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zombie-quarter-rampage-my_rpg's Introduction

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my_rpg

This project is one of the freest project of your first year. Create your own RPG. Your main challenge for this game will be to create a complete product using everything that you and your team know. To give the users the feeling that you’re delivering a complete product you need to polish as much as possible your game. Your game must follow the following rules:

  • Having a pleasant user interface.
  • Create a coherent universe (visual assets, audio assets, scenario, . . . )
  • Create a funny game where the player has at least one goal.
  • Create a game with a beginning and an end.

Exe compilation && Usage

To compile this project run the following commands at .

 ∼/B-MUL-200> make
 ∼/B-MUL-200> ./my_rpg

Libs used

Readme Card Readme Card

Wiki

Click here to see our wiki

ToDo

MANDATORY

  • The player needs to have characteristics
  • The player can fight enemies AND the characteristics impact the fights results
  • The player have an inventory which can contain a limited set of items
  • The player can earn experience by winning fights and/or accomplishing specific actions
  • The player can level up thanks to experience AND upgrading its characteristics
  • The game contains NPC
  • The game contains at least one quest
  • The game contains a how to play system at the very beginning

TECHNICAL REQUIEREMENTS

This project, being the last project of the module, the following requierement are the mathematical and technical parts which has to be present in your final project:

  • A collision system including moving and static elements with different shapes.
  • Camera movements (zoom, translation, rotation).
  • 3D effects (depth scaling, isometric projection. . . ).
  • Buttons must have at least 3 differents state
  • Saving system

MUST

General

  • The window may be closed using events.
  • The windows may have differents mode :
    • Window mode
    • Full-screen mode
  • The windows may have differents resolutions, at least two (1920x1080, and an other)
  • The game manages inputs from the mouse click and keyboard,
  • The game contains animated sprites rendered thanks to sprite sheets,
  • Animations in your program are frame rate independent,
  • Animations and movements in your program are timed by clocks.

Main menu

  • Must contain at least these options
    • Start the game
    • Resume game (grayed out if not possible)
    • Settings
    • Quit the game
  • The settings option must contain
    • Sound and music volume options
    • A window size and resolution options

In game menu

  • Must be accessible by pressing the Escape key
  • Must contain at least these options
    • Character options
      • equipment and inventory management
      • characteristics management
    • Saving
    • Loading
    • Settings
      • the same that main menu
      • commands list

SHOULD

  • Splash screen at the beginning
  • Command edit into the in game menu
  • As much information as possible about the game should be stored in a configuration file.
  • The game should have an advanced collision system to manage complex fighting.
  • The game should contains simple particle system :
    • with at least 2 types of particle,
    • particle effects (changing colors, scaling, bouncing, fading) to simulate realistic environment (wind, fire, rain, snow. . . ).

COULD

  • Have a skill tree, unlocking different abilities (active and passive).
  • Have a complete particle engine.
  • Use scripting to describe entities.
  • Have a map edit

Usefull links

Authors

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zombie-quarter-rampage-my_rpg's People

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