Giter Club home page Giter Club logo

stable-vec's Introduction

stable-vec

CI status of master Crates.io Version docs.rs

A Vec<T>-like collection which guarantees stable indices and features O(1) element removal at the cost of wasting some memory. It is semantically very similar to Vec<Option<T>>, but with a more optimized memory layout and a more convenient API. This data structure is very useful as a foundation to implement other data structures like graphs and polygon meshes. In those situations, stable-vec functions a bit like an arena memory allocator. This crate works in #![no_std] context (it needs the alloc crate, though).

This crate implements different strategies to store the information. As these strategies have slightly different performance characteristics, the user can choose which to use. The two main strategies are:

  • something similar to Vec<T> with a BitVec (used by default), and
  • something similar to Vec<Option<T>>.

Please refer to the documentation for more information. Example:

let mut sv = StableVec::new();
let star_idx = sv.push('★');
let heart_idx = sv.push('♥');
let lamda_idx = sv.push('λ');

// Deleting an element does not invalidate any other indices.
sv.remove(star_idx);
assert_eq!(sv[heart_idx], '♥');
assert_eq!(sv[lamda_idx], 'λ');

// You can insert into empty slots (again, without invalidating any indices)
sv.insert(star_idx, '☺');

// We can also reserve memory (create new empty slots) and insert into
// these new slots. All slots up to `sv.capacity()` can be accessed.
sv.reserve_for(15);
assert_eq!(sv.get(15), None);
sv.insert(15, '☮');

// The final state of the stable vec
assert_eq!(sv.get(0), Some(&'☺'));
assert_eq!(sv.get(1), Some(&'♥'));
assert_eq!(sv.get(2), Some(&'λ'));
assert_eq!(sv.get(3), None);
assert_eq!(sv.get(14), None);
assert_eq!(sv.get(15), Some(&'☮'));

Alternatives? What about slab?

The crate slab works very similar to stable-vec, but has way more downloads. Despite being very similar, there are a few differences which might be important for you:

  • slab reuses keys of deleted entries, while stable-vec does not automatically.
  • slab does a bit more management internally to quickly know which keys to reuse and where to insert. This might incur a tiny bit of overhead. Most notably: each entry in the underlying Vec in slab is at least size_of::<usize>() + 1 bytes large. If you're storing small elements, this might be a significant memory usage overhead.
  • slab has a fixed memory layout while stable-vec lets you choose between different layouts. These have different performance characteristics and you might want to choose the right one for your situation.
  • The API of stable-vec is a bit more low level.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.