Comments (4)
Hi, @NeedsMoar
Thanks for the rich information! It helps a lot for us to immediately confirm the cause of the bug: we use the canonical path of argv[0]
to get the DLL dir and when .exe
is missing, std::filesystem::canonical()
fails and the renderer aborts. Hopefully, we'll soon fix it with more robust EXE path detection using Win32 API.
I'm just going to throw in that I hope this renderer gets a USD frontend, it reminds me of Maxwell but I could only run that on a 4 core CPU when I had access.
Sure it would be very cool to have a USD frontend for convenient data exchange with other DCC. However, I am not sure about the actual workload and sadly cannot give a promise right now. We are also investigating the integration into Blender and maybe USD-Blender-LuisaRender is also a possible path.
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I believe it's been fixed in d444e40...a0089cb
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No problem!
I'll confirm when I build again but that looks like it should fix it.
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Forgot to close this, but it works
As a side note I suggested USD because aside from blender, Houdini (what I'm using, or at least learning to use since it's one of the more complex software packages in existence in any category) has heavily adopted it and the NVidia Omniverse software that's free with RTX cards has a realtime USD scene composer. From what I gathered in some of the USD to renderer adapter files in houdini they're basically all autogenerated from a set of definitions of how the target renderer expects things so it might be easier than it seems given that your scene DSL isn't doing anything crazy and is a text-based format. Anyway looking forward to seeing what happens in the future, cheers.
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Related Issues (20)
- Is there a full version without "--recursive"? HOT 2
- CMake Generate step failed on MacOS 13.1(M1 Pro) HOT 8
- Failed to build luisa-render-util due to std::endian HOT 8
- Is there any documentation for this project? HOT 2
- Allocation fail warnings with Metal backend HOT 2
- 无法打开输入文件“..\base\Release\luisa-render-base.lib” HOT 3
- How to prevent recompiling kernel for randomized input? HOT 2
- Dispatch refactor of materials/lights/... for shorter shader compilation time HOT 1
- error: could not compile `luisa_compute_backend_impl` due to 5 previous errors; [ 51%] Built target _cargo-build_luisa_compute_ir HOT 3
- -- Checking for module 'zzip-zlib-config' -- No package 'zzip-zlib-config' found HOT 5
- ZipArchiveIOSystem.cpp:99:12: error: ‘voidpf’ does not name a type; did you mean ‘void’? HOT 5
- Shader 'kernel_73b038d546fe000a.ptx' is not found in cache. The shader will be recompiled. HOT 9
- [error] CUDA_ERROR_OUT_OF_MEMORY: out of memory HOT 2
- Save save GPT HOT 2
- Falling back to ad-hoc allocation HOT 2
- Dirac Delta handling HOT 1
- Compiling error "reference to local binding 'basis' declared in enclosing function 'luisa::compute::metal::MetalCurve::build'" HOT 4
- 你好 有可以测试的代码吗,python接口支持好像没开始做 HOT 1
- Windows build fails with type inference errors in aov.cpp and gpt.cpp due to return type of camera->film()->node()->exposure(); HOT 5
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