Giter Club home page Giter Club logo

Comments (4)

RubendeBruin avatar RubendeBruin commented on May 27, 2024 1

Works for me, thanks!

from vedo.

marcomusy avatar marcomusy commented on May 27, 2024

You are right in saying that add() and remove() have different behaviors.. and that'snot so elegant..

We currently have 2 ways of adding objects:
vp += actor
and
vp.add(actor)

if we require a call to interatctor.Render() this would cause a delay in loops (for ex. simmulations/brownian2D becomes 40% slower..).
What about a mixed solution like this, similar to what you propose:
(in plotter.py line ~650)

    def __iadd__(self, actors):
        self.add(actors, render=False) #here the default would be false
        return self

#...
    def add(self, actors, render=True): #here the default would be true
        """Append input object to the internal list of actors to be shown.

        :return: returns input actor for possible concatenation.
        """
        if utils.isSequence(actors):
            for a in actors:
                if a not in self.actors:
                    self.actors.append(a)
                    if render and self.renderer:
                        self.renderer.AddActor(a)
            if render and self.interactor: 
                self.interactor.Render()
            return None
        else:
            self.actors.append(actors)
            if render and self.renderer:
                self.renderer.AddActor(actors)
                if self.interactor:
                    self.interactor.Render()
            return actors

let me know your thoughts! m.

from vedo.

RubendeBruin avatar RubendeBruin commented on May 27, 2024

Marco,

How much do you care about backward compatibility? If you want to preserve that then the default argument should be False.

Just to be clear, it is the interactor.Render() than actually causes the delay? If that is the case then I would:

  • omit the input argument, add the actors and skip the interactor.render().
  • The interactor.render() can then be made into a separate method (plotter.refresh_view() ? ) as it would need to be called after plotter.delete() as well.

from vedo.

marcomusy avatar marcomusy commented on May 27, 2024

interactor.Render() is indeed the bottleneck which is done mainly in show().. I went on with the above changes in the current release, I don't think there are major issues with backwards compatibility.
Thanks again for your feedback and help.
M.

from vedo.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.