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I’m Max! I am a soft­ware / research en­gi­neer with back­ground in topol­ogy, graph­ics, vi­su­al­iza­tion and al­go­rithms.

My interests lie in real-time rendering, game development, graphics… and everything that lies on the border between art and computer science!

M. S.'s Projects

2048-3d icon 2048-3d

3D variant of the game by @gabrielecirulli

ammo.js icon ammo.js

Direct port of the Bullet physics engine to JavaScript using Emscripten

persistence icon persistence

Persistent homology on an example, interactive demo

self-curve icon self-curve

Three.js display of the self-intersecting surface involved in the inscribed rectangle problem

sigma.js icon sigma.js

A JavaScript library dedicated to graph drawing

spix icon spix

Stygian Pragma no. IX — a JavaScript experiment

terrain icon terrain

Procedural, progressive, tileable, pixel map

tracking-examples icon tracking-examples

Tracking sad-max persistence pairs. Uses an old version of unconed/mathbox.

vis-nn icon vis-nn

Edit/Visualize TF architectures.

wormhole icon wormhole

Real-time wormhole-like effect, inspired by @sirxemic

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