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maphe.github.io's Issues

Defense calc has problems?

Hi, thanks for the calculator. i love it.

I think Defense calc could be wrong.
for ex, Defense 1000 with Aurius (Defense 10% Increase) and Decreased Defense (Defense 70% Decrease)

calculator in game is as follows
 1000 * (1.0 + 0.1 - 0.7) = 400

But the calculator is as follows
 1000 * (1.0 + 0.1) * (1.0 - 0.7) = 330

please check this. thanks!

Expedition Damage calculating lower than in game

The damage through the calculator is reporting low for expedition bosses. There is a bonus multiplier when being hit by units with elemental advantage. When testing versus Water Expedition lv2 boss, there seemed to be an extra +50% damage multiplier over what the calculator produced. I cannot make sense what the Earth Expedition bonus multipliers should be, as the calcs seem off by weird multipliers when elemental advantage AoE is involved combined with when Radiant Forever is and is not involved.

hero selection dropdown empty

not sure if anyone else is having an issue with this, but whenever the hero selection dropdown just doesn't have anything i can select, even when i type in the name of a hero

screenshots for reference
Screenshot 2020-12-10 083359
Screenshot 2020-12-10 083617

賽柯貫穿套與3S套用

作者大你好
感謝大大更新貫穿套的係數0.15

但是在傷害計算時,3S DB計算的貫穿防禦%數,選到第7個DB時 (原技能貫穿+DB貫穿+貫穿套應該超過100%防禦了)
一樣還有成長傷害,感覺略為不合理? 應該是6DB 60%+技能初始30%+15%貫穿就已超過100%
想求證一下是否為傷害計算錯誤XD 或是我理解貫穿防禦傷害計算的方式錯誤

感謝大大

Fighter Maya's S3 calc

Hi Maphe, I found Fighter Maya's S3 calc issue when target has below 30% hp.

https://i.imgur.com/Jx7fVk3.png
this is damage image I was verifying.

now calc when target has below 30% hp:
(attack * 1.7 + def * 1.5) * crit damage * 1.871 * pow! * molagola * 300%

maybe this is correct calc?:
(attack * 1.7 + def * 1.5) * crit damage * 1.871 * pow! * molagola * 400%

Cidd's S1 Damage

Cidd's S1 should be ignore additional damage bonus from S2 when without speed buff.

Specter Tenebria wrong info

4th skill level of S. Tenebria's S3 is supposed to increase the damage by 5% but the calculator does not coincide with this info

Senya's attack number calc problem

Hi Maphe, Thanks for your hard work.

my guildmate found Senya's calc problem.
ex: Senya has 5200 atk and has atk buff.

On calc: Senya's atk is 5200 * 1.5 = 7800
In game: Senya's atk is 4000 * (1 + 0.3 + 0.5) = 7200

we tested it at Mystychain in banshee 13 with A.Lots.
I hope it helps.

Bugs with Luna and MA Ken

Luna is doing way too much damage on her multiple strikes. I think the multipliers should be .7, 1.4, and 2.1 but your calculator has her at like .7 to 7.0.

Also MA Ken does way too much damage on his S2. I think his health decrease is scaling at like 10x the effectiveness

Damage Calculation Error

SSB S2 doing less damage in-game than calculated on the tool.

4263 atk 307 cdmg, maxed symbol, 10.2% imprint + 5% water gun, elemental advantage + atk up

vs w13 blaze dragona

tool calculated s2 8035, in game actual damage 7775

same ~250 dmg difference when using other arts.

Ram dmg bug

I've been trying to test ram's dmg on free gear and pushing my luck as much as possible, but it seems there is a coding error on your end, I presume as the calculator shows 95k dmg while in application its 88k. I've attached the screenshots of the run and stats on my ram. please check and see if there's any errors on the modifiers and such or if I'm Missing something.

IMG_20210812_002915
25
IMG_20210812_000107
IMG_20210811_235432

Some artifacts and skills can bypass the 350% critDMG limite

For example Draco Plate artifact, C. Dom's S1, SSB's S3, Karin's S3, etc.

The damage can bypass the 350% critDMG limite with the help of special effects or artifact effects .

