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tr1x's Issues

OG bugfix: Hardcoded death by lava traps

When Lara touches one of these traps, camera is forever locked on a trap and Lara can't be properly resurrected with current implementation of DOZY. When DOZY is activated, Lara can fly and player can toggle camera by pressing Look, but if you turn out Dozy, Lara immediately dies catching fire and camera always returns to lava trap. Also sometimes empty airbar appears after this death unexpectedly. Probably related to DOZY based on swimming.

Снимок (2)
Снимок (7)

OG bugfix: fix broken triggers when drawing pistols

Current behavior:

When drawing guns immediately after pulling certain switches and using certain keys or puzzle items, associated triggers will not fire. You need to step on the same tile again, without having any guns equipped, for it to work.

Expected behavior:

It should be OK to draw pistols out even on the first frame after the key / switch use animation, and have the trigger work nonetheless.

Feature request: read gameflow from an external JSON file

TombPC.dat alternative from later games. It's content should override flags that embedded into original TOMB.exe (or TOMBATI.exe at current state). It can also contain values for language options if localizations will become possible.

Example of values that currently stored and can be edited

Current Tomb1Main.json will become too big with all information moved into it. It's better to split some values to several files. If game doesn't detect them or correct values inside, current Core data must be used.

OG bugfix: improve alt+tab

Current behavior:

When alt+tabbing out of the game, Lara keeps jumping. The game remembers last input.

Desired behavior:

Defocusing the window should disable any inputs.

OG bugfix: illegal pistols pickup

The player can skip picking pistols in Natla's mines and pick Shotgun later on the level. Making it out of Ammo makes Lara draw pistols even if she shouldn't have them.

OG bugfix: Make the game remember controls type choice

When you have User Keys controls customized, it only supress default bindings when User Keys mode is selected. Each time you start the game, default bindings is placed first.

For example, you bind Jump for Space button. When User Keys is selected, Lara will jump with Space. If you restart the game and ignore Contols page, Lara will Jump with Space and also draw/undraw her weapons at the same time. User Keys mode has to be selected manually every time the game started to work properly.

Feature request: increased limits

  • Internal game memory - changed from 3.5 MB to 16 MB
  • Items (moveables) - changed from 256 to 10240
  • Items - refactor to use dynamic allocation
  • Rooms - remove hard limit of 1024
  • Rooms to draw - protect against potential crash
  • Textures (blocked by #63)

OG bugfix: ACTION key skips credits too fast

Current behavior:

When playing the end credits, you can press the ACTION key to skip them. However, holding it will cause everything to pass by in a flash.

Expected behavior:

A credit image can be skipped only after releasing the ACTION key. That way to skip multiple images I need to press the ACTION key repeatedly.

OG bugfix: fix trapdoor setting you on fire

Current behavior:

Sometimes under rare circumstances jumping onto a drawbridge above a lava pit can cause Lara to catch on fire.

Desired behavior:

Lara doesn't catch fire.

OG bug: Lara can push a block through a closed door

In Atlantis level there is area with a block next to a door. If player cheats Lara to this area (normally you can't get there that early) he can push the block through a door, camera acts weirdly during that. After pusing animation ends, player getting pushed back behind the door

Снимок (3)

T1M bugfix: SFX is broken after cutscenes

When there is a cutscene and then FMV after it (after Lost Valley, Tomb of Tihocan and Natla's Mines). You can notice there is no sound in FMV and then there is no SFX sounds in gameplay. Only ambient and music persists. Loading a Save and going to Title and Loading Save from there or starting New Game doesn't fix the issue, SFX is gone until you relaunch the game.

There is no issue when there is single FMV like with New Game. I couldn't reproduce this with original game.

T1M bugfix: can't select the active weapon with numeric keys

Current behavior:

If my last equipped weapon was pistols and I disarm Lara, pressing 1 to draw them out does nothing. Only 2-3-4 work.

Expected behavior:

Numeric keys work under all circumstances, i.e. do not depend on the active weapon.

T1M bugfix: Issues with previous saves

With 0.10 release loading saves from previous releases creates some bugs. Here is the list of what I can found:

  • At Tomb of Tihocan level there is moving blocks with no collision
  • At Atlantis and The Great Pyramid levels there is bugged red mummies. Their head is moving but they unable to move or attack Lara

Affected savegames attached

1
BuggedSaveAti.zip

Feature request: Toggle Lara's weapons damage mode cheat

I see it this way: When DOZY is activated, player pressing a button (Roll for example). Game toggles weapon mode and shows a message at the below-right area - *** mode selected

Predefined modes:
• Normal
• New Game+ (damage is lowered by 2x)
• Japanese (damage is raised 2x)
• Instant kill (any shot kills any enemy with 1 hit)

Feature request: braid

Port hairy Tomb Raider 2 code for the braid!

Lost Valley contains a mesh that can be used out of the box. Other levels will require manual mesh loading.

T1M Bugfix: Sidestep is imperfect

Sidestepping TR3+ style introduced with #20 is imperfect. Lara can turn around a bit while holding Walk and Side button (since Walk + Side used for slow turning in OG). Also it doesn't affect water surface steering. Currently it's only possible to do that with sidestep buttons.

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