Comments (3)
Can you share the TR1X gameflow script you made for this? Seems like this custom level was made with TombATI in mind.
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I used the normal TR1X gameflow, with caves_* injections removed.
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Interesting it looks like the level file doesn't include the pistols sprite (object number 84) but it does include the 3D model (object number 99). Gonna tag @rr- since he added the change. I guess the sprite is only needed if the object can be picked up which usually doesn't apply to pistols. But it does happen in Natla's Mines or possibly customs levels. So, I lean on the side of it being a level error? But I'm not sure. But maybe we only need to check for the 3D object as loaded
since Lara isn't picking it up in normal gameplay or in the case of the console.
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Related Issues (20)
- Slow performance on Apple Silicon, draw distance related? (M2 Pro Macbook Pro) HOT 1
- Include PS1 FMVs in installer? HOT 2
- Feature request: Add option for faster pickup animation from TR4+
- Please add support for older MacOS versions HOT 1
- TR1X bug: Console command to enable 30/60 FPS on Main Menu, also triggers Demo Mode
- TR1X bug: FPS counter overlaps with the health bar when in Demo Mode
- TR1X bug: Demo 1 desync if fix bear AI enabled HOT 5
- Troubles when building TR1X HOT 2
- Game can crash with more than 16 savegame slots HOT 2
- Feature request: Add TR4+ ability to shimmy around corners HOT 2
- TR1X bug: Blinking text discrepancy - 30/60 FPS HOT 3
- Add unobtainable secrets gameflow property
- OG bug: shooting the scion with the shotgun is difficult
- TR1X bug: Lightning transparency issue HOT 1
- TR1X bug: First backdrop flicker during fade-in when starting up the game HOT 5
- Add Backflip 180 ("Arabian") from early demos
- TR1X bug: Small lightning bolts is absent
- Savegame slots over 64 are unusable
- TR1X bug: game crashes with large rooms
- TR1X bug: Issue with console command to load specific levels HOT 1
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