Comments (4)
Okay I've found a simple culprit - once this expression is not returning a consistent result, the math ends up wrong:
map.painter.width / devicePixelRatio
Observe that for small screen sizes <= 2048px, that expression gives the same result as map.transform.width
.
For large screen sizes > 2048px, that expression always returns 2048, even though that is less than map.transform.width
.
This discrepancy will be confusing the pointCoordinate code in terrain.ts, which uses that expression and a similar one for height to create and query the coords buffer.
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Interesting, this sounds like there might be other issues related to assuming these are equal.
This might be related to max canvas size maybe? 2048 sounds like the default and might be limiting due to how big the web gl buffer is, maybe?
Just a wild guess...
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BTW, did you have a chance to look at #3878? I've tested it with latest version and the bug still exists...
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Bounty direction: maplibre/maplibre#189
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Related Issues (20)
- Markeroptions type misleading HOT 1
- CustomHandler best practices HOT 2
- Smooth virtual dom integration for html markers HOT 1
- Hash is not synced with map position when terrain is enabled. HOT 2
- Incorrect Positioning of Intermediate Points When Drawing Polygons HOT 2
- Is it possible to use terrain data in a custom style layer to shade the map?
- High-definition sprites significantly increase memory usage and crash on mobile devices HOT 1
- Add autoprefixer postcss Plugin HOT 2
- White flickering of the map when resizing the window HOT 1
- Vector tile lines with line-offset get clipped HOT 9
- Unable to Control Polygon Stroke Width in MapLibre GL JS HOT 9
- Screen aligned road labels (not draped onto terrain) HOT 6
- SVG support on ImageLayer? HOT 3
- CSS: `-ms-high-contrast` is in the process of being deprecated HOT 1
- Feature Properties Transform HOT 4
- fill-outline-color does not draw when terrain is enabled on the map. HOT 1
- Maplibre >=4.2.0: can't use "within" filter in "all" filter anymore: ["all", ["within", ...], ...] HOT 10
- Stop rendering when hands off computer, a.k.a frame invalidation HOT 5
- Marker hovers above Globe when moving the map HOT 2
- within filter inconsistent results based on zoom level HOT 4
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