lmeszinc / azurlaneautoscript Goto Github PK
View Code? Open in Web Editor NEWAzur Lane bot (CN/EN/JP/TW) 碧蓝航线脚本 | 无缝委托科研,全自动大世界
Home Page: https://alas.azurlane.cloud
License: GNU General Public License v3.0
Azur Lane bot (CN/EN/JP/TW) 碧蓝航线脚本 | 无缝委托科研,全自动大世界
Home Page: https://alas.azurlane.cloud
License: GNU General Public License v3.0
Traceback (most recent call last):
File "alas_cn.pyw", line 8, in
main()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\python_bindings\gooey_decorator.py", line 124, in inner2
return payload(*args, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\module\config\argparser.py", line 444, in main
args = parser.parse_args()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\python_bindings\gooey_parser.py", line 116, in parse_args
return self.parser.parse_args(args, namespace)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\python_bindings\gooey_decorator.py", line 119, in run_gooey
application.run(build_spec)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\application.py", line 21, in run
app, _ = build_app(build_spec)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\application.py", line 30, in build_app
gapp = GooeyApplication(merge(build_spec, imagesPaths))
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\containers\application.py", line 43, in init
self.configs = self.buildConfigPanels(self)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\containers\application.py", line 223, in buildConfigPanels
for widgets in self.buildSpec['widgets'].values()]
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\containers\application.py", line 223, in
for widgets in self.buildSpec['widgets'].values()]
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\config.py", line 16, in init
self.layoutComponent()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\config.py", line 206, in layoutComponent
self.makeGroup(panel, sizer, group, 0, wx.EXPAND)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\config.py", line 147, in makeGroup
self.makeGroup(parent, hs, subgroup, 1, wx.EXPAND)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\config.py", line 136, in makeGroup
widget = self.reifyWidget(parent, item)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\config.py", line 188, in reifyWidget
return widgetClass(parent, item)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\widgets\bases.py", line 61, in init
self.setValue(self._meta['default'])
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\gui\components\widgets\dropdown.py", line 30, in setValue
index = self._meta['choices'].index(value) + 1
ValueError: '否' is not in list
正常安装之后,选择 CN 出现了报错
模拟器:mumu
默认配置,主线图3-4,普通
第一次启动设置了出击15次停止,count[0]没问题,开始count[1]的时候报错,尝试重启程序,依然出现报错(count[0]),且都是一样的错误,表现在模拟器里就是:卡在选择3-4地图后的那个【立刻前往】界面,无法进行下一步。看log可能是enter_map那边出了问题?
刷共斗图正常。
刷2-4也正常。
log:
2020-06-29 20:34:12.713 | INFO | -------------------- 3-4 --------------------
2020-06-29 20:34:12.713 | INFO | <<< ENTER MAP >>>
2020-06-29 20:34:13.438 | INFO | [Screen_size] 1280x720
2020-06-29 20:34:13.477 | INFO | Click ( 596, 410) @ 3-4
2020-06-29 20:34:15.525 | INFO | [Map_clear] 99%
2020-06-29 20:34:15.526 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-06-29 20:34:15.528 | INFO | Set fast forward.
2020-06-29 20:34:15.529 | INFO | [Fast_Forward] off
2020-06-29 20:34:15.529 | ERROR |
Traceback (most recent call last):
File "E:\mumuAndroid\AzurLaneAutoScript\alas.py", line 24, in run
self.getattribute(command.lower())()
File "E:\mumuAndroid\AzurLaneAutoScript\alas.py", line 92, in main
az.run(self.config.CAMPAIGN_NAME)
File "E:\mumuAndroid\AzurLaneAutoScript\module\campaign\run.py", line 173, in run
self.campaign.run()
File "E:\mumuAndroid\AzurLaneAutoScript\module\campaign\campaign_base.py", line 103, in run
self.enter_map(self.ENTRANCE, mode=self.config.CAMPAIGN_MODE)
File "E:\mumuAndroid\AzurLaneAutoScript\module\map\map_operation.py", line 60, in enter_map
self.handle_fast_forward()
File "E:\mumuAndroid\AzurLaneAutoScript\module\handler\fast_forward.py", line 41, in handle_fast_forward
changed = fast_forward.set(status=status, main=self)
File "E:\mumuAndroid\AzurLaneAutoScript\module\base\switch.py", line 66, in set
logger.attr(self.name, current)
File "E:\mumuAndroid\AzurLaneAutoScript\module\logger.py", line 51, in attr
raise Exception
Exception
2020-06-29 20:34:15.532 | INFO | Saving error: ./log/error/1593434055532
图片炸了
我傻瓜式安装后安装后没有alas.bat 文件....
手动安装后,缺alas.pyw文件
心情简单
在战术学院里面,如果同类型的技能书全用完了,例如红书,能否添加一个停止学习的选项?
目前的逻辑是如果同类型的书没了,就会消耗同等级的其他书继续。
但在很多时候其实3类技能书,尤其是最高级的,都非常缺。如果直接吃其他类型,损失的经验实在太多。
管理员身份打开easyinstall却提示我不是管理员,试了好几次
目前从wiki的列表上看,所有的数据收集类都是4小时,但是有蓝紫金3类,其中金色性价比最高。
目前的filter只能用B4,如何才能只选金色的打主线类研发呢?
另外就是后宅收金币/爱心,这个未来会加入吗?
log:
2020-08-29 23:30:22.074 | INFO | +---------------------------------------------+
2020-08-29 23:30:22.074 | INFO | | START |
2020-08-29 23:30:22.074 | INFO | +---------------------------------------------+
2020-08-29 23:30:22.076 | INFO | [Server] cn
2020-08-29 23:30:23.913 | INFO | Loading OCR model: ./bin/cnocr_models/azur_lane
2020-08-29 23:30:23.990 | INFO | Loading OCR model: ./bin/cnocr_models/cnocr
2020-08-29 23:30:24.104 | INFO | <<< DEVICE >>>
2020-08-29 23:30:28.382 | INFO | [Adb_binary] .\toolkit\Lib\site-packages\adbutils\binaries\adb.exe
2020-08-29 23:30:29.222 | INFO | [Emotion fleet_1] 109
2020-08-29 23:30:29.222 | INFO | [Emotion fleet_2] 119
2020-08-29 23:30:29.222 | INFO | [Emotion fleet_3] 119
2020-08-29 23:30:29.224 | INFO | [Emotion_bug] 0/100
2020-08-29 23:30:29.236 | INFO | ==================== CAMPAIGN_3_4 ====================
2020-08-29 23:30:29.236 | INFO | Count: [0]
2020-08-29 23:30:29.698 | INFO | [Screen_size] 1280x720
2020-08-29 23:30:29.708 | INFO | <<< UI ENSURE >>>
2020-08-29 23:30:30.571 | INFO | [UI] page_campaign
2020-08-29 23:30:30.571 | INFO | Already at page_campaign
2020-08-29 23:30:30.672 | INFO | [Mode_switch_1] hard
2020-08-29 23:30:30.673 | INFO | <<< UI ENSURE INDEX >>>
2020-08-29 23:30:31.213 | INFO | [campaign 0.236s] ['3--3', '3--1', '3--4', '3--2']
2020-08-29 23:30:31.213 | INFO | [Chapter] 3
2020-08-29 23:30:31.213 | INFO | [Stage] 3-3, 3-1, 3-4, 3-2
2020-08-29 23:30:31.213 | INFO | [Index] 3
2020-08-29 23:30:31.214 | INFO | -------------------- 3-4 --------------------
2020-08-29 23:30:31.215 | INFO | <<< ENTER MAP >>>
2020-08-29 23:30:31.771 | INFO | Click ( 601, 402) @ 3-4
2020-08-29 23:30:41.323 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-08-29 23:30:41.324 | INFO | [Map_info] 99%, star_1, star_2, star_3, clear, 3_star, green, fast_forward
2020-08-29 23:30:41.324 | INFO | [Fast_Forward] on
2020-08-29 23:30:41.325 | INFO | Click ( 968, 525) @ MAP_PREPARATION
2020-08-29 23:30:42.295 | INFO | Using fleet: [1, 2, 0]
2020-08-29 23:30:42.297 | INFO | Click (1061, 210) @ FLEET_1_CHOOSE
2020-08-29 23:30:43.092 | INFO | Current selected: [1, 2]
2020-08-29 23:30:43.093 | INFO | Click (1040, 198) @ FLEET_1_CHOOSE
2020-08-29 23:30:43.952 | INFO | Click (1069, 596) @ FLEET_PREPARATION
2020-08-29 23:30:52.182 | INFO | Enemy searching timeout.
