Revamped Phantoms
README goes here
License: GNU Lesser General Public License v3.0
README goes here
Describe the bug
revamped_phantoms.entity.Shockwave.method
To Reproduce
Steps to reproduce the behavior:
Phantom to shoot shockwave at carriage entity from Transportables mod.
Expected behavior
Modpack DeathDusk. Server crashed when a phantom shot a shockwave at a carriage entity from Transportables mod.
Keeps crashing after the server restarted/ difficulty changed to peacefull.
Screenshots
Not applicable
Version:
Additional context
Crash report here.
crash-2022-05-28_21.26.23-server.txt
Phantom spawn rates were increased regardless of sleeping. Phantoms also spawn during the day.
Describe the bug
It is pretty unnoticeable, but it is happily a rare thing
To Reproduce
Steps to reproduce the behavior:
Install the mod and use it, it somehow crashes sometimes, looks it happen when it interact modded mobs or something related to the renderization
Expected behavior
is Impredictable
Screenshots
If applicable, add screenshots to help explain your problem.
Version:
Additional context
Preface:
I use Forge and Optifine including 125~ mods some of which affects the behavior of mobs and mods that add new mobs into the game. I do not make modpacks nor use datapacks. So far this mod does not crash the game nor conflict with any other mods installed.
Issue:
At the first time of spawning into a new world, according to the Xaero's Minimap, it is at 6 am in game phantoms will spawn only to burn up. Only a few like 1 to 3 will appear up until before 8 am.
*Like clockwork 1 to 3 phantoms will then spawn at 1 pm, to burn up.
*At 4 pm 1 to 3 will appear, then burn up.
*At around pass 6 pm (6:16 to 6:20 pm) they will spawn and then unto the night. The cycle repeats to the next in game day.
Overview:
*The phantoms do spawn in dark spaces within caves.
*The phantoms do spawn during the rain and thunderstorms.
*The phantoms do carry and manage to kill any mob they encounter. Occasionally one will survive when the phantom doesn't drop it high enough.
*Depending on when I do not sleep sometimes a few phantoms will also appear at 9 am the next day in addition to the previously mentioned hours they appear. It is infrequent though.
Love the picking up feature but i do think it might be a bit too strong against early game players on a server when people cant sleep as often, perhaps create a config option to change the amount of nights without sleep required for phantoms to start spawning instead of the default 4 nights, i think it would be a great feature to include. you could even include a feature making it so phantoms dont start stunning you until x amount of nights have passed with no sleep and same with the picking up feature making them progressively stronger the longer you go without sleeping
Describe the bug
https://pastebin.com/cVh2nLZR
To Reproduce
Launch with same mods? Apparently your hacks are failing
Expected behavior
not instant crash on game boot
Screenshots
If applicable, add screenshots to help explain your problem.
Version:
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
This mod is awesome. I wish it was on newer versions of MC.
Describe the solution you'd like
Update to 1.19.2 fabric
Describe alternatives you've considered
N/A
Additional context
N/A
While playing with Alex's Mobs, phantoms were able to pick up mobs that seemed too big for them to realistically attack, such as bison or even whales. The easiest way to fix this, I assume, would be to have a mob attacking blacklist in the config.
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