company: Blue Brain Project, EPFL
Bio: Calligrapher, artist, biomedical engineer,
scientific visualization expert and passionate with in silico neuroscience.
Twitter: MarwanAbdellah
Location: Lausanne, Switzerland
Blog: marwan-abdellah.com
Marwan Abdellah's Projects
My OpenSceneGraph Projects + Examples
An implementation of optical flow using both the Lucas Kanade method as well as Horn Schunck.
OpenSceneGraph git mirror
Some examples for OSG
OpenSceneGraph (OSG) Recipes
Automatically add a progress bar to your site. #hubspot-open-source
Profiling scripts for OpenMP-based Fourier Volume Rendering pipeline
CUDA Path tracing renderer, a spiritual {prede,suc}cessor to tRayce
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"
Implementation of a lens system simulation in pbrt and simple demonstration with GLUT. This code compiles against pbrt-version 1.05 only.
PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book
Julia bindings for POSIX Clock
GPU-accelerated path tracer
Optical Flow estimation in pure Python
A scratch repository to code mesh optimization in python based on the GAMer library.
a stock charts made by qt widgets
examples of opengl in qt
Creates ready-to use client and server classes tu transfer signals over network using QIODevice and QDataStream
A simple example to demonstrate how to use FBO classes with Qt5.
Two C++ implementations of a simple client-server protocol to demonstrate and compare how to use QtNetwork and Boost.ASIO for asynchronous networking and multithreading.
Automatically exported from code.google.com/p/qtfe
Sample for adding OpenGL code in Qt
A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.
Converting raw volume files to pbrt scenes.
This is a simple volume render that creates a Perlin noise 3D texture and updates it on the fly upon changing the perlin parameters.
Software developer resume in Latex