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Mike-Leo-Smith avatar Mike-Leo-Smith commented on June 4, 2024 1

Hi, @sleepyeye

For ConstantTexture, I added a new property inline in commit 8dcaccc, which controls whether the value of the texture should be embedded directly in code (when set to true) or read from a buffer at render time (when false). Now, to ensure cache hit with randomized scenes, you could set inline { false } for all randomized surface parameters, e.g.,

Kd : Constant {
  v { ... }
  inline { false } // disable constant texture inlining
}

The camera parameters already are stored in buffers by default, so I suppose no changes are necessary for them. Nevertheless, LuisaRender supports using multiple cameras in a single scene file, which would help reduce the scene loading time when rendering the same scene with different camera poses.

from luisarender.

sleepyeye avatar sleepyeye commented on June 4, 2024

Thanks! It works like a charm!

from luisarender.

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