2020-08-29 23:30:52.271 | INFO | [Fleet_Lock] on
2020-08-29 23:30:52.271 | INFO | <<< MAP INIT >>>
2020-08-29 23:30:53.178 | INFO | vanish_point: ( 645, -1631)
2020-08-29 23:30:53.178 | INFO | distant_point: (-2162, -1631)
2020-08-29 23:30:53.231 | INFO | 0.427s _ Horizontal: 5 (6 inner, 2 edge)
2020-08-29 23:30:53.231 | INFO | Edges: /\ Vertical: 9 (10 inner, 2 edge)
2020-08-29 23:30:53.232 | INFO | [homo_storage] ((8, 4), [(219.611, 209.457), (1174.228, 209.457), (132.885, 584.634), (1282.039, 584.634)])
2020-08-29 23:30:53.528 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:30:53.567 | INFO | 0.295s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:30:53.568 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:30:53.575 | INFO | center_loca: (3, 1)
2020-08-29 23:30:53.576 | INFO | camera_corrected: A1 -> D2
2020-08-29 23:30:53.576 | INFO | Camera: D2
2020-08-29 23:30:53.578 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:30:53.592 | INFO | [Map_buff] 2
2020-08-29 23:30:53.593 | INFO | Skip strategy bar check.
2020-08-29 23:30:53.593 | INFO | Ensure edge in sight.
2020-08-29 23:30:54.125 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:30:54.152 | INFO | 0.104s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:30:54.152 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:30:54.158 | INFO | center_loca: (3, 1)
2020-08-29 23:30:54.158 | INFO | Camera: D2
2020-08-29 23:30:54.159 | INFO | Full scan start, mode=normal
2020-08-29 23:30:54.159 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:30:54.159 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:30:54.159 | INFO | Focus to: D2
2020-08-29 23:30:54.159 | INFO | Map swipe: (0, 0)
2020-08-29 23:30:54.160 | INFO | Swipe ( 759, 325) -> ( 765, 364), 0.144
2020-08-29 23:30:55.464 | INFO | tile_center: 0.937 (good match)
2020-08-29 23:30:55.482 | INFO | 0.109s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:30:55.482 | INFO | Edges: /\ homo_loca: ( 34, 56)
2020-08-29 23:30:55.488 | INFO | center_loca: (3, 1)
2020-08-29 23:30:55.488 | INFO | Camera: D2
2020-08-29 23:30:55.728 | INFO | 0.240s predict: 31
2020-08-29 23:30:55.728 | INFO | -- -- -- 1L -- -- -- --
2020-08-29 23:30:55.728 | INFO | Fl -- -- -- -- -- -- --
2020-08-29 23:30:55.729 | INFO | -- -- -- -- 2C -- FL --
2020-08-29 23:30:55.729 | INFO | -- -- -- -- -- -- -- ..
2020-08-29 23:30:55.730 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:30:55.730 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:30:55.730 | INFO | All spawn found, Early stopped.
2020-08-29 23:30:55.730 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:30:55.730 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:30:55.731 | INFO | A B C D E F G H
2020-08-29 23:30:55.731 | INFO | 1 -- -- -- 1L -- ++ ++ ++
2020-08-29 23:30:55.731 | INFO | 2 Fl -- -- -- -- -- ++ ++
2020-08-29 23:30:55.731 | INFO | 3 ++ -- -- -- 2C -- -- --
2020-08-29 23:30:55.731 | INFO | 4 -- -- -- -- -- -- -- --
2020-08-29 23:30:55.731 | INFO | Predict fleet_2 to be A2
2020-08-29 23:30:55.732 | INFO | <<< FIND CURRENT FLEET >>>
2020-08-29 23:30:55.732 | INFO | Fleets: [A2]
2020-08-29 23:30:55.732 | INFO | Fleet_2 not detected.
2020-08-29 23:30:55.732 | INFO | <<< FIND ALL FLEETS >>>
2020-08-29 23:30:55.733 | INFO | In sight: A2
2020-08-29 23:30:55.733 | INFO | Focus to: B2
2020-08-29 23:30:55.733 | INFO | Map swipe: (-2, 0)
2020-08-29 23:30:55.734 | INFO | Swipe ( 260, 425) -> ( 668, 432), 0.151
2020-08-29 23:30:57.064 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:30:57.081 | INFO | 0.099s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:30:57.081 | INFO | Edges: /_ homo_loca: ( 38, 63)
2020-08-29 23:30:57.085 | INFO | center_loca: (1, 1)
2020-08-29 23:30:57.086 | INFO | Camera: B2
2020-08-29 23:30:57.086 | INFO | Global A2 (camera=B2) -> Local A2 (center=B2)
2020-08-29 23:30:57.087 | INFO | In sight: A1
2020-08-29 23:30:57.087 | INFO | Focus to: B1
2020-08-29 23:30:57.087 | INFO | Map swipe: (0, -1)
2020-08-29 23:30:57.088 | INFO | Swipe (1051, 322) -> (1044, 464), 0.158
2020-08-29 23:30:58.428 | INFO | tile_center: 0.920 (good match)
2020-08-29 23:30:58.444 | INFO | 0.105s _ edge_lines: 2 hori, 1 vert
2020-08-29 23:30:58.444 | INFO | Edges: / homo_loca: ( 35, 58)
2020-08-29 23:30:58.448 | INFO | center_loca: (1, 0)
2020-08-29 23:30:58.449 | INFO | Camera: B1
2020-08-29 23:30:58.449 | INFO | Global A1 (camera=B1) -> Local A1 (center=B1)
2020-08-29 23:30:58.450 | INFO | In sight: A4
2020-08-29 23:30:58.451 | INFO | Focus to: B2
2020-08-29 23:30:58.451 | INFO | Map swipe: (0, 1)
2020-08-29 23:30:58.451 | INFO | Swipe ( 935, 512) -> ( 932, 376), 0.133
2020-08-29 23:30:59.696 | INFO | tile_center: 0.942 (good match)
2020-08-29 23:30:59.714 | INFO | 0.099s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:30:59.714 | INFO | Edges: /_ homo_loca: ( 33, 66)
2020-08-29 23:30:59.719 | INFO | center_loca: (1, 1)
2020-08-29 23:30:59.719 | INFO | Camera: B2
2020-08-29 23:30:59.719 | INFO | Global A4 (camera=B2) -> Local A4 (center=B2)
2020-08-29 23:30:59.720 | INFO | [Fleet_1: A1] Fleet_2: A2
2020-08-29 23:30:59.721 | INFO | A B C D E F G H
2020-08-29 23:30:59.722 | INFO | 1 0 1 2 3 6 9999 9999 9999
2020-08-29 23:30:59.722 | INFO | 2 1 2 3 4 5 6 9999 9999
2020-08-29 23:30:59.722 | INFO | 3 9999 3 4 5 6 7 8 9
2020-08-29 23:30:59.722 | INFO | 4 5 4 5 6 7 8 9 10
2020-08-29 23:30:59.722 | INFO | -------------------- BATTLE_0 --------------------
2020-08-29 23:30:59.722 | INFO | Using function: battle_0
2020-08-29 23:30:59.722 | INFO | Fleet_2 push forward
2020-08-29 23:30:59.723 | INFO | Grids: [H3, H4, F3, G3, F4, G4, D4, E4, D2, C3, E2, D3, C4, F2, B1, C1, B2, C2, B3, B4, A4, E1]
2020-08-29 23:30:59.723 | INFO | Push forward: H3
2020-08-29 23:30:59.723 | INFO | Switch over
2020-08-29 23:30:59.724 | INFO | Click (1034, 679) @ SWITCH_OVER
2020-08-29 23:31:01.615 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:31:01.632 | INFO | 0.104s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:31:01.632 | INFO | Edges: /_ homo_loca: ( 32, 61)
2020-08-29 23:31:01.638 | INFO | center_loca: (0, 1)
2020-08-29 23:31:01.638 | INFO | Camera: A2
2020-08-29 23:31:01.640 | INFO | A B C D E F G H
2020-08-29 23:31:01.640 | INFO | 1 1 2 3 4 5 9999 9999 9999
2020-08-29 23:31:01.640 | INFO | 2 0 1 2 3 4 5 9999 9999
2020-08-29 23:31:01.640 | INFO | 3 9999 2 3 4 5 6 7 8
2020-08-29 23:31:01.640 | INFO | 4 4 3 4 5 6 7 8 9
2020-08-29 23:31:01.640 | INFO | Fleet_1: A1 [Fleet_2: A2]
2020-08-29 23:31:01.644 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:31:01.646 | INFO | [Map_buff] 2
2020-08-29 23:31:01.646 | INFO | Skip strategy bar check.
