Comments (5)
Godot or the script cannot open nvim for you. You have to start your project in remote mode. The script will then open the file for you. Checkout out the nvim remote docs for further insight:
https://neovim.io/doc/user/remote.html
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Thanks for the hint, I got it working, however I keep getting this error when I try to open a script file from inside of the editor.
➜ /home/x/scripts/open_godot_file.sh: line 4: --: command not found
/home/x/scripts/open_godot_file.sh: line 8: --: command not found
That's the script in the readme just named differently. Not sure what it wants?
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it should only have these 3 lines:
#!/bin/bash
[ -n "$1" ] && file=$1
nvim --server ~/.cache/nvim/godot.pipe --remote-send ':e '$file'<CR>'
did you copy "--" into your file? These are just meant as file start and end marks.
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Yea, I did. I thought that they were supposed to be that, but because the 1st --
had the script path I was a bit confused haha.
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Updated the docs, to make it more clear.
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Related Issues (2)
- Port vim-godot features HOT 1
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