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botw-cheat-codes's Issues

Request: Make a version of the NoClip cheat for Cemu/emulated version of BoTW

I looked at this and this seems to be intended for a homebrew cheat management app on a physical Wii-U that's been hacked.

Most of the cheat codes exist in some form for Switch/Cemu versions but no the NoClip cheat....that one seems unique and haven't found anything equilivent to it. been wanting to compare out of bounds areas in BoTW to ToTK lately but I'm not finding anything that would help me in that regard. (Trying to save edit LInk's position to an out of bounds area causes him to appear in Shrine of Resurrection. Funnily enough this behavior doesn't exist in ToTK and I was able to save edit my way out of bounds in that game just fine. :P )

Would be really great if you made a version for Cemu. (or the Switch version perhaps)

Though it looks like you haven't touched this repo in years so understandable if this is a tall ask. :(

Not an Issue, but a Question

Is there a way to spawn enemies with equipped weapons? For example, like a Lynel with a flameblade for example? (Or any weapon really) I can easily do all the steps, but it's just in the Accio code generator I can't type it out correctly, for example, I use the code I get from spawn("Enemy_Lynel_Senior:Weapon_Lsword_018) and nothing spawns, but when I do spawn("Enemy_Lynel_Senior") it works just fine, but the Lynel breaks since he can't really attack without a weapon. I've been trying to research for awhile and been experimenting for awhile and I am close to giving up. The same thing does for chest with items inside. It seems by default they have just an apple in them. Other than this, it's been really fun breaking the game lmaox.

Codes not working

These codes do not work with jGeckoU or BOTW trainer. There seems to be no impact on the game.
Other codes work, such as the ones built into BOTW trainer, and code compiled using the Accio code converter.

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