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resistanceonline's Issues

Opt-In Notifications

An ability to opt into getting Webkit browser notifications so we don't have to continue checking the tab.

Example notifications could occur when it is your turn to pick a team, when you need to vote and when you need to pick your mission card.

We could also have periodic notifications to remind us if we need to take action. Again, this should be an option.

http://www.html5rocks.com/en/tutorials/notifications/quick/

Better hover UI

some sort of javascript library to give a nice UI hover to show player names or character cards. Also, character cards could show some more info about them

"standard" games

there's a bit of standard setup of characters which could be easier if it just kinda did it for you. Maybe instead of adding characters you switch them so you start with the vanilla set.

Adjust Missions

You should be able to set:

Number of missions
Number of people required on each mission
Number of fails required for each mission

There should also be an intelligent default algorithm set to generate them for any number of players.

Bug when cancelling login

https://resistance.azurewebsites.net/account/LoginCallback?ReturnUrl=%2FCreateGame&error=access_denied

Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

Exception Details: System.InvalidOperationException: No route in the route table matches the supplied values.

To replicate:

  • Press login button
  • Press google button
  • Press cancel

emails

players could put their email address in, then the game could send them emails when they get actions turn up, or maybe just when someone else pokes their action manually.

Ability to close games

people start games but don't finish them - usually because multiple people create one.

signalr

pressing f5 is for noobs.

Random setup

Let the site pick a random set of characters (and associated rules). (based on good/evil ratio?)

Message board

I feel as if we should be able able to leave messages on the game, something like "OMFG DAVID IS A SPY!!" will come in useful especially for a long game situation so others wont forget people's opinions

UI for setting up rules on gamesetup

we have some house rules (like good can fail missions) and also there are some varients of lancelot. We could define these on the game setup.

Rule - Hidden Characters

allow game setups where people aren't aware which characters are in play. 10 way oberon anyone?

bugs in specflow tests

@Technicolour
the merlin tests need an assassin on them to guess for merlin
some of the good tests expect an evil result when it should expect good
one of the tests has a "firth" step which is failing as it should be "fifth"

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