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minecraft-classic-forever's Issues

LWJGL isn't in java.library.path but I'm sure it is

Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
    at java.lang.ClassLoader.loadLibrary(Unknown Source)
    at java.lang.Runtime.loadLibrary0(Unknown Source)
    at java.lang.System.loadLibrary(Unknown Source)
    at org.lwjgl.Sys$1.run(Sys.java:73)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
    at org.lwjgl.Sys.loadLibrary(Sys.java:95)
    at org.lwjgl.Sys.<clinit>(Sys.java:112)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
    at com.mojang.minecraft.Minecraft.run(Minecraft.java:227)
    at java.lang.Thread.run(Unknown Source)

LWJGL is properly installed in my workspace, so I don't understand why this error happens. The 'MinecraftMania - Single Player' window opens, but it only has the system color background (beige or gray on windows) in it.

java.lang.IllegalArgumentException: input == null!

When running in eclipse I get this error

java.lang.IllegalArgumentException: input == null!
	at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1358)
	at com.mojang.minecraft.gui.FontRenderer.<init>(FontRenderer.java:24)
	at com.mojang.minecraft.Minecraft.run(Minecraft.java:307)
	at java.base/java.lang.Thread.run(Thread.java:833)

This is the code in FontRenderer.java that causes the error:

BufferedImage var14;
try {
     var14 = ImageIO.read(TextureManager.class.getResourceAsStream(var2));
} catch (IOException var13) {
     throw new RuntimeException(var13);
}

var2 is a string set to file names like "/default.png", "/default.gif", etc

Everyone block is solid.

No idea what's wrong, haven't changed any code relating to this?

You can walk on water, flowers.

Death screen error fix

On old Java versions, ArrayLists behaved differently: index 1 is first element and all elements after are 2,3,4 and etc. But on new Javas ArrayLists, as i said, behave differently. So, when you are dead, an exception triggers in class GameOverScreen. The way to fix is: change ((Button)this.buttons.get(2)).active = false; to ((Button)this.buttons.get(1)).active = false;

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