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Deep Reinforcement Learning Navigation project

Introduction

In this repository you can find a notebook in which an agent moves through Unity's Navigation environment, and learns to solve this environment using Deep Reinforcement Learning. It is similar to Unity's Banana Collector environment, but not identical to it.

The environment consists of a large square space in which you can see yellow and blue bananas on the floor. The goal is to collect as many yellow bananas while avoiding the blue bananas. For every yellow banana that is collected the agent receives a reward of +1, and if he picks a blue banana, he receives a reward of -1. One episode of the game consists of 300 timesteps, and if the agent succeeds in obtaining an average score of +13 in 100 subsequent episodes the environment is considered to be solved by the agent.

Requirements

If you want to run the notebook locally, you need to have Python 3.6 installed. You do not need to install Unity, but you can follow the instructions here.

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