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Nekuromu avatar Nekuromu commented on July 24, 2024
roomspin.mp4

from godot-psx-shaders.

gamedevboi avatar gamedevboi commented on July 24, 2024

image

I am having similar issues to Issue #1, unless I change the shader code to

shader_type spatial; render_mode skip_vertex_transform, unshaded;
Obviously, I'd much prefer lighting. Any ideas as to what is causing this?

Here you go:
https://github.com/marmitoTH/godot-psx-shaders/blob/45a2809ba1b51423856cb8af2b69ec43b7231759/psx_shader_godot_shadows_and_extras

from godot-psx-shaders.

JamesC01 avatar JamesC01 commented on July 24, 2024

Try turning specular to 0 on each light, that solved it for me.

from godot-psx-shaders.

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