2020-08-29 23:31:01.646 | INFO | In sight: H3
2020-08-29 23:31:01.646 | INFO | Focus to: E2
2020-08-29 23:31:01.646 | INFO | Map swipe: (3, 0)
2020-08-29 23:31:01.647 | INFO | Swipe ( 989, 393) -> ( 375, 395), 0.15
2020-08-29 23:31:02.985 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:31:03.014 | INFO | 0.105s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:31:03.015 | INFO | Edges: /\ homo_loca: ( 23, 62)
2020-08-29 23:31:03.021 | INFO | center_loca: (3, 1)
2020-08-29 23:31:03.022 | INFO | Camera: D2
2020-08-29 23:31:03.022 | INFO | Map swipe: (1, 0)
2020-08-29 23:31:03.022 | INFO | Swipe ( 578, 516) -> ( 388, 517), 0.151
2020-08-29 23:31:04.347 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:31:04.371 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:31:04.371 | INFO | Edges: \ homo_loca: ( 30, 62)
2020-08-29 23:31:04.376 | INFO | grids_offset: (1, 0)
2020-08-29 23:31:04.377 | INFO | center_loca: (3, 1)
2020-08-29 23:31:04.378 | INFO | Camera: E2
2020-08-29 23:31:04.378 | INFO | Global H3 (camera=E2) -> Local G3 (center=D2)
2020-08-29 23:31:04.381 | INFO | Click (1034, 444) @ G3
2020-08-29 23:31:09.045 | INFO | Arrive H3
2020-08-29 23:31:09.943 | INFO | Arrive H3 confirm. Result: nothing. Expected:
2020-08-29 23:31:09.944 | INFO | Switch over
2020-08-29 23:31:09.945 | INFO | Click (1077, 683) @ SWITCH_OVER
2020-08-29 23:31:11.872 | INFO | tile_center: 0.870 (2 matches)
2020-08-29 23:31:11.884 | INFO | 0.106s edge_lines: 1 hori, 1 vert
2020-08-29 23:31:11.884 | INFO | Edges: / homo_loca: ( 31, 61)
2020-08-29 23:31:11.890 | INFO | center_loca: (0, 3)
2020-08-29 23:31:11.891 | INFO | Camera: A1
2020-08-29 23:31:11.892 | INFO | A B C D E F G H
2020-08-29 23:31:11.892 | INFO | 1 0 1 2 3 6 9999 9999 9999
2020-08-29 23:31:11.893 | INFO | 2 1 2 3 4 5 6 9999 9999
2020-08-29 23:31:11.893 | INFO | 3 9999 3 4 5 6 7 8 9
2020-08-29 23:31:11.893 | INFO | 4 5 4 5 6 7 8 9 10
2020-08-29 23:31:11.893 | INFO | [Fleet_1: A1] Fleet_2: H3
2020-08-29 23:31:11.895 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:31:11.898 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:31:11.898 | INFO | Grids: [E3, D1]
2020-08-29 23:31:11.898 | INFO | Clear enemy: E3
2020-08-29 23:31:11.898 | INFO | [Fleet_1: A1] Fleet_2: H3
2020-08-29 23:31:11.899 | INFO | In sight: E3
2020-08-29 23:31:11.899 | INFO | Focus to: B1
2020-08-29 23:31:11.899 | INFO | Map swipe: (1, 0)
2020-08-29 23:31:11.900 | INFO | Swipe ( 968, 322) -> ( 765, 324), 0.163
2020-08-29 23:31:13.258 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:31:13.270 | INFO | 0.086s edge_lines: 1 hori, 1 vert
2020-08-29 23:31:13.270 | INFO | Edges: / homo_loca: ( 29, 62)
2020-08-29 23:31:13.277 | INFO | center_loca: (1, 3)
2020-08-29 23:31:13.277 | INFO | Camera: B1
2020-08-29 23:31:13.278 | INFO | Global E3 (camera=B1) -> Local E6 (center=B4)
2020-08-29 23:31:13.279 | INFO | Click (1060, 568) @ E6
2020-08-29 23:31:18.520 | INFO | [Loading] 7%
2020-08-29 23:31:18.520 | INFO | Combat preparation.
2020-08-29 23:31:26.124 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:31:26.125 | INFO | [Emotion fleet_1] 107
2020-08-29 23:31:26.125 | INFO | [Emotion fleet_2] 119
2020-08-29 23:31:26.125 | INFO | [Emotion fleet_3] 119
2020-08-29 23:31:26.127 | INFO | Combat execute
2020-08-29 23:31:26.127 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:31:32.046 | INFO | Combat auto check timer reached
2020-08-29 23:32:04.992 | INFO | Click (1025, 649) @ BATTLE_STATUS_S
2020-08-29 23:32:05.491 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:32:05.752 | INFO | Combat status
2020-08-29 23:32:05.753 | INFO | [expected_end] with_searching
2020-08-29 23:32:06.090 | INFO | Click (1031, 639) @ BATTLE_STATUS_S
2020-08-29 23:32:06.949 | INFO | Click (1022, 663) @ GET_ITEMS_1
2020-08-29 23:32:08.058 | INFO | Click (1026, 660) @ EXP_INFO_S
2020-08-29 23:32:08.970 | INFO | Click (1030, 667) @ EXP_INFO_S
2020-08-29 23:32:16.130 | INFO | Enemy searching timeout.
2020-08-29 23:32:16.141 | INFO | [HP] 98% 98% 98% 97% 98% 98%
2020-08-29 23:32:16.142 | INFO | Global E3 (camera=B1) -> Local E6 (center=B4)
2020-08-29 23:32:16.637 | INFO | Arrive E3
2020-08-29 23:32:17.578 | INFO | Arrive E3 confirm. Result: combat. Expected: combat
2020-08-29 23:32:17.580 | INFO | Full scan start, mode=normal
2020-08-29 23:32:17.580 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:32:17.580 | INFO | [enemy_may__] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:32:17.581 | INFO | Focus to: D2
2020-08-29 23:32:17.581 | INFO | Map swipe: (2, 1)
2020-08-29 23:32:17.581 | INFO | Swipe ( 786, 527) -> ( 382, 386), 0.149
2020-08-29 23:32:19.090 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:32:19.114 | INFO | 0.133s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:32:19.114 | INFO | Edges: /\ homo_loca: ( 28, 63)
2020-08-29 23:32:19.121 | INFO | center_loca: (3, 1)
2020-08-29 23:32:19.121 | INFO | Camera: D2
2020-08-29 23:32:19.186 | INFO | 0.064s predict: 31
2020-08-29 23:32:19.186 | INFO | -- -- -- 1L -- -- -- --
2020-08-29 23:32:19.187 | INFO | -- 2L -- -- -- -- -- --
2020-08-29 23:32:19.187 | INFO | -- -- 1M -- FL -- FL Fl
2020-08-29 23:32:19.187 | INFO | -- -- -- -- -- -- -- ..
2020-08-29 23:32:19.188 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:32:19.188 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:32:19.188 | INFO | All spawn found, Early stopped.
