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Home Page: https://elypsoengine.com
License: GNU General Public License v3.0
C++ OpenGL node-based game development engine for Windows.
Home Page: https://elypsoengine.com
License: GNU General Public License v3.0
Having a default ImGui .ini file would result in a already setup window setup in the engine. At the moment the user has only the debug window floating at default.
Solutions could be to include a default .ini file in the repo and place it correctly during install.
Would be a nice feature for camera movement.
Preferably move up and down on world coordinates so its the same up and down no matter what angle the camera is.
When you deselect the window with the engine and try to hover over the engine window you don't see your mouse, maybe its behind the window?
In the source manager this is not the case though.
This is a bit annoying when using more then 1 monitor and you have the app on you other monitor selected and you want to go back to the engine on your other monitor.
Think a enhancement that should be there before the release of the first beta release.
Articles that may have the solution.
https://cplusplus.com/forum/beginner/138673/
https://stackoverflow.com/questions/2393863/set-an-exe-icon-for-my-program
https://stackoverflow.com/questions/1014101/how-to-explicitly-set-taskbar-icon
At the moment the smallest value in the slider results in the most shiny result. This is counter intuitive.
Exception thrown at 0x00007FF7BD56B497 in Elypso_engine.exe: 0xC0000005: Access violation reading location 0x0000000000004148.
Currently there seems to be a problem where the bat file still reports that the build was successful even though the exe was not built.
Currently when you create a object it will not be selected in the inspector, not only is it handy to have it automatically selected, now when you create a object and there is already a object in that exact spot i have to move the other object first in order to get to the object i created
Currently when Enable input messages
is on and left mouse click is pressed, it prints the mouse values every frame.
This fills up the console really quickly and gives less overview.
Solution could be to only log when a update on the button occurs.
Can achieve that by storing the values it gets and checking on the next frame if the values are still the same and skip logging when values are the same.
Not tested yet if it also does not work when on other directories on the C; drive.
But currently when trying to install the engine on another drive it fails the Generate build files
option in the RUN_ME.bat
.
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