Comments (5)
I believe both this issue and atmosphere issue should use/update the existing sky specification. Also there's a sky branch that is almost ready to be merged, I wonder if we could use some of the code there.
from maplibre-gl-js.
Maybe this is out of scope but how could we have an accurate sky map so that the stars behind the planet looks accurate as if you were viewing the planet from orbit.
https://forums.unrealengine.com/t/realistic-skybox/87587
https://svs.gsfc.nasa.gov/3895
This might help as far as assets go.
What do you think?
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Bounty direction:
maplibre/maplibre#190
from maplibre-gl-js.
@HarelM Could you assign it to me please ?
(On Pheonor account, sorry)
from maplibre-gl-js.
Maybe this is out of scope but how could we have an accurate sky map so that the stars behind the planet looks accurate as if you were viewing the planet from orbit.
https://forums.unrealengine.com/t/realistic-skybox/87587
https://svs.gsfc.nasa.gov/3895
This might help as far as assets go.
What do you think?
Perhaps this is more related to a Sky implementation.
My idea for atmosphere and stars are more a layer visible only when far from the globe.
from maplibre-gl-js.
Related Issues (20)
- Fill outline drawn over instead of under overlapping polygon HOT 5
- Inconsistent behavior between circles and symbols with GeoJSON data HOT 1
- Globe - Improve tile management HOT 2
- Globe - Add an atmosphere layer HOT 6
- Pixel Raw Projection HOT 1
- Benchmarks are broken: window.maplibreglBenchmarks is undefined HOT 3
- Type def of `Map` constructor option `localIdeographFontFamily` doesn't accept `false` HOT 4
- Sprite url gets validated before transformRequest HOT 2
- Generating an image from the map canvas results in blank images. HOT 3
- Ability to set opacity for entire layer HOT 1
- Proposal: Support custom text transformation plugins HOT 2
- Incomplete feature.geometry during MapLayerMouseEvent HOT 1
- Custom Marker Overlaid by Default Pin in MaplibreGL JS Versions After 3.1.0 HOT 1
- Map freeze if mouse event below terrain HOT 5
- Update OSM wiki and possibly Wikipedia with relevant info HOT 4
- Large screen: unwanted pan-jump as pan action finishes (3d terrain) HOT 4
- How to enable rendering certain classes at levels above 12 HOT 2
- WebGL 1 phase out HOT 4
- Layer `type` change causing a full map reload HOT 5
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