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Created multiplayer race game in Unity. Also, implemented simple neural network to drive a car by bot

License: Apache License 2.0

C# 0.17% ShaderLab 0.06% HLSL 0.01% Python 74.50% HTML 0.07% C 1.23% Cython 0.06% C++ 21.03% Fortran 0.01% PureBasic 1.79% Jupyter Notebook 0.03% ANTLR 0.01% Perl 0.01% XSLT 0.29% JavaScript 0.03% Cuda 0.48% Objective-C 0.01% CMake 0.21% Starlark 0.01% CSS 0.01%

race-game's Introduction

Race game

Developed cool race game with ability playing on the Internet! In this developed a 3D racing game in Unity there are online multiplayer, gate navigation, dynamic music changes, camera perspective switching, and player record display. Served as the foundation for exploring architectural patterns like MVP and Observer, enabling the creation of more modular, maintainable, and flexible logic. Built on Unity's Netcode stack, facilitating online multiplayer gameplay.

Image Sequence_004_000021h59m

Short gameplay video of game:

Movie_00522h17m2024-01-07.mp4

Here a screenshot, when player connected to the game or launched on host:

Image Sequence_005_000022h00m

Player can dynamically change camera view by clicking on the keycode R on the keyboard:

Image Sequence_006_000022h00m

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Dynamic behaviour of camera from behind view:

Movie_00422h03m2024-01-07.mp4

After completing all loops, player can see his own record and records another player. Also, he can restart race by clicking button:

Image Sequence_010_000022h05m

Added simple system of drive a car to gates by training and integrating neural network. I have used package ML Agents, Pytorch library and reinforcement training for faster preparing neural network to drive a car by my experience. Still in development. Here you can see, how trained neural network tries to drive a car:

Movie_01522h40m2024-01-07.mp4

race-game's People

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