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a-29b-community's Issues

Communication Menu Doesnt Work

I Tried to use the communication menu with IA AWACS and didnt work, the commucation menu is displayed but didnt allow any interaction with the IA AWACS freq. or IA ATC, i tried with easy comunication "ON" and "OFF", I tried to adjust the AM Freq, but I see that the COM 1 and COM 2, doesnt supprot this range of Freqs. is it posible to FIX this issue to allow the intercept simulation Mission whit IA AWACS interaction or AFAC - JTAC integration for simulate CAS and CSAR misions.

if Anyone knows the solutions or any alternative to fligth the A-29B with IA AWACS, I will hear you

MDP dependency.

Every piece of avionics other than the GPS and BFI depends on the MDPs. When the MDPs are off, the CMFDs should show a black screen.

3d model

I have a better tank and some part of my 3d model for Strike fight 2 that is on combatace.com, would you like to?
I will prepare other real skins that I have, could you put my credit for the skins? if not, no problem.
Screenshot_2
Screenshot_1

Bug when you change between Nav & A/G mode

When you change between NAV & A/G Mode, restore the A/G Submode selected to the default CCIP for Bombs, for example if you will execute a CCRP Attack but also you need a DTK, you must be in NAV Mod, in the real aircraft you can select CCRP sub mode, come back to NAV mode and when you need the CCRP, simply change the A/G Mode and this will be preselected if you did before.

The Mod dont do it, in all cases always shows CCIP for bombs when you change A/G Mode

Texture template

Hi there! Any chance to get your template? I want to paint some skins, Thanks

NVG switch bug?

I don't know if this is a bug or a real pattern of the real aircraft but when the NVG switch is kept in the NORM position the cockpit has a greenish tinge

1

2

Fuel consumption

Fuel consumption at low flight altitude seems to be too high.

CCIP Parameters correction

from my experience, the Dive CCIP Parameters for bomb need a readjust, In Colombian Air Force we do CCIP since 15° at low level attacks (called CCIP pop up) until 35°dive, for CCIP Attacks at altitude blocks between 4000 AGL until 14.000 for MK 82, i tried do some attack on DCS with 6000 AGL or CCIP low level attacks and was impossible, the HUD didnt show correct symbology, 40°-45° degrees is too excesive, is easier exceed the limitations and requires very high altitude, in a mid or low altitude these parameters dont works

Add CCIP Delayed posibility

Add the CCIP Delayed is the solution for CCIP Problems and allow a low altitude and low dive angle deliveries.
16230833228157119331877953512020
16230833625564467574824116381610

Roll rate

Seems capable of 102 degrees per second at ~300kt.

not authorized for beta

downloaded the a29b on to dcs open beta. got an error message saying the mod is not authorized. I lownloaded onto the dcs world. there it was accepted.. How can I get the mod accepted in the beta?

AI not able to takeoff from runways

I've found that AI aircraft seem to be unable to takeoff from runways and instead will crash at the end of them.

Nice mod btw I'm loving it :)

Engine System

The minimum NG while in flight should be 75%, so when the throttle is set to minimum, it still has enough power to keep a glide.
When PMU Auto.

Gear down mapping not working

When mapping the "gear down" key bind to a throttle switch it doe not retract the landing gear.
(Gear up works as expected)

(Thanks a lot for the this plane! Lots of fun so far)

Static blades, Clean Config No Pylons No Guns, retractable step, Airbrake???

The animation of the propeller when you pause the game will show it static showing the 5 blades, also in AI controlled airplanes the propeller remains fixed all the time...

Paused...
image

Playing...
image

Also is missing the "retractable Step (12)", it is the step that goes down with the landing gear to help to go up and down the plane, it is located under the left FLAP.
image

Also The Airbrake!! The animation is missing but the imput is there.

also it would be very useful to be able to remove the armament pylons and cannons to use the plane in clean configuration for aerobatics.
like this...

image

I really like this plane!! Thanks

AI in Mission Editor

The speed for the AI Super Tucanos in the mission editor seems to be restricted to 149kts

Problem with Zip file - a-29b

When I try to unpack the zip file.... a message appears saying that the file is corrupted... I can't unpack the folder....

CCIP piper disappears

The CCIP circle disappears when I pitch the aircraft up and down. When I fly straight there is a circle in the middle of the HUD but if I pitch up or down the aircraft for even the smallest amount it disappears and comes back when I reposition the aircraft. I think the point of CCIP is to calculate where the ordnance will hit but this clearly doesn't calculate anything.

Cockpit layouts

There is a lot of different/newer cockpit setups for the Super Tucano. And since you still have a "to do" for the cockpit you might want to check the US or Lebanese spec for the cockpit.They have 3 main screens instead of 2 and have some differences in the placement of switches.

Texture mapping

Is it possible to place the faces on each side separately to be textured?

image

External Lights

Beacon implemented and working properly

Nav Light not Working
Strobe Light too hard to see it.
Landing Lights not working
Taxi lights Not working

Airstart AI disappear

I've created a mission that has some AI starting in the air, but after 2 seconds they disappear completely.

Ground Steering

Tweak the Ground steering according to manual and consider SFM limitations.

Elevator trim misaligment

Right TRIM TAB 3D not aligner with the elevator surface.

Also, the trim tabs must move in the opposite side of the elevator surface.

Rudder Axis

Looks like rudder axis is not realistic. turning like a car.

AG Gun CCIP windage

I was running some Gun and Rocket attack on ground units and noticed a consistent error on the CCIP when there is ground level winds.

On the attached image you can see how the CCIP is indicating a point vertical to the Velocity Indicator, but the bullets are falling on a line vertical to the "gun cross" (or "airplane datum").

The same behavior occurs with rockets. When I remove the wind in the mission editor, the CCIP works just fine.

I don't know if this is actual behavior, but I suspect the bullets and rockets would not be so influenced by the wind as the airplane does, so the CCIP should not indicate such a windage correction.

Digital Combat Simulator  Black Shark Screenshot 2021 04 24 - 21 17 45 36

Lights

Lights sync and positioning.

The upper beacon follows the rudder movement.

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