A collection of C# scripts written in Unity, for Unity
README TODO:
- Behavior Tree - needs scene
- Pathfinding - needs scene
Marching CubesMIDI Controller/Synthesizer (PianoLernen)UI Framework- Add animation helper
- Speed up prototyping and production with an easy-to-use object pool, designed with extensibility in mind.
- Includes a looting system!
- To release an application to the Oculus Store, your game must not drop below 60 frames at any point during application reviews.
- Stay above the pesky 60 frames per second limit on the Oculus Quest 2!
- This is a barebones solution with extensibility and maintenance reduction. Utilizes state patterns and an observer pattern.
- The way a game looks is just as important as how fun it is. Giving your application it's own artstyle can make the difference between a robust experience and disappointing one.
- Difficulties while navigating technichal constraints is always at the top of priorities. These shaders will perform when you need it the most!