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Add Multiplayer to pong game

TODO's

  • Implement backend to store two values.
  • Assign players id (hardcoded for now)
  • Get both values from server and inject into javascript
  • Update Pong Game for multiplayer

User Stories

  • As a User I want to compete with my friends.

Add levels to dino game

TODO's

  • Add first Level to Dino game
  • Make dino Game take array as input to create map based on it
  • Add infinity mode

WHY

  • If the user completes a level it gives him satisfaction
  • Will later be used for HIIT training

Custom ML on device

TODO's

  • Move Machine learning to device
  • Test Performance

Reasons

  • Face detection laggy because too slow

Add Dino Game

TODO's

  • Add Dino game
  • Adapt Controller to game
  • Make Controller independent of the game
  • add testing "game" for face recognition

WHY

  • Dino game is easier to play than pong game and thus better to demonstrate the app

Add connected WebView to display games

TODO's

  • Add webview
  • Pass controller value on to webview
  • Create Test Website to display updated value (also for future controllers)
  • Clean up
  • Test and review

User Stories

  • As a user I want to download and delete games without having to update the app in the appstore everytime.
  • As a user I want a big selection of games I can play without them taking up too much space on my phone

First User Accounts

TODO's

  • Refactor app (Make game controller it's own component)
  • Sign up/Sign in Screen
  • Auth
  • Simple Game selection Screen
  • Refactor backend/multiplayer to allow more than two players to play the game

User Stories

  • As a user I want to properly test out the app on my own phone.
  • As a developer I want user feedback to improve the app/fix bugs/create an amazing UX

add pong game to app

TODO's

  • Add pong game to assets folder
  • Link controller to webview
  • Update Javascript for pong game
  • Clean up
  • Test

User Stories

  • As a User I want to play fucking pong.

Add Sensors to prevent cheating

TODO's

  • Add Sensor module and access sensor values
  • Read out Motion sensor and prevent phone from moving while game is being played
  • Read out Orientation sensor and prevent phone from being moved instead fo the users body
  • Stop game and display message to the user that he should stop cheating ("put your phone down", etc)
  • Modularize this as a module and make it possible to select which cheating filters should be active.

User Stories

  • As a user I want the other users I am competing with to actually play the games.
  • As a user I want the leaderboard to accurately display who is exercising how much.
  • As a developer I want to be able to apply certain cheating filters to certain types of exercises. (Don't move your phone makes no sense for squat exercise)

Custom Eye Detection

TODO's

  • get basic eye detection running
  • version model training in GitHub repo
  • switch implementation of mana to use TFLite custom model

Split Camera into Detection and ImageStream

TODO's

  • Seperate Camera and Firebase Vision
  • Flip Webview
  • Refactor and clean up
  • Modularize

Why

  • When we move to a custom model, changing it will be easier
  • Currently flipped screen makes it hard to exit app

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