So this line
const critDmg = Math.min((this.crit / 100)+critDmgBuff, 3.5)+(skill.critDmgBoost ? skill.critDmgBoost(soulburn) : 0)+(this.artifact.getCritDmgBoost()||0);
need to add some conditions.

the original test post is here: https://forum.gamer.com.tw/Co.php?bsn=34880&sn=31890&subbsn=4&bPage=0

ML Leo's S2 Damage

According to his skill, his s2 should have increase damage when target is debuff'd

e7 timers

I just want to say that you have done an amazing job with both the e7 damage calculator and e7leaks. I was extremely excited to see, yesterday, that you had a countdown until server maintenance on e7leaks! Personally, I have had a lot of trouble keeping up with the times that events start and end. Others in my guild have had similar issues. I was wondering if you would expand e7leaks to contain a list of e7 timers?

Some timers are simple and cycle with server resets like Abyss, login rewards, and Guild check-ins. Others are more complicated such as World Boss, Guild War, hall of trials, Arena, Raid, Mystic summon reset, and Spirit Altars. The worst are events like all-altars-open, free unequip, web events, banners, and side stories that have odd end times. Keeping all the times that things open, close, start, and end is frustrating at best. Daylight savings time switching hours on me doesn't help either, lol.

So a page that simply had a list of ongoing timers like that maintenance timer would be a godsend. I'm sure that its not as simple as I like to think it is but I thought it was worth asking.

Thank you for listening to my request

Mirsa s3 skill up

Hi,

I noticed that the skill up's on Mirsa's s3 look to be incorrect on skillup's +4, 5 and 6. Currently the damage is being increased by 5% per level, but it should actually be 10% for +4 and 5 and 15% for +6. The damage looks like it's being skilled up by 5% but I haven't done the math to see if it's just a graphical bug or the calculation is wrong. Just thought I would give you a heads up and thanks for the site, I use it daily!

C Merc DDJ Bug

After selecting Celestial Mercedes and Daydream Joker together, then changing to any other artifact, the Damage section at the bottom only displays her S1 damage. Selecting another hero with any artifact except DDJ and then going back to C Merc does seem to reset it until you select DDJ with her again. The only other way to correct is to reload the page entirely. If you select her with any other artifact first it will display properly, until you do the above mentioned.
Screenshot of issue added.
Screenshot 2021-01-09 210001

Cdom S2 stacks damage are wrong

Currently, each stack of S2 adds about 20% to her total damage, but each S2 stack gives only 7.02% of her gear attack (ignoring the buffs) as a flat modifier attack so damage boost can't be so high.

SSB S2 damage not calculated correctly

So I was trying to one-shot the first wave of W13, and for that my damage was 20262 (S3 + S2), my SSB stats were:

  • ATK: 4415
  • C.DMG: 303
  • ATK IMPRINT: 10%
  • ATK INCREASE: 5%
  • With elemental advantage, increased atk, +21 symbol of unity, full mola.

My S3 dmg was 12230, only 1 of the calculation, but my S2 that should have been 8031, was somewhere around 7781.
So I think that something might be wrong with the dmg calc of SSB S2.

Wanderer Silk skill 3 scaling is incorrect

In game and both on e7x, her skill 3 gains 50% damage from enhancements. (10, 10, 15, 15), but on the calculator she only goes up to +35%.

Also wanted to say thank you so much for making this, its an amazing tool i use regularly

Dmg calculator Banshee 13 bug.

Hi, I've tested my dmg against the theoretical dmg on B13, and I can conclude that the dmg calculator is doing something weird. Either that or the game is bugged, but I wanted to write to you firstly because I believe SG have their shit in the clear if I am the only one noticing this.
So in short, the dmg I deal is less than the dmg calculator by a fair bit. I was missing runes to make my B13 3-man one shot, so I calculated the dmg needed to get the actual one shot on my Rem. When I finally got the runes (not for her but for Shadow Rose), I tried out my team and I ended up not killing the boss due to some form of dmg missing. I initially thought it could be Rem herself, as she is a new unit, but I asked in my guilds discord server for advice, and we played with the dmg calculator and concluded:
The B13 boss herself takes less dmg than we first thought. This is either a mistake from SG or a hidden dmg mitigation from her passive that states that she takes reduced dmg once she reaches phase 2. Some one said that they heard the boss takes about 8% less dmg when phase 2 triggers and onward, so we fidgeted with the dmg calculator and put in a dmg reduction of 8.44% and the exact number that shows up in my runs matched.
I have not confirmed with other units yet and I am going on vacation and don't have time to test further.
Anyway, I just wanted to give a heads up to you, if indeed it is intended from SG that the boss takes about 8% less dmg than the calculator predicts.
Kind regards Hydrange

Selection Box’s Too Large

Hey Maphe. First off I'd like to thank you for making such a great tool for us E7 Gamers :)

I'd like to bring to your attention that the selection boxes are way too large on my iPhone 6s and may be a bug. I've attached a photo. Thanks in advance!

image

Pavel's S3 doesn't have an option to ignore damage-sharing effects

Currently Pavel's S3 is calculated with the defined Damage Transfer %. His S3 should ignore this value when attacking a non-Elite/Boss opponent. It would be nice if there was some kind of "Opponent is Elite/Boss" toggle to determine whether or not it should ignore the transfer % when calculating damage.

