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bevy_silk's Introduction

📫 How to reach me: Links

My gamedev libs:

My tutorials:

You can also use my bevy template for cross platform games

🎄Advent of Code:

ManevilleF's GitHub stats Top Langs

bevy_silk's People

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bevy_silk's Issues

Custom vertex anchoring

See #2

vertices can be pinned to their GlobalTransform through their id or color.

I want custom anchoring as:

  • Pinning to other targets like:
    • skeletal mesh joints
    • other entity GlobalTransform
    • custom function
  • Pinning to a specific offset translation and rotation of their target

Support for bevy_rapier collisions

Cloth entities should support having a Sensor rigidbody with a dynamic collider following the mesh AABB.

Collisions should be opt-in through:

  • A feature gate
  • Components

When a collision is detected, cloth points should be constrained outside of the collider

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