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trex64's Introduction

T-Rex 64

A Commodore 64 version of offline mode jumping dinosaur single button game ;-)

License: MIT CircleCI CircleCI CircleCI

Visit the website: https://maciejmalecki.itch.io/trex64/

How to run it

Download rex.prg or rex.d64 file from the website mentioned above or from GitHub (look for assets section).

You need a Commodore 64 emulator such as Vice or, preferably, a real machine.

Run prg file with Vice:

x64 rex.prg

If you want to build T-Rex 64 from sources, go into src directory and find rex.prg file there.

How to build

All you need to build it is to have Java (JDK) version 11 or higher. Clone the repository, enter it and then run following command:

gradlew build

for Windows systems or

./gradlew build

for Unix-like systems.

For crackers

I have nothing against that you crack this title and publish your work on sites like csdb as long as you use any of officially released commits (the ones with semver tag on it: x.y.z). Anything that is published on releases except alpha and beta releases is generally a good choice.

Tools

The following tools are used to develop T-Rex 64. Some of them are needed to work with certain source files. The build system itself including Kick Assembler requires Java version 11 or newer.

Release notes

1.0.2

  • Fixes in NTSC: dashboard is no longer disappearing.
  • Fixes one raster shift in Y during ingame.
  • Fine tuning filter settings in tunes so it sounds sort of okay on both 6581 and 8580.
  • Fixed instant death bug that occurs on real hardware.

1.0.1

  • Fixes in World 3 background graphics.
  • Fixes cycling error in rainbow font at next level screen.
  • Слава Україні!

trex64's People

Contributors

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trex64's Issues

In game sounds

  • Configure sound routine for sound effects
  • Silent tune for FX only
  • Jump sound
  • Death sound
  • Landing sound
  • Redefine memory layout for flexible sound placement
  • Duck sound
  • Play enemies on channel 0 and 1
  • Snake sound (FX mode only)
  • Bird sound (FX mode only)
  • Scorpio sound (FX mode only)
  • Play enemies in SFX mode only

Fancy dino shapes

  • Ignore key strokes if dead
  • Separate death sequence into separate import
  • Provide nice walk left sequence with animation
  • Provide nice death sequence with animation (no looping)
  • Provide nice duck sequence with animation

Dino duck control and sequence

  • Refactor control handling
  • Prepare duck anim sequence
  • Separate duck sequence into separate import
  • Handle duck joystick
  • Handle duck keyboard
  • Provide sequence change code wrt positions
  • By some reason animation is not working

Progressive jumps

  • Keeping jump button should generate linear phase frames as long as button is pressed or upper limit is reached.
  • When landing, exact number of frames should be consumed.

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