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glsl-sdf-primitives's Introduction

Modeling with distance fields

A collection of distance field equations for modeling and ray-marching basic primitives shapes. Primitives can be combined and modified to create more complex shapes using glsl-sdf-ops.

Ray traced primitives

The library is glslify compatible. An demo exists here.

These were taken from iQ's excellent distance functions page

Usage

vec2 doModel(vec3 p);
#pragma glslify: raytrace = require('glsl-raytrace', map = doModel, steps = 90)

// import a primitive
#pragma glslify: sdTorus 	= require('glsl-sdf-primitives/sdTorus')

vec2 doModel(vec3 p) {
  return vec2( sdTorus( p, vec2( 0.20, 0.05 )), 0.0 );
}

Primitives

Signed Sphere

sdSphere( vec3 position, float radius )

Signed Box

sdBox( vec3 position, vec3 dimension )

Unsigned Box

sdBox( vec3 position, vec3 dimension )

Unsigned Rounded Box

sdBox( vec3 position, vec3 dimension, float rounding )

Signed Plane

sdPlane( vec3 position, vec4 planeEquation )

Signed Torus

sdTorus( vec3 position, float hole )

Signed Capped Cone

sdCappedCone( vec3 position, vec2 dimension )

Signed Capped Cylinder

sdCappedCylinder( vec3 position, vec2 dimension )

Signed Capsule

sdCapsule( vec3 position, vec3 a, vec3 b, float radius )

Signed Cone

sdCone( vec3 position, vec2 dimension )

Signed Cylinder

sdCylinder( vec3 position, vec2 dimension )

Signed Hexagonal Prism

sdHexPrism( vec3 position, vec2 dimension )

Signed Triangle Prism

sdTriPrism( vec3 position, vec2 dimension )

Unsigned Quadrilateral

udQuad( vec3 p, vec3 a, vec3 b, vec3 c, vec3 d )

Unsigned Triangle

udTriudTriangle( vec3 p, vec3 a, vec3 b, vec3 c )

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Contributors

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glsl-sdf-primitives's Issues

Signature of sdTorus in README is wrong

The second parameter must be a vec2 instead of a float.

In README.md, it says:

sdTorus( vec3 position, float hole )

In sdTorus.glsl, it says:

float sdTorus( vec3 p, vec2 t )

The demo does not work

The README.md file links to a demo on glslb.in. That demo does not run because the server returns an error 500 and says:

Missing package version (glsl-square-frame)
Error: Missing package version (glsl-square-frame)
    at getFile (/app/node_modules/npmdl/index.js:24:28)
    at gotVersion (/app/node_modules/glslify-resolve-remote/index.js:76:7)
    at Request._callback (/app/node_modules/glslify-resolve-remote/index.js:69:9)
    at Request.self.callback (/app/node_modules/request/request.js:198:22)
    at emitTwo (events.js:87:13)
    at Request.emit (events.js:172:7)
    at Request.<anonymous> (/app/node_modules/request/request.js:1035:10)
    at emitOne (events.js:82:20)
    at Request.emit (events.js:169:7)
    at IncomingMessage.<anonymous> (/app/node_modules/request/request.js:962:12)

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