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View Code? Open in Web Editor NEWDCS World A-29B Module
DCS World A-29B Module
Open & close mappings for joystick buttons are not working. Tested in development.
(Draken35 from DCS)
I Tried to use the communication menu with IA AWACS and didnt work, the commucation menu is displayed but didnt allow any interaction with the IA AWACS freq. or IA ATC, i tried with easy comunication "ON" and "OFF", I tried to adjust the AM Freq, but I see that the COM 1 and COM 2, doesnt supprot this range of Freqs. is it posible to FIX this issue to allow the intercept simulation Mission whit IA AWACS interaction or AFAC - JTAC integration for simulate CAS and CSAR misions.
if Anyone knows the solutions or any alternative to fligth the A-29B with IA AWACS, I will hear you
Looks very bad after 2.7 update.
Drag(parasite and induced)
Every piece of avionics other than the GPS and BFI depends on the MDPs. When the MDPs are off, the CMFDs should show a black screen.
To use with these models, I authorize you to use them, this is historically correct.
unfortunate I don't have time now to help on the model as well as on the skins, but if you have someone who can convert to DCS, this is authorized.
https://combatace.com/files/file/16864-embraer-emb-314-super-tucano-beta/
Currently using version 0.1.9b.
With high AoA, and going slow, this happens.
https://youtu.be/sV-ZB_o1tl8
3D and Flight model.
I suggest to move the seat up to a position where the HUD is set as the video below:
https://www.youtube.com/watch?v=TLxF_l4-bK0
I mean, the pilot sees all the informations at the screen without any space above them.
Other possibility is to create a bind where we can move the seat by ourselves.
When you change between NAV & A/G Mode, restore the A/G Submode selected to the default CCIP for Bombs, for example if you will execute a CCRP Attack but also you need a DTK, you must be in NAV Mod, in the real aircraft you can select CCRP sub mode, come back to NAV mode and when you need the CCRP, simply change the A/G Mode and this will be preselected if you did before.
The Mod dont do it, in all cases always shows CCIP for bombs when you change A/G Mode
Hi there! Any chance to get your template? I want to paint some skins, Thanks
Fuel consumption at low flight altitude seems to be too high.
from my experience, the Dive CCIP Parameters for bomb need a readjust, In Colombian Air Force we do CCIP since 15° at low level attacks (called CCIP pop up) until 35°dive, for CCIP Attacks at altitude blocks between 4000 AGL until 14.000 for MK 82, i tried do some attack on DCS with 6000 AGL or CCIP low level attacks and was impossible, the HUD didnt show correct symbology, 40°-45° degrees is too excesive, is easier exceed the limitations and requires very high altitude, in a mid or low altitude these parameters dont works
Seems capable of 102 degrees per second at ~300kt.
downloaded the a29b on to dcs open beta. got an error message saying the mod is not authorized. I lownloaded onto the dcs world. there it was accepted.. How can I get the mod accepted in the beta?
I've found that AI aircraft seem to be unable to takeoff from runways and instead will crash at the end of them.
Nice mod btw I'm loving it :)
There is a refined version of the USAF AFSOC Livery.
Here it is:
a29b_01.zip
BFI -> BKUP SW (even in flight)
CMFD #1 off when Gen Off
The minimum NG while in flight should be 75%, so when the throttle is set to minimum, it still has enough power to keep a glide.
When PMU Auto.
When mapping the "gear down" key bind to a throttle switch it doe not retract the landing gear.
(Gear up works as expected)
(Thanks a lot for the this plane! Lots of fun so far)
The animation of the propeller when you pause the game will show it static showing the 5 blades, also in AI controlled airplanes the propeller remains fixed all the time...
Also is missing the "retractable Step (12)", it is the step that goes down with the landing gear to help to go up and down the plane, it is located under the left FLAP.
Also The Airbrake!! The animation is missing but the imput is there.
also it would be very useful to be able to remove the armament pylons and cannons to use the plane in clean configuration for aerobatics.
like this...
I really like this plane!! Thanks
The speed for the AI Super Tucanos in the mission editor seems to be restricted to 149kts
When I try to unpack the zip file.... a message appears saying that the file is corrupted... I can't unpack the folder....
The CCIP circle disappears when I pitch the aircraft up and down. When I fly straight there is a circle in the middle of the HUD but if I pitch up or down the aircraft for even the smallest amount it disappears and comes back when I reposition the aircraft. I think the point of CCIP is to calculate where the ordnance will hit but this clearly doesn't calculate anything.
There is a lot of different/newer cockpit setups for the Super Tucano. And since you still have a "to do" for the cockpit you might want to check the US or Lebanese spec for the cockpit.They have 3 main screens instead of 2 and have some differences in the placement of switches.
Beacon implemented and working properly
Nav Light not Working
Strobe Light too hard to see it.
Landing Lights not working
Taxi lights Not working
I've created a mission that has some AI starting in the air, but after 2 seconds they disappear completely.
Allow Change to MGRS Coordinates for CAS Misions
Need to be tweaked
Tweak the Ground steering according to manual and consider SFM limitations.
Every time I go to change the skin or choose the armament the DCS breaks, and start without entering the part of changing or weapon the aircraft it works. in short, I can't change skin or arm the aircraft.
Right TRIM TAB 3D not aligner with the elevator surface.
Also, the trim tabs must move in the opposite side of the elevator surface.
Looks like rudder axis is not realistic. turning like a car.
To be added.
As the title said, after installing the newest version, I can use all weapons properly except for the bomb (Mk82 or any other type) present on the central pylon (pylon 3). Any fix for that issue?
I was running some Gun and Rocket attack on ground units and noticed a consistent error on the CCIP when there is ground level winds.
On the attached image you can see how the CCIP is indicating a point vertical to the Velocity Indicator, but the bullets are falling on a line vertical to the "gun cross" (or "airplane datum").
The same behavior occurs with rockets. When I remove the wind in the mission editor, the CCIP works just fine.
I don't know if this is actual behavior, but I suspect the bullets and rockets would not be so influenced by the wind as the airplane does, so the CCIP should not indicate such a windage correction.
Tweak flaps drag factor.
all IA comms does not work.
with Wingman
with IA ATC
With IA AWACS
With IA AFAC
Currently using DCS default AP.
A custom will be implemented.
Lights sync and positioning.
The upper beacon follows the rudder movement.
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