2020-08-29 23:32:19.188 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:32:19.189 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:32:19.189 | INFO | A B C D E F G H
2020-08-29 23:32:19.189 | INFO | 1 -- -- -- 1L -- ++ ++ ++
2020-08-29 23:32:19.189 | INFO | 2 -- 2L -- -- -- -- ++ ++
2020-08-29 23:32:19.189 | INFO | 3 ++ -- 1M -- FL -- -- Fl
2020-08-29 23:32:19.189 | INFO | 4 -- -- -- -- -- -- -- --
2020-08-29 23:32:19.191 | INFO | A B C D E F G H
2020-08-29 23:32:19.191 | INFO | 1 6 5 4 3 2 9999 9999 9999
2020-08-29 23:32:19.191 | INFO | 2 7 4 3 2 1 2 9999 9999
2020-08-29 23:32:19.192 | INFO | 3 9999 5 2 1 0 1 2 3
2020-08-29 23:32:19.192 | INFO | 4 5 4 3 2 1 2 3 4
2020-08-29 23:32:19.192 | INFO | -------------------- BATTLE_1 --------------------
2020-08-29 23:32:19.192 | INFO | Using function: battle_0
2020-08-29 23:32:19.193 | INFO | Fleet_2 push forward
2020-08-29 23:32:19.193 | INFO | Fleet_2 pushed to destination
2020-08-29 23:32:19.195 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:32:19.196 | INFO | Grids: [C3, D1, B2]
2020-08-29 23:32:19.196 | INFO | Clear enemy: C3
2020-08-29 23:32:19.196 | INFO | [Fleet_1: E3] Fleet_2: H3
2020-08-29 23:32:19.197 | INFO | In sight: C3
2020-08-29 23:32:19.197 | INFO | Focus to: D2
2020-08-29 23:32:19.197 | INFO | Map swipe: (0, 0)
2020-08-29 23:32:19.821 | INFO | Global C3 (camera=D2) -> Local C3 (center=D2)
2020-08-29 23:32:19.823 | INFO | Click ( 514, 451) @ C3
2020-08-29 23:32:23.899 | INFO | [Loading] 21%
2020-08-29 23:32:23.899 | INFO | Combat preparation.
2020-08-29 23:32:30.723 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:32:30.724 | INFO | [Emotion fleet_1] 105
2020-08-29 23:32:30.724 | INFO | [Emotion fleet_2] 119
2020-08-29 23:32:30.725 | INFO | [Emotion fleet_3] 119
2020-08-29 23:32:30.726 | INFO | Combat execute
2020-08-29 23:32:30.726 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:32:36.633 | INFO | Combat auto check timer reached
2020-08-29 23:33:06.604 | INFO | Click (1023, 646) @ BATTLE_STATUS_S
2020-08-29 23:33:07.053 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:33:07.053 | INFO | Combat status
2020-08-29 23:33:07.053 | INFO | [expected_end] with_searching
2020-08-29 23:33:07.335 | INFO | Click (1023, 670) @ GET_ITEMS_1
2020-08-29 23:33:08.400 | INFO | Click (1025, 668) @ EXP_INFO_S
2020-08-29 23:33:09.318 | INFO | Click (1029, 657) @ EXP_INFO_S
2020-08-29 23:33:15.339 | INFO | Enemy searching appeared.
2020-08-29 23:33:15.344 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:33:15.344 | INFO | Global C3 (camera=D2) -> Local C3 (center=D2)
2020-08-29 23:33:15.803 | INFO | Arrive C3
2020-08-29 23:33:16.735 | INFO | Arrive C3 confirm. Result: combat. Expected: combat
2020-08-29 23:33:16.736 | INFO | Full scan start, mode=normal
2020-08-29 23:33:16.737 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:33:16.737 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:33:16.737 | INFO | Focus to: D2
2020-08-29 23:33:16.738 | INFO | Map swipe: (0, 0)
2020-08-29 23:33:17.288 | INFO | 0.064s predict: 31
2020-08-29 23:33:17.288 | INFO | -- -- -- 1L -- -- -- --
2020-08-29 23:33:17.288 | INFO | -- 2L -- -- -- -- -- --
2020-08-29 23:33:17.288 | INFO | -- -- FL -- -- -- FL Fl
2020-08-29 23:33:17.289 | INFO | -- -- -- 1M -- -- 1L ..
2020-08-29 23:33:17.290 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:33:17.291 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:33:17.291 | INFO | All spawn found, Early stopped.
2020-08-29 23:33:17.292 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:33:17.292 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:33:17.292 | INFO | A B C D E F G H
2020-08-29 23:33:17.293 | INFO | 1 -- -- -- 1L -- ++ ++ ++
2020-08-29 23:33:17.293 | INFO | 2 -- 2L -- -- -- -- ++ ++
2020-08-29 23:33:17.293 | INFO | 3 ++ -- FL -- == -- -- Fl
2020-08-29 23:33:17.293 | INFO | 4 -- -- -- 1M -- -- 1L --
2020-08-29 23:33:17.294 | INFO | A B C D E F G H
2020-08-29 23:33:17.294 | INFO | 1 4 3 2 3 4 9999 9999 9999
2020-08-29 23:33:17.295 | INFO | 2 5 2 1 2 3 4 9999 9999
2020-08-29 23:33:17.295 | INFO | 3 9999 1 0 1 2 3 4 5
2020-08-29 23:33:17.295 | INFO | 4 3 2 1 2 3 4 5 6
2020-08-29 23:33:17.295 | INFO | -------------------- BATTLE_2 --------------------
2020-08-29 23:33:17.295 | INFO | Using function: battle_0
2020-08-29 23:33:17.295 | INFO | Fleet_2 push forward
2020-08-29 23:33:17.295 | INFO | Fleet_2 pushed to destination
2020-08-29 23:33:17.297 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:33:17.298 | INFO | Grids: [G4, D4, B2, D1]
2020-08-29 23:33:17.298 | INFO | Clear enemy: G4
2020-08-29 23:33:17.298 | INFO | [Fleet_1: C3] Fleet_2: H3
2020-08-29 23:33:17.299 | INFO | In sight: G4
2020-08-29 23:33:17.299 | INFO | Focus to: D2
2020-08-29 23:33:17.299 | INFO | Map swipe: (0, 0)
2020-08-29 23:33:17.772 | INFO | Global G4 (camera=D2) -> Local G4 (center=D2)
2020-08-29 23:33:17.775 | INFO | Click (1053, 557) @ G4
2020-08-29 23:33:22.034 | INFO | [Loading] 10%
2020-08-29 23:33:22.034 | INFO | Combat preparation.
2020-08-29 23:33:28.544 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:33:28.545 | INFO | [Emotion fleet_1] 103
2020-08-29 23:33:28.545 | INFO | [Emotion fleet_2] 119
2020-08-29 23:33:28.545 | INFO | [Emotion fleet_3] 119
2020-08-29 23:33:28.547 | INFO | Combat execute
2020-08-29 23:33:28.547 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:33:34.525 | INFO | Combat auto check timer reached
2020-08-29 23:33:55.483 | INFO | Click (1020, 650) @ BATTLE_STATUS_S
2020-08-29 23:33:56.005 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:33:56.163 | INFO | Combat status
2020-08-29 23:33:56.164 | INFO | [expected_end] with_searching
2020-08-29 23:33:56.501 | INFO | Click (1005, 666) @ BATTLE_STATUS_S
2020-08-29 23:33:57.309 | INFO | Click (1034, 651) @ GET_ITEMS_1
2020-08-29 23:33:58.389 | INFO | Click (1016, 671) @ EXP_INFO_S
2020-08-29 23:33:59.309 | INFO | Click (1030, 652) @ EXP_INFO_S
2020-08-29 23:34:05.048 | INFO | Enemy searching appeared.
2020-08-29 23:34:05.051 | INFO | [HP] 98% 98% 98% 97% 97% 97%
2020-08-29 23:34:05.051 | INFO | Map swipe: (-3, -1)
2020-08-29 23:34:05.052 | INFO | Swipe ( 288, 381) -> ( 911, 523), 0.169
2020-08-29 23:34:06.425 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:34:06.455 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:34:06.456 | INFO | Edges: \ homo_loca: ( 51, 62)
2020-08-29 23:34:06.460 | INFO | grids_offset: (1, 0)
2020-08-29 23:34:06.461 | INFO | center_loca: (3, 1)
2020-08-29 23:34:06.461 | INFO | camera_corrected: A1 -> E2
2020-08-29 23:34:06.461 | INFO | Camera: E2
2020-08-29 23:34:06.461 | INFO | Catch camera re-positioning after boss appear
2020-08-29 23:34:06.461 | INFO | Ensure edge in sight.
