Small projects that I made to learn graphics rendering on the GPU through various graphics APIs. Instructions on how to use the programs are found here. These programs were made by using the following resources:
- Modern OpenGL Guide by Alexander Overvoorde. Contains a quick overview of the various OpenGL interfaces.
- Learn OpenGL by Joey de Vries. This gives a more thorough tutorial to OpenGL.
- WebGL tutorial by Mozilla. Quick overview and tutorial of the WebGL interfaces.
- OpenGL Programming Guide, Eighth Edition by Shreiner et al. General OpenGL reference.
- Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel. Contains succinct explanations of the math involved.
- For the spherical harmonics project, an external library for handling marching cubes by ilastik is used, where the source code for this library is downloaded by the Makefile. The formulas for the spherical harmonics are obtained by using Sympy.
- The textures are retrieved from the images found here and converted to bmp files. These were made by Pixar and published under CC BY 4.0.
- An image of the earth is retrieved from here, which was made by NASA.
- The Noto Sans Font by Google are converted to bmp and json format using FontBuilder by andryblack
- This series of Youtube videos by the channel 2etime was helpful in learning the Metal Shading language
More resources are listed in each of the individual project's subdirectories.