Simple 2d implementation in Unity3D with Firebase.
- User profile online persisted or local
- AutoLogin feauture 👨💼
- Pause menu with login information
- Statistics: bullets fired, aliens killed, average session time, kill/death ratio...
- Online ranking of 📊
- best players > higher scorecount
- best snipers > globally most precise
- 5 levels, each with a unique galaxy 🌌
- increasing difficulty level by level:
- more enemies -health and number- 👽
- harder bosses ☠️
- harder ship controls 🛥
- less lifes 💛
- other random surprises 🔀
Download App MacOs x64 + Silicon SpaceInvadersDemo.app
Full working git repo: nasbazza.myds.me/spaceinvaders.git
Check firebase sdk asset: download and import from:
firebase_unity_sdk_9.2.0
https://firebase.google.com/support/release-notes/unity
• The score on the top left of the screen should increase of one point for each alien destroyed.
• A health point should be removed for each alien passing the ship’s “horizon”
• A health point should be removed for each collision of an alien with the ship
• When the health points reach the count of zero, the game should stop and display a game over screen with the score. Users should be able to decide whether quit the game or retry.
• (plus) The current game difficulty is represented by the velocity and frequency of alien spawn. You may implement a way to handle such difficulty. Starting from an easy setup, shifting toward a more challenging game.
• Store in an arbitrary file information regarding user inputs and score. Other information such as the total played sessions and total played time should be stored.
• (plus) Upload such data in a local database or remote database or remote system (azure, amazon S3, …)