2020-08-29 23:34:06.993 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:34:07.015 | INFO | 0.099s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:34:07.016 | INFO | Edges: \ homo_loca: ( 51, 62)
2020-08-29 23:34:07.019 | INFO | grids_offset: (1, 0)
2020-08-29 23:34:07.020 | INFO | center_loca: (3, 1)
2020-08-29 23:34:07.021 | INFO | Camera: E2
2020-08-29 23:34:07.021 | INFO | Refocus to previous camera position.
2020-08-29 23:34:07.021 | INFO | Focus to: E2
2020-08-29 23:34:07.022 | INFO | Map swipe: (0, 0)
2020-08-29 23:34:07.507 | INFO | Global G4 (camera=E2) -> Local F4 (center=D2)
2020-08-29 23:34:07.509 | INFO | Arrive G4
2020-08-29 23:34:08.451 | INFO | Arrive G4 confirm. Result: combat. Expected: combat
2020-08-29 23:34:08.454 | INFO | Full scan start, mode=normal
2020-08-29 23:34:08.454 | INFO | [enemy_missing] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:34:08.455 | INFO | [enemy_may__] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:34:08.455 | INFO | Focus to: E2
2020-08-29 23:34:08.455 | INFO | Map swipe: (0, 0)
2020-08-29 23:34:08.962 | INFO | 0.045s predict: 28
2020-08-29 23:34:08.962 | INFO | -- -- 1L -- -- -- --
2020-08-29 23:34:08.963 | INFO | 2L -- 3L -- -- -- --
2020-08-29 23:34:08.963 | INFO | -- -- -- -- -- FL BO
2020-08-29 23:34:08.963 | INFO | -- -- 1M -- -- FL --
2020-08-29 23:34:08.964 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:34:08.964 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:34:08.964 | INFO | All spawn found, Early stopped.
2020-08-29 23:34:08.964 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:34:08.964 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:34:08.964 | INFO | A B C D E F G H
2020-08-29 23:34:08.965 | INFO | 1 -- -- -- 1L -- ++ ++ ++
2020-08-29 23:34:08.965 | INFO | 2 -- 2L -- 3L -- -- ++ ++
2020-08-29 23:34:08.965 | INFO | 3 ++ -- == -- == -- -- BO
2020-08-29 23:34:08.965 | INFO | 4 -- -- -- 1M -- -- FL --
2020-08-29 23:34:08.967 | INFO | A B C D E F G H
2020-08-29 23:34:08.967 | INFO | 1 9 8 7 6 5 9999 9999 9999
2020-08-29 23:34:08.968 | INFO | 2 10 7 6 5 4 3 9999 9999
2020-08-29 23:34:08.968 | INFO | 3 9999 6 5 4 3 2 1 2
2020-08-29 23:34:08.968 | INFO | 4 8 7 6 3 2 1 0 1
2020-08-29 23:34:08.968 | INFO | -------------------- BATTLE_3 --------------------
2020-08-29 23:34:08.968 | INFO | Using function: battle_3
2020-08-29 23:34:08.971 | INFO | Switch over
2020-08-29 23:34:08.972 | INFO | Click (1046, 681) @ SWITCH_OVER
2020-08-29 23:34:10.783 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:34:10.798 | INFO | 0.093s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:34:10.798 | INFO | Edges: \ homo_loca: ( 34, 62)
2020-08-29 23:34:10.801 | INFO | grids_offset: (1, 0)
2020-08-29 23:34:10.803 | INFO | center_loca: (3, 2)
2020-08-29 23:34:10.803 | INFO | Camera: H3
2020-08-29 23:34:10.805 | INFO | A B C D E F G H
2020-08-29 23:34:10.805 | INFO | 1 9 8 7 6 5 9999 9999 9999
2020-08-29 23:34:10.805 | INFO | 2 10 7 6 5 4 3 9999 9999
2020-08-29 23:34:10.806 | INFO | 3 9999 6 5 4 3 2 1 0
2020-08-29 23:34:10.806 | INFO | 4 8 7 6 5 4 3 2 1
2020-08-29 23:34:10.806 | INFO | Fleet_1: G4 [Fleet_2: H3]
2020-08-29 23:34:10.809 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:34:10.809 | INFO | Is boss: []
2020-08-29 23:34:10.809 | WARNING | Boss not detected, using may_boss grids.
2020-08-29 23:34:10.810 | INFO | May boss: [H3, H4]
2020-08-29 23:34:10.810 | INFO | May boss and is enemy: []
2020-08-29 23:34:10.810 | WARNING | BOSS not detected, trying all boss spawn point.
2020-08-29 23:34:10.810 | INFO | May boss: [H3, H4]
2020-08-29 23:34:10.810 | INFO | <<< CLEAR POTENTIAL BOSS >>>
2020-08-29 23:34:10.810 | INFO | Grid: H3
2020-08-29 23:34:10.810 | INFO | Clear enemy: H3
2020-08-29 23:34:10.810 | INFO | Fleet_1: G4 [Fleet_2: H3]
2020-08-29 23:34:10.811 | INFO | In sight: H3
2020-08-29 23:34:10.811 | INFO | Focus to: H3
2020-08-29 23:34:10.811 | INFO | Map swipe: (0, 0)
2020-08-29 23:34:11.226 | INFO | Global H3 (camera=H3) -> Local D3 (center=D3)
2020-08-29 23:34:11.228 | INFO | Click ( 659, 364) @ D3
2020-08-29 23:34:13.390 | INFO | [Loading] 13%
2020-08-29 23:34:13.390 | INFO | Combat preparation.
2020-08-29 23:34:19.732 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:34:19.733 | INFO | [Emotion fleet_1] 103
2020-08-29 23:34:19.733 | INFO | [Emotion fleet_2] 117
2020-08-29 23:34:19.733 | INFO | [Emotion fleet_3] 119
2020-08-29 23:34:19.735 | INFO | Combat execute
2020-08-29 23:34:19.735 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:34:24.742 | INFO | Combat auto check timer reached
2020-08-29 23:35:53.827 | INFO | Click (1041, 677) @ BATTLE_STATUS_S
2020-08-29 23:35:54.345 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:35:54.345 | INFO | Combat status
2020-08-29 23:35:54.345 | INFO | [expected_end] None
2020-08-29 23:35:54.660 | INFO | Click (1022, 648) @ GET_ITEMS_1
2020-08-29 23:35:55.185 | INFO | Click (1028, 672) @ GET_ITEMS_1
2020-08-29 23:35:56.030 | INFO | Click (1024, 678) @ EXP_INFO_S
2020-08-29 23:35:57.223 | INFO | Get urgent commission
2020-08-29 23:35:57.224 | INFO | Click ( 629, 539) @ GET_MISSION
2020-08-29 23:36:01.371 | INFO | In stage.
2020-08-29 23:36:02.669 | INFO | <<< CAMPAIGN END >>>
2020-08-29 23:36:02.669 | INFO | [Emotion_bug] 8/100
2020-08-29 23:36:02.669 | INFO | ==================== CAMPAIGN_3_4 ====================
2020-08-29 23:36:02.669 | INFO | Count: [1]
2020-08-29 23:36:03.086 | INFO | <<< UI ENSURE >>>
2020-08-29 23:36:03.531 | INFO | [UI] page_campaign
2020-08-29 23:36:03.531 | INFO | Already at page_campaign
2020-08-29 23:36:03.536 | INFO | [Mode_switch_1] hard
2020-08-29 23:36:03.537 | INFO | <<< UI ENSURE INDEX >>>
2020-08-29 23:36:03.762 | INFO | [campaign 0.045s] ['3--3', '3--1', '3--4', '3--2']
2020-08-29 23:36:03.762 | INFO | [Chapter] 3
2020-08-29 23:36:03.762 | INFO | [Stage] 3-3, 3-1, 3-4, 3-2
2020-08-29 23:36:03.763 | INFO | [Index] 3
2020-08-29 23:36:03.764 | INFO | -------------------- 3-4 --------------------
2020-08-29 23:36:03.764 | INFO | <<< ENTER MAP >>>
2020-08-29 23:36:04.183 | INFO | Click ( 599, 404) @ 3-4
2020-08-29 23:36:06.140 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-08-29 23:36:06.140 | INFO | [Map_info] 99%, star_1, star_2, star_3, clear, 3_star, green, fast_forward
2020-08-29 23:36:06.141 | INFO | [Fast_Forward] on
2020-08-29 23:36:06.141 | INFO | Click ( 985, 542) @ MAP_PREPARATION
2020-08-29 23:36:06.970 | INFO | Using fleet: [1, 2, 0]
2020-08-29 23:36:06.970 | INFO | Click (1117, 608) @ FLEET_PREPARATION
2020-08-29 23:36:12.136 | INFO | Enemy searching appeared.