Gunther Bleed Increase

Gunther has a character-specific checkbox to increase S3 damage if target has bleed, but that is no longer in his kit.

Radiant Forever Artifact

issues:

  1. the artifact's effect applies on all mobs which it shouldn't and should only apply to bosses and elite mobs.
  2. the artifact's effect also applies even on a single target skill which it shoudn't and should only apply to AoE skills

ML Leo Bomb calculation doesn't take elemental advantage into account when selected on the damage calculator.

I have just tested it in game:
-ML Leo bombs are affected by element advantage:
1993 attack ML Leo did exactly 3200 damage on the Light boss from Chapter 1 stage 9-1. Which is an exact 15% increase in damage.
-No attack buff was applied and no Molagoras (as if anyone ever Molaed ML Leo pre-future buff)
-Artifact used was Guiding Light teammate/rep was Luna.
-No def break was active on the boss.
-Soulburn was used for the extra turn, which shouldn't affect damage.

Sorry for the terrible reporting format, this is my first "bug" report.

Ravi S2 passive

Hello, I just wanted to ask if Ravi’s S2 passive has been updated in the calculator. Originally her damage scaled with Fighting Spirit, but after she was reworked her Demon’s Blood passive gives her 15% attack per stack (75% when maxed at 5 stacks). I’m not sure if it’s reflected on here, that’s why I’m asking. Thank you, I really appreciate all the work you do for this game!

Yufine s2 and s3

Yufine s2 and s3 seems to be missing after selection, with s2 only showing up after checking the box 'Target has buffs'

Epic 7 Damage Calculator Bug

Assassin Cidd's Skill 1 only has +30% damage increase from skill ups, however your damage calculator shows that it has a +35% damage increase.

When +2 his Skill 1, it gives him an extra 5% to defense break, instead of +5% damage increase.

The information from http://epic7x.com/character/assassin-cidd/ seems to be incorrect.

The image attached is Assassin Cidd's Skill 1 enhancement, from the game.
a cidd s1

Epic Seven Damage Calculator Bug - Damage Reduction

Hello,

I was using the e7 damage calculator and I believe I have found a bug. I was doing tests on Dark Corvus S3 damage which is supposed to be reduced by damage reduction (such as aurius etc), but then I realized draco plate was listed under damage reduction. I selected draco plate and realized that the calculator shows that it decreases the damage of dcorvus' s3 when it shouldn't (since his s3 doesn't crit, and draco plate only reduces the damage of critical hits). I think draco plate was mistakenly put under damage reduction when there's cases that it works differently from other sources of DR.

Sincerely,
Beeg

Cermia/Riolet S3 with pen set calculation

I've heard the defense pen set works multiplicatively with Riolet/Cermia S3 interactions, but it seems as though the calculator additively calculates this with pen set giving incorrect values. This is assuming the interactions are multiplicative of course, if they are additive then I don't see an issue.

Charles

Charles skill 2 damage is off.

Tried with stats: 2700 atk and 250 crit damage, calculator says 13k but outputs 18k in-game.

Ram, Senya, Gunther They are differently affected INCREASE ATTACK Buff

Epic seven have a system that all of the In-Game ATTACK Buff is just addition operation.

For example, Landy already attack 2 times, she has she's passive stack 2 times, and she has ATTACK INCREASE Buff with War-Horn ally.
Landy's attack is increased (40 + 50 + 10)% by all of the Attack buff in addition operation.

Likewise, Ram, Senya, Gunther. They have a same mechanism. (Stacked Landy, ML Tenebria, Lorina, Penelope have same problem)

But Damage Calculator is work in Checking Attack increase Buff always multiplication.

baiken has bug

when choosing Baiken, the skill.nobuff will throw error, I think skill 2 and 3 is missing.

Builds comparator

Hey, great tool! best dmg calculator ever seen. I have little suggestion for improvement: is it possible to implement memorising of few builds (atk, crDmg) to compare them in resulting table? Thanks!

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