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Marius Elvert's Projects

conan-openal icon conan-openal

Special fork of the bincrafters recipe adapted for my needs

decomp icon decomp

Triangulation and convex decomposition of polygonal meshes

fastswitch icon fastswitch

Fast, configurable and reliable switching between headers/implementation files for Visual C++

file_monitor icon file_monitor

Lean library to observe file changes in a specific directory path.

fx11 icon fx11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

glmm icon glmm

An OpenGL object wrapper, nothing too fancy really

glslcc icon glslcc

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

image-packer icon image-packer

Simple (non-optimal) image packer. It packs several images into a larger image for batch rendering. Also supports images in 9patch format. Exports the metadata as a lua file.

lager icon lager

Library for functional interactive C++ programs // Redux for C++

lua icon lua

The Lua programming language with CMake based build

luabind-deboostified icon luabind-deboostified

Create Lua bindings for your C++ code easily - Fixes and improvments to decimad's original C++11 version

nativefiledialog-extended icon nativefiledialog-extended

Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.

pistache icon pistache

A high-performance REST Toolkit written in C++

proctree icon proctree

Procedural tree mesh generator (and editor)

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

replay icon replay

A lightweight C++ utility library primarily for game development

rescue icon rescue

A simple Response Curve Editor for an Infinite Axis Utility System

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