2020-08-29 23:36:12.137 | INFO | [Fleet_Lock] on
2020-08-29 23:36:12.137 | INFO | <<< MAP INIT >>>
2020-08-29 23:36:12.673 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:36:12.694 | INFO | 0.102s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:36:12.694 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:36:12.699 | INFO | center_loca: (3, 1)
2020-08-29 23:36:12.700 | INFO | camera_corrected: H3 -> D2
2020-08-29 23:36:12.700 | INFO | Camera: D2
2020-08-29 23:36:12.704 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:36:12.705 | INFO | Ensure edge in sight.
2020-08-29 23:36:13.250 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:36:13.273 | INFO | 0.105s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:36:13.273 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:36:13.279 | INFO | center_loca: (3, 1)
2020-08-29 23:36:13.279 | INFO | Camera: D2
2020-08-29 23:36:13.280 | INFO | Full scan start, mode=normal
2020-08-29 23:36:13.280 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:36:13.280 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:36:13.280 | INFO | Focus to: D2
2020-08-29 23:36:13.280 | INFO | Map swipe: (0, 0)
2020-08-29 23:36:13.281 | INFO | Swipe ( 818, 361) -> ( 824, 400), 0.173
2020-08-29 23:36:14.704 | INFO | tile_center: 0.953 (good match)
2020-08-29 23:36:14.725 | INFO | 0.106s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:36:14.725 | INFO | Edges: /\ homo_loca: ( 34, 59)
2020-08-29 23:36:14.730 | INFO | center_loca: (3, 1)
2020-08-29 23:36:14.730 | INFO | Camera: D2
2020-08-29 23:36:14.788 | INFO | 0.057s predict: 31
2020-08-29 23:36:14.789 | INFO | Fl -- -- -- -- -- -- --
2020-08-29 23:36:14.789 | INFO | Fl -- -- -- -- -- -- --
2020-08-29 23:36:14.789 | INFO | -- -- -- -- -- 1C FL --
2020-08-29 23:36:14.789 | INFO | -- -- -- -- -- -- 1C ..
2020-08-29 23:36:14.790 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:36:14.790 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:36:14.790 | INFO | All spawn found, Early stopped.
2020-08-29 23:36:14.791 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:36:14.791 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:36:14.791 | INFO | A B C D E F G H
2020-08-29 23:36:14.791 | INFO | 1 Fl -- -- -- -- ++ ++ ++
2020-08-29 23:36:14.791 | INFO | 2 Fl -- -- -- -- -- ++ ++
2020-08-29 23:36:14.791 | INFO | 3 ++ -- -- -- -- 1C -- --
2020-08-29 23:36:14.792 | INFO | 4 -- -- -- -- -- -- 1C --
2020-08-29 23:36:14.792 | INFO | Predict fleet_2 to be A1
2020-08-29 23:36:14.792 | INFO | <<< FIND CURRENT FLEET >>>
2020-08-29 23:36:14.792 | INFO | Fleets: [A1, A2]
2020-08-29 23:36:14.792 | INFO | In sight: A2
2020-08-29 23:36:14.792 | INFO | Focus to: B2
2020-08-29 23:36:14.792 | INFO | Map swipe: (-2, 0)
2020-08-29 23:36:14.793 | INFO | Swipe ( 365, 416) -> ( 774, 420), 0.168
2020-08-29 23:36:16.164 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:36:16.185 | INFO | 0.110s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:36:16.186 | INFO | Edges: /_ homo_loca: ( 50, 62)
2020-08-29 23:36:16.190 | INFO | center_loca: (1, 1)
2020-08-29 23:36:16.191 | INFO | Camera: B2
2020-08-29 23:36:16.191 | INFO | Global A2 (camera=B2) -> Local A2 (center=B2)
2020-08-29 23:36:16.191 | INFO | In sight: A1
2020-08-29 23:36:16.192 | INFO | Focus to: B1
2020-08-29 23:36:16.192 | INFO | Map swipe: (0, -1)
2020-08-29 23:36:16.192 | INFO | Swipe ( 765, 320) -> ( 740, 463), 0.146
2020-08-29 23:36:17.487 | INFO | tile_center: 0.942 (good match)
2020-08-29 23:36:17.503 | INFO | 0.102s _ edge_lines: 2 hori, 1 vert
2020-08-29 23:36:17.504 | INFO | Edges: / homo_loca: ( 31, 64)
2020-08-29 23:36:17.507 | INFO | center_loca: (1, 0)
2020-08-29 23:36:17.508 | INFO | Camera: B1
2020-08-29 23:36:17.508 | INFO | Global A1 (camera=B1) -> Local A1 (center=B1)
2020-08-29 23:36:17.508 | INFO | [Fleet_1: A1] Fleet_2: A2
2020-08-29 23:36:17.510 | INFO | A B C D E F G H
2020-08-29 23:36:17.510 | INFO | 1 0 1 2 3 4 9999 9999 9999
2020-08-29 23:36:17.510 | INFO | 2 1 2 3 4 5 6 9999 9999
2020-08-29 23:36:17.510 | INFO | 3 9999 3 4 5 6 7 9999 9999
2020-08-29 23:36:17.510 | INFO | 4 5 4 5 6 7 8 9 9999
2020-08-29 23:36:17.510 | INFO | -------------------- BATTLE_0 --------------------
2020-08-29 23:36:17.511 | INFO | Using function: battle_0
2020-08-29 23:36:17.511 | INFO | Fleet_2 push forward
2020-08-29 23:36:17.511 | INFO | Grids: [F4, E3, D4, E4, D2, C3, E2, D3, C4, F2, B1, C1, B2, D1, C2, B3, E1, B4, A4]
2020-08-29 23:36:17.511 | INFO | Push forward: F4
2020-08-29 23:36:17.511 | INFO | Switch over
2020-08-29 23:36:17.512 | INFO | Click (1048, 682) @ SWITCH_OVER
2020-08-29 23:36:19.241 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:36:19.262 | INFO | 0.097s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:36:19.262 | INFO | Edges: /_ homo_loca: ( 32, 61)
2020-08-29 23:36:19.269 | INFO | center_loca: (0, 1)
2020-08-29 23:36:19.269 | INFO | Camera: A2
2020-08-29 23:36:19.271 | INFO | A B C D E F G H
2020-08-29 23:36:19.271 | INFO | 1 1 2 3 4 5 9999 9999 9999
2020-08-29 23:36:19.271 | INFO | 2 0 1 2 3 4 5 9999 9999
2020-08-29 23:36:19.271 | INFO | 3 9999 2 3 4 5 6 9999 9999
2020-08-29 23:36:19.271 | INFO | 4 4 3 4 5 6 7 8 9999
2020-08-29 23:36:19.271 | INFO | Fleet_1: A1 [Fleet_2: A2]
2020-08-29 23:36:19.274 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:36:19.274 | INFO | In sight: F4
2020-08-29 23:36:19.274 | INFO | Focus to: C2
2020-08-29 23:36:19.274 | INFO | Map swipe: (2, 0)
2020-08-29 23:36:19.275 | INFO | Swipe ( 756, 296) -> ( 348, 298), 0.129
2020-08-29 23:36:20.532 | INFO | tile_center: 0.937 (good match)
2020-08-29 23:36:20.559 | INFO | 0.113s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:36:20.559 | INFO | Edges: /_ homo_loca: ( 31, 63)
2020-08-29 23:36:20.564 | INFO | center_loca: (2, 1)
2020-08-29 23:36:20.564 | INFO | Camera: C2
2020-08-29 23:36:20.565 | INFO | Global F4 (camera=C2) -> Local F4 (center=C2)
2020-08-29 23:36:20.568 | INFO | Click (1068, 567) @ F4
2020-08-29 23:36:25.117 | INFO | Arrive F4
2020-08-29 23:36:25.966 | INFO | Arrive F4 confirm. Result: nothing. Expected:
2020-08-29 23:36:25.967 | INFO | Switch over
2020-08-29 23:36:25.968 | INFO | Click ( 966, 682) @ SWITCH_OVER
2020-08-29 23:36:27.914 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:36:27.930 | INFO | 0.089s edge_lines: 1 hori, 1 vert
2020-08-29 23:36:27.930 | INFO | Edges: / homo_loca: ( 31, 61)
2020-08-29 23:36:27.936 | INFO | center_loca: (0, 3)
2020-08-29 23:36:27.937 | INFO | Camera: A1
2020-08-29 23:36:27.938 | INFO | A B C D E F G H
2020-08-29 23:36:27.938 | INFO | 1 0 1 2 3 4 9999 9999 9999
2020-08-29 23:36:27.938 | INFO | 2 1 2 3 4 5 6 9999 9999
2020-08-29 23:36:27.939 | INFO | 3 9999 3 4 5 6 7 9999 9999
2020-08-29 23:36:27.939 | INFO | 4 5 4 5 6 7 8 9 9999
2020-08-29 23:36:27.939 | INFO | [Fleet_1: A1] Fleet_2: F4
2020-08-29 23:36:27.942 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:36:27.943 | INFO | Potential enemy roadblocks: [F3, G4]
2020-08-29 23:36:27.945 | INFO | Enemy roadblock: [F3]
2020-08-29 23:36:27.946 | INFO | Fleet_2 rescue
2020-08-29 23:36:27.946 | INFO | Clear enemy: F3
2020-08-29 23:36:27.947 | INFO | [Fleet_1: A1] Fleet_2: F4
2020-08-29 23:36:27.947 | INFO | In sight: F3
2020-08-29 23:36:27.947 | INFO | Focus to: C1
2020-08-29 23:36:27.947 | INFO | Map swipe: (2, 0)
2020-08-29 23:36:27.948 | INFO | Swipe ( 938, 251) -> ( 531, 253), 0.171
2020-08-29 23:36:29.316 | INFO | tile_center: 0.905 (good match)
2020-08-29 23:36:29.330 | INFO | 0.100s _ edge_lines: 2 hori, 1 vert
2020-08-29 23:36:29.330 | INFO | Edges: / homo_loca: ( 27, 61)
2020-08-29 23:36:29.334 | INFO | center_loca: (2, 0)
2020-08-29 23:36:29.335 | INFO | Camera: C1
2020-08-29 23:36:29.336 | INFO | Global F3 (camera=C1) -> Local F3 (center=C1)
2020-08-29 23:36:29.338 | INFO | Click (1058, 570) @ F3
2020-08-29 23:36:35.187 | INFO | [Loading] 8%
2020-08-29 23:36:35.188 | INFO | Combat preparation.
