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l's Introduction

L Engine

About

L is a public-domain modular game engine.

Building

run.sh [build|run|open] [dbg|dev|rls]

The build action will just build the engine (default configuration is development), while the run action will also run the sample, and the open action will open the Visual Studio project (Windows-only).

Copyright

All parts of this software are released into the public domain (as per this notice) unless otherwise stated. Any contribution to this repository is implicitly subjected to the same release.

l's People

Stargazers

mohamad hani janaty avatar  avatar  avatar  avatar Shingo Onobori avatar YoungChief avatar  avatar Brad Svercl avatar Brynjard Øvergård avatar apple avatar Paweł Pyrek avatar René Hickersberger avatar Bocke avatar  avatar Jonathan Kunstwald avatar Oleksandr avatar Andrew Prentice avatar Eric Johnson avatar Doj avatar xiangwencheng avatar  avatar  avatar Michael Nunley avatar Albert Tavares de Almeida avatar Chad Layton avatar  avatar  avatar Terry Nguyen avatar gdinit avatar Toan Tran avatar  avatar lolisamurai avatar Lion avatar Michael Williams avatar Álvaro García León avatar Krzysztof Kondrak avatar Dimitri Diakopoulos avatar Arvid Gerstmann avatar  avatar Guillaume avatar Remco avatar Axel DESHORS avatar Lou Catonnet avatar DiFFtY avatar Jeremie St-Amand avatar

Watchers

James Cloos avatar Fabian Schmill avatar Lou Catonnet avatar Zehra avatar Remco avatar  avatar Ian avatar

l's Issues

-

.

Vulkan load 3D model example?

Hey,

Been meaning to check this framework out for a while. Was wondering where I can look for any examples which demonstrate loading a 3D mesh (perhaps from an .obj file) from disk and rendering using vulkan? Quite stuck on how to achieve this atm.

Cheers

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