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pbre's Introduction

Physically Based Rendering Engine

Reference Project

TODO List

  • Geometry
    • Vector, Point, Normal, BBox, Matrix, Transform
    • Ray
    • IntersectDetail
  • Shape
    • plane, polygon, triangle, mesh
    • Spheres, Cylinders, Disks
  • Acceleration
    • Grid Acceleration
    • K-d Tree
  • File I/O
    • Output
      • PNG
    • Input
      • OBJ
      • mtl
  • Camera
    • Pinhole
    • Orthographic
    • Perspective With Lens
  • Sampling
  • Reflection Model
    • BSDF
    • Fresnel
    • Microfacet
  • Light Source
    • Point Light
    • Area Light
  • Monte-Carlo Integration
    • Direct Lighting
    • Path Tracing
    • Particle Tracing
    • Photon Mapping

pbre's People

Contributors

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