2020-08-29 23:36:41.710 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:36:41.710 | INFO | [Emotion fleet_1] 103
2020-08-29 23:36:41.710 | INFO | [Emotion fleet_2] 119
2020-08-29 23:36:41.710 | INFO | [Emotion fleet_3] 119
2020-08-29 23:36:41.712 | INFO | Combat execute
2020-08-29 23:36:41.712 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:36:47.644 | INFO | Combat auto check timer reached
2020-08-29 23:37:15.630 | INFO | Click (1038, 658) @ BATTLE_STATUS_S
2020-08-29 23:37:16.139 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:37:16.139 | INFO | Combat status
2020-08-29 23:37:16.139 | INFO | [expected_end] with_searching
2020-08-29 23:37:16.483 | INFO | Click (1010, 675) @ BATTLE_STATUS_S
2020-08-29 23:37:17.276 | INFO | Click (1023, 663) @ GET_ITEMS_1
2020-08-29 23:37:18.377 | INFO | Click (1033, 665) @ EXP_INFO_S
2020-08-29 23:37:19.301 | INFO | Click (1029, 663) @ EXP_INFO_S
2020-08-29 23:37:25.475 | INFO | Enemy searching appeared.
2020-08-29 23:37:25.478 | INFO | [HP] 98% 98% 95% 97% 95% 98%
2020-08-29 23:37:25.478 | INFO | Global F3 (camera=C1) -> Local F3 (center=C1)
2020-08-29 23:37:25.974 | INFO | Arrive F3
2020-08-29 23:37:26.922 | INFO | Arrive F3 confirm. Result: combat. Expected: combat
2020-08-29 23:37:26.924 | INFO | Full scan start, mode=normal
2020-08-29 23:37:26.924 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:37:26.925 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:37:26.925 | INFO | Focus to: D2
2020-08-29 23:37:26.925 | INFO | Map swipe: (1, 1)
2020-08-29 23:37:26.925 | INFO | Swipe ( 691, 516) -> ( 495, 376), 0.147
2020-08-29 23:37:28.300 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:37:28.330 | INFO | 0.123s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:37:28.331 | INFO | Edges: /\ homo_loca: ( 29, 65)
2020-08-29 23:37:28.338 | INFO | center_loca: (3, 1)
2020-08-29 23:37:28.339 | INFO | Camera: D2
2020-08-29 23:37:28.398 | INFO | 0.059s predict: 31
2020-08-29 23:37:28.398 | INFO | -- -- -- -- -- -- -- --
2020-08-29 23:37:28.399 | INFO | -- 3L -- -- -- -- -- --
2020-08-29 23:37:28.399 | INFO | -- -- 2C -- -- FL FL --
2020-08-29 23:37:28.399 | INFO | -- -- -- -- -- Fl 1C ..
2020-08-29 23:37:28.400 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:37:28.400 | INFO | [enemy_may___] EN: 1, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:37:28.400 | INFO | All spawn found, Early stopped.
2020-08-29 23:37:28.401 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:37:28.401 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:37:28.401 | INFO | A B C D E F G H
2020-08-29 23:37:28.401 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:37:28.402 | INFO | 2 -- 3L -- -- -- -- ++ ++
2020-08-29 23:37:28.402 | INFO | 3 ++ -- 2C -- -- FL -- --
2020-08-29 23:37:28.402 | INFO | 4 -- -- -- -- -- Fl 1C --
2020-08-29 23:37:28.403 | INFO | A B C D E F G H
2020-08-29 23:37:28.404 | INFO | 1 7 6 5 4 3 9999 9999 9999
2020-08-29 23:37:28.404 | INFO | 2 8 5 4 3 2 1 9999 9999
2020-08-29 23:37:28.404 | INFO | 3 9999 6 3 2 1 0 1 2
2020-08-29 23:37:28.404 | INFO | 4 6 5 4 3 2 1 2 3
2020-08-29 23:37:28.404 | INFO | -------------------- BATTLE_1 --------------------
2020-08-29 23:37:28.404 | INFO | Using function: battle_0
2020-08-29 23:37:28.405 | INFO | Fleet_2 push forward
2020-08-29 23:37:28.405 | INFO | Grids: [H3, H4, G3, E3, E4, D4, F2, E2, D3, D2, C4, E1, D1, C2, C1, B4, B1, B3, A4, A1, A2]
2020-08-29 23:37:28.405 | INFO | Push forward: H3
2020-08-29 23:37:28.405 | INFO | Switch over
2020-08-29 23:37:28.406 | INFO | Click (1049, 677) @ SWITCH_OVER
2020-08-29 23:37:30.340 | INFO | tile_center: 0.755 (bad match)
2020-08-29 23:37:30.629 | INFO | tile_corner: 1.000 (46 matches)
2020-08-29 23:37:30.649 | INFO | 0.395s edge_lines: 2 hori, 1 vert
2020-08-29 23:37:30.649 | INFO | Edges: \ homo_loca: ( 31, 62)
2020-08-29 23:37:30.656 | INFO | center_loca: (4, 3)
2020-08-29 23:37:30.656 | INFO | Camera: F4
2020-08-29 23:37:30.658 | INFO | A B C D E F G H
2020-08-29 23:37:30.658 | INFO | 1 8 7 6 5 4 9999 9999 9999
2020-08-29 23:37:30.658 | INFO | 2 9 6 5 4 3 2 9999 9999
2020-08-29 23:37:30.658 | INFO | 3 9999 5 4 3 2 1 2 3
2020-08-29 23:37:30.658 | INFO | 4 5 4 3 2 1 0 1 4
2020-08-29 23:37:30.659 | INFO | Fleet_1: F3 [Fleet_2: F4]
2020-08-29 23:37:30.661 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:37:30.661 | INFO | In sight: H3
2020-08-29 23:37:30.662 | INFO | Focus to: F3
2020-08-29 23:37:30.662 | INFO | Map swipe: (0, -1)
2020-08-29 23:37:30.662 | INFO | Swipe ( 618, 380) -> ( 620, 523), 0.154
2020-08-29 23:37:31.973 | INFO | tile_center: 0.901 (good match)
2020-08-29 23:37:31.994 | INFO | 0.096s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:37:31.995 | INFO | Edges: \ homo_loca: ( 32, 64)
2020-08-29 23:37:32.001 | INFO | grids_offset: (1, 0)
2020-08-29 23:37:32.002 | INFO | center_loca: (3, 2)
2020-08-29 23:37:32.003 | INFO | Camera: F3
2020-08-29 23:37:32.003 | INFO | Global H3 (camera=F3) -> Local F3 (center=D3)
2020-08-29 23:37:32.005 | INFO | Click ( 897, 370) @ F3
2020-08-29 23:37:34.388 | INFO | Arrive H3
2020-08-29 23:37:35.291 | INFO | Arrive H3 confirm. Result: nothing. Expected:
2020-08-29 23:37:35.294 | INFO | Switch over
2020-08-29 23:37:35.295 | INFO | Click (1036, 669) @ SWITCH_OVER
2020-08-29 23:37:37.159 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:37:37.175 | INFO | 0.097s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:37:37.175 | INFO | Edges: \ homo_loca: ( 34, 62)
