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lwjgl3-wiki's Introduction

[LEGACY] LWJGL - Lightweight Java Game Library

WARNING

This is the repository of the original LWJGL, which is no longer actively maintained. Unless you have released a product that uses LWJGL 2.x, you should probably be looking at LWJGL 3.

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

Website: http://legacy.lwjgl.org Forum: http://forum.lwjgl.org Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues

Compilation

LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.

  • ant generate-all
  • ant compile
  • ant compile_native

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lwjgl3-wiki's Issues

About the link to LWJGL2

LWJGL 3 is a fresh start and LWJGL 2 is its predecessor. LWJGL 2 has been used in the creation of dozens of games, including titles like [Minecraft](https://minecraft.net/) by Mojang and [Revenge of the Titans](http://www.puppygames.net/revenge-of-the-titans/) by Puppygames. It was also used in popular game engines, like [libGDX](https://libgdx.com/) and [jMonkeyEngine](http://jmonkeyengine.org/).
Yes, but Minecraft is now using LWJGL3

Raytracing Article

Is raytracing article going to be finished? It is the most readable article on the internet and I'd like to try it out

update samples to work with the latest version

2.6.1. Ray tracing with OpenGL Compute Shaders (Part I), both demo01 and demo01_30 have multiple issues.
for example. not simple to fix for first lwjgl3 user, even case changes in class names, tried with version 3.2.3.

Generated pom.xml is not complete

When using https://www.lwjgl.org/customize to create a pom.xml, the pom.xml is not valid. It needs at least a <project/> tag around the content that is currently generated. Maybe also add some other defaults like this:

<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
    <modelVersion>4.0.0</modelVersion>
    <groupId>com.example</groupId>
    <artifactId>my-lwjgl-app</artifactId>
    <version>0.0.1-SNAPSHOT</version>
    <packaging>jar</packaging>

    <name>My LWJGL Application</name>


.... current generated XML....
</project>

That way, users can directly run `mvn install`

Small issue with openal example/tutorial

The import used for the code is
import static org.lwjgl.system.libc.Stdlib.free;

Which is nolonger included in lwjgl, at least in 3.16.
The import line should be replaced with:
import static org.lwjgl.system.libc.LibCStdlib.*;

This issue comes from:
https://github.com/LWJGL/lwjgl3-wiki/wiki/2.1.-OpenAL

Disclaimer:
Im new to github, and kind of a noob, if I should have sent this issue request elsewhere or I need to do something else, let me know.

Syntax Error in Input Handling Tutorial

There seems to be an extra close bracket after GLFWKeyCallback():

glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback()){
    @Override
    public void invoke (long window, int key, int scancode, int action, int mods) {

    }
});

This caused me a headache for a good half an hour, so I thought I'd bring it up.

Here's the page on the wiki

glGenBuffers(int, IntBuffer) no longer exists

I'm trying to follow along in the 1.3 Memory FAQ tutorial, and near the middle there's a line of code glGenBuffers(1, ip);, but as far as I can tell, that method no longer exists (3.1.6). It's hard to tell exactly where I should be looking, because none of the examples have imports, but I was expecting to find it around here. If I just drop the int parameter, I get a JVM crash. Suggestions?

Thanks!

finish pathtracer tutorial plz

hello,
im intersted in the path tracer demo you have started. Is there any chance to contiune that tutorial?
Is there any unpublished code? you have shown a final image, but no code to generate it.
Thanks:
collerblade

wanted to ask about continuation

This was an awesome article but there hasn't been a new article in some time correct me if i am wrong and cannot find it(new to github).

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