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libretro-beetle-psx's Introduction

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Beetle PSX libretro

Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX currently runs on Linux, OSX and Windows.

Notable additions in this fork are:

  • PBP and CHD file format support, developed by Zapeth;
  • Software renderer internal resolution upscaling, implemented by simias;
  • An OpenGL 3.3 renderer, developed by simias;
  • A Vulkan renderer, developed by TinyTiger;
  • PGXP perspective correct texturing and subpixel precision, developed by iCatButler;

Building

Beetle PSX can be built with make. To build with hardware renderer support, run make HAVE_HW=1. make clean is required when switching between HW and non-HW builds.

Coding Style

The preferred coding style for Beetle PSX is the libretro coding style. See: https://docs.libretro.com/development/coding-standards/. Preexisting Mednafen code and various subdirectories may adhere to different styles; in those instances the preexisting style is preferred.

Documentation

https://docs.libretro.com/library/beetle_psx/

https://docs.libretro.com/library/beetle_psx_hw/

libretro-beetle-psx's People

Contributors

inactive123 avatar simias avatar ggrtk avatar rz5 avatar zachcook avatar xzn avatar andres-asm avatar libretroadmin avatar icatbutler avatar zapeth avatar hiddenasbestos avatar hizzlekizzle avatar claudiuslollarius avatar hunterk avatar jdgleaver avatar bkoropoff avatar albertofustinoni avatar ds22x avatar rouhannb avatar achimdoebler avatar dwedit avatar alcaro avatar sonninnos avatar ilag11111 avatar madcock avatar disastermo avatar ficoos avatar aliaspider avatar bslenul avatar fr500 avatar

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