lmmenge / mesnemu Goto Github PK
View Code? Open in Web Editor NEWSuper Nintendo Entertainment System (SNES) / Super Famicom emulator (based on SNES9X) for iOS (iPhone/iPad)
Super Nintendo Entertainment System (SNES) / Super Famicom emulator (based on SNES9X) for iOS (iPhone/iPad)
README ====== This project was created as a hobby in order to have a stable and modern SNES emulator for iOS that could be compiled straight from Xcode for the benefit of developers with valid development certificates. Previously available emulators were either only available on Cydia (which requires being jailbroken) or simply didn't run well when "home built" due to a much outdated SNES9X codebase or messy iOS implementation. In fact, this project started as a Xcode-compatible port of ZodTTD's snes4iphone and has been since rewritten beyond recognition. Features: ========= - SNES9X 1.53 codebase; - SMC and ZIP support; - Easy to understand UI; - Automatic state saving/resuming, so you can quit and automatically return to the latest place you were; - Manual state saving/resuming in another slot; - Optional Auto-frameskip. How to submit new iCade controller variants: ============================================ - Pair your bluetooth controller with the iOS device; - Make sure your device's keyboard layout is set to US (QWERTY); - Open Notes; - Enter the following button sequence matching, as best as you can, the SNES button layout: Up, Right, Down, Left, Select, Start, Y, B, X, A, L, R; - Copy the text generated (there should be 24 letters) and send it over to me with the correct controller name or comment on the controller tracking issue on GitHub. How to build: ============= - Download the source code; - Open the MeSNEmu.xcodeproj in Xcode (version 4.2 was used in this project); - Change the "Code Signing Identity" under "Build Settings" to your own; - Choose your device in the Scheme selector; - "Product" > "Profile" will deploy a Release build with all the optimizations available. - Drop your ROMs into the app in iTunes and just run it. Remarks: ======== Since this project is based on SNES9X 1.53 code which is mostly C++, it is slower than some other emulators, like SNES4iOS or SNES4ALL, which have parts of them in ASM from SNES9X 1.39. However, the 1.53 codebase has higher ROM compatibility. For instance, this emulator runs perfect on an iPad 2, but requires a frameskip of 1 for most games on an iPad 1 and frameskip of 2 for most games on an iPhone 4. License: ======== Permission to use, copy, modify and/or distribute Snes9x/MeSNEmu in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x/MeSNEmu is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x/MeSNEmu or software derived from Snes9x/MeSNEmu, including Snes9x/MeSNEmu or derivatives in commercial game bundles, and/or using Snes9x/MeSNEmu as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson ([email protected]), Jerremy Koot ([email protected]) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas ([email protected]) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman ([email protected]) (c) Copyright 2002 - 2006 funkyass ([email protected]), Kris Bleakley ([email protected]) (c) Copyright 2002 - 2010 Brad Jorsch ([email protected]), Nach ([email protected]), (c) Copyright 2002 - 2011 zones ([email protected]) (c) Copyright 2006 - 2007 nitsuja (c) Copyright 2009 - 2011 BearOso, OV2 BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ ([email protected]), Nach, zsKnight ([email protected]) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive ([email protected]), Gary Henderson, Ivar ([email protected]), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti ([email protected]) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare ([email protected]), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault ([email protected]), Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code used in 1.39-1.51 (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force SPC7110 and RTC C++ emulator code used in 1.52+ (c) Copyright 2009 byuu, neviksti S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001 - 2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound emulator code used in 1.5-1.51 (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' Sound emulator code used in 1.52+ (c) Copyright 2004 - 2007 Shay Green ([email protected]) SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt ([email protected]) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin ([email protected]) NTSC filter (c) Copyright 2006 - 2007 Shay Green GTK+ GUI code (c) Copyright 2004 - 2011 BearOso Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja (c) Copyright 2009 - 2011 OV2 Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2011 zones iOS GUI code (c) Copyright 2012 Lucas Mendes Menge Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com/
I've been using this app for a bit and I was a bit confused/upset on why this feature was removed, as that was one of the best features, made it quick and easy to download ROMs on-device.
In the windows port faq:
Q: Why doesn't Snes9x display SD3/Secret of Mana/other hi-res games properly?
A: Some games had resolution changes at certain parts during the game that
affect the pixel size of what is shown on screen. Due to the way this is handled
some games require specific options to keep "right". First, make sure that
Hi-res support is selected in the option menus, that option can slow down
performance on slower machines, although it is now on by default. Second, it is
recommended your filter option is set to anything except "none." "Simple 2X" is
a good choice. Note: In the event the "Hi-res" option is greyed out, make sure
your display resolution is at least 512 x 480
Is there is a work around for the iOS port?
When compiling the app in the latest version of Xcode (5.1.1), the build fails with the following error:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
Ever since I updated my iPad to iOS 7.0.6, I am unable to open the SIOS app that I have downloaded. I am also unable to close it correctly, so when I click on it, it immediately shuts down. I don't really want to uninstall it, so I don't lose my progress.
Any suggestions would be great!
It's incompatible with IOS 11, I try to make this project compatible for the architecture arm64 but I found multiples errors, principally of type "cast int".
How can I resolve that?
Thank you!
Even better would be the option to sync ROMs from cloud services, in addition to saves.
Hello, I just want to say that I love how the app has a variety of features, and how it is just perfect in so many ways. But I'm having a small issue: I'm on an iPhone 4S with iOS 8.0.2, and I've installed MeSneMu a few days ago. As with most emulators, I changed the date of my phone back to 2012, and it worked just fine. One day after, though, when I attempted to open the app, it simply crashed. I checked, and everything was normal: the date was set to 2012. But the app wouldn't open. What should I do. Thanks a lot for your time! By the way, I'm from Brazil as well, so if you prefer to type in Portuguese, feel free to.
Sound doesn't seem to work on IOS 9 using 16687c. I'm testing on an Ipad air 2 with xcode 7. Is there something I should enable?
Could you fix the buttons? The layout is quite inconvenient (instead of y x, b a, it'd be easier if it was x a, y b) or give us an option to change the layout within the application?
And can you also make it possible to hold more than one button at once (can't run and jump in platformers, or hold an item and jump).
It would be more enjoyable to enjoy this great emulator via actual airplay support, i.e. Hiding the input on the screen (even combining that with the new controller support?)
Hello, the current emulator nestopia for NES roms iOS is very slow on iPhone 4. I tried MeSNEmu and the speed is very good for SNES roms. Interface is also good. Can you add a feature to also run NES roms?
Many iCade-like controllers (controllers that connect to iOS devices as if they were bluetooth keyboards) have different key maps for their buttons. Take for instance the iCade 8-Bitty: it's different enough from the original iCade that some games are nearly unplayable on this controller.
So in order to add support to various iCade-like controllers, I need your help: if you have an iCade-like controller that is not currently supported by MeSNEmu and you want it supported, please follow these instructions and support for it will be added ASAP:
The button sequence you press is very important, since some controllers don't have the exact same layout as a SNES controller. Please try to match it as closely as possible for the best gameplay experience. Below is a picture of a SNES controller. The L and R buttons are on the shoulders of the controller:
Theres no snes emu that support cheats, can this emu be the exception?
According to this post,(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=5011) the buzzing noise was an error with the echo buffer in Snes9x that should now be fixed?
So I have MeSNEmu on my iPhone, but nowhere does it say where in the filesystem the ROM files are supposed to be placed. I read all the README. Please advise.
There is support for controllers, but not keyboards. I'm not sure if it could be added as a "controller" or not.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.