2020-08-29 23:37:37.180 | INFO | grids_offset: (1, 0)
2020-08-29 23:37:37.182 | INFO | center_loca: (3, 2)
2020-08-29 23:37:37.182 | INFO | Camera: F3
2020-08-29 23:37:37.184 | INFO | A B C D E F G H
2020-08-29 23:37:37.184 | INFO | 1 7 6 5 4 3 9999 9999 9999
2020-08-29 23:37:37.184 | INFO | 2 8 5 4 3 2 1 9999 9999
2020-08-29 23:37:37.184 | INFO | 3 9999 6 3 2 1 0 1 2
2020-08-29 23:37:37.184 | INFO | 4 6 5 4 3 2 1 2 3
2020-08-29 23:37:37.184 | INFO | [Fleet_1: F3] Fleet_2: H3
2020-08-29 23:37:37.187 | INFO | [HP] 98% 98% 95% 97% 95% 98%
2020-08-29 23:37:37.190 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:37:37.191 | INFO | Grids: [G4, C3, B2]
2020-08-29 23:37:37.191 | INFO | Clear enemy: G4
2020-08-29 23:37:37.191 | INFO | [Fleet_1: F3] Fleet_2: H3
2020-08-29 23:37:37.192 | INFO | In sight: G4
2020-08-29 23:37:37.192 | INFO | Focus to: F3
2020-08-29 23:37:37.192 | INFO | Map swipe: (0, 0)
2020-08-29 23:37:37.661 | INFO | Global G4 (camera=F3) -> Local E4 (center=D3)
2020-08-29 23:37:37.663 | INFO | Click ( 766, 450) @ E4
2020-08-29 23:37:40.943 | INFO | [Loading] 19%
2020-08-29 23:37:40.943 | INFO | Combat preparation.
2020-08-29 23:37:46.900 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:37:46.901 | INFO | [Emotion fleet_1] 101
2020-08-29 23:37:46.901 | INFO | [Emotion fleet_2] 119
2020-08-29 23:37:46.901 | INFO | [Emotion fleet_3] 119
2020-08-29 23:37:46.903 | INFO | Combat execute
2020-08-29 23:37:46.903 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:37:52.863 | INFO | Combat auto check timer reached
2020-08-29 23:38:23.813 | INFO | Click (1033, 650) @ BATTLE_STATUS_S
2020-08-29 23:38:24.320 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:38:24.320 | INFO | Combat status
2020-08-29 23:38:24.320 | INFO | [expected_end] with_searching
2020-08-29 23:38:24.658 | INFO | Click (1020, 653) @ BATTLE_STATUS_S
2020-08-29 23:38:25.543 | INFO | Click (1017, 653) @ GET_ITEMS_1
2020-08-29 23:38:26.258 | INFO | Click (1019, 678) @ EXP_INFO_S
2020-08-29 23:38:27.182 | INFO | Click (1042, 662) @ EXP_INFO_S
2020-08-29 23:38:33.007 | INFO | Enemy searching appeared.
2020-08-29 23:38:33.011 | INFO | [HP] 98% 98% 94% 98% 98% 98%
2020-08-29 23:38:33.012 | INFO | Global G4 (camera=F3) -> Local E4 (center=D3)
2020-08-29 23:38:33.424 | INFO | Arrive G4
2020-08-29 23:38:34.351 | INFO | Arrive G4 confirm. Result: combat. Expected: combat
2020-08-29 23:38:34.353 | INFO | Full scan start, mode=normal
2020-08-29 23:38:34.354 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:38:34.354 | INFO | [enemy_may_] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:38:34.354 | INFO | Focus to: E2
2020-08-29 23:38:34.354 | INFO | Map swipe: (-1, -1)
2020-08-29 23:38:34.355 | INFO | Swipe ( 429, 338) -> ( 633, 481), 0.133
2020-08-29 23:38:35.669 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:38:35.696 | INFO | 0.117s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:38:35.697 | INFO | Edges: \ homo_loca: ( 39, 67)
2020-08-29 23:38:35.701 | INFO | grids_offset: (1, 0)
2020-08-29 23:38:35.703 | INFO | center_loca: (3, 1)
2020-08-29 23:38:35.703 | INFO | Camera: E2
2020-08-29 23:38:35.757 | INFO | 0.053s predict: 28
2020-08-29 23:38:35.757 | INFO | -- -- -- -- -- -- --
2020-08-29 23:38:35.757 | INFO | 3L -- 1C -- -- -- --
2020-08-29 23:38:35.757 | INFO | -- 2C -- -- -- FL Fl
2020-08-29 23:38:35.757 | INFO | -- -- 2C -- -- FL --
2020-08-29 23:38:35.758 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:38:35.758 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:38:35.759 | INFO | All spawn found, Early stopped.
2020-08-29 23:38:35.759 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:38:35.759 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:38:35.759 | INFO | A B C D E F G H
2020-08-29 23:38:35.759 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:38:35.759 | INFO | 2 -- 3L -- 1C -- -- ++ ++
2020-08-29 23:38:35.759 | INFO | 3 ++ -- 2C -- -- == -- Fl
2020-08-29 23:38:35.760 | INFO | 4 -- -- -- 2C -- -- FL --
2020-08-29 23:38:35.761 | INFO | A B C D E F G H
2020-08-29 23:38:35.761 | INFO | 1 9 8 7 6 5 9999 9999 9999
2020-08-29 23:38:35.761 | INFO | 2 10 9 8 5 4 3 9999 9999
2020-08-29 23:38:35.761 | INFO | 3 9999 9999 5 4 3 2 1 2
2020-08-29 23:38:35.761 | INFO | 4 9999 9999 9999 3 2 1 0 1
2020-08-29 23:38:35.762 | INFO | -------------------- BATTLE_2 --------------------
2020-08-29 23:38:35.762 | INFO | Using function: battle_0
2020-08-29 23:38:35.762 | INFO | Fleet_2 push forward
2020-08-29 23:38:35.762 | INFO | Fleet_2 pushed to destination
2020-08-29 23:38:35.764 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:38:35.765 | INFO | Grids: [D4, D2, C3, B2]
2020-08-29 23:38:35.765 | INFO | Clear enemy: D4
2020-08-29 23:38:35.765 | INFO | [Fleet_1: G4] Fleet_2: H3
2020-08-29 23:38:35.765 | INFO | In sight: D4
2020-08-29 23:38:35.766 | INFO | Focus to: E2
2020-08-29 23:38:35.766 | INFO | Map swipe: (0, 0)
2020-08-29 23:38:36.241 | INFO | Global D4 (camera=E2) -> Local C4 (center=D2)
2020-08-29 23:38:36.243 | INFO | Click ( 494, 557) @ C4
2020-08-29 23:38:39.508 | INFO | [Loading] 9%
2020-08-29 23:38:39.509 | INFO | Combat preparation.
2020-08-29 23:38:45.826 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:38:45.826 | INFO | [Emotion fleet_1] 99
2020-08-29 23:38:45.827 | INFO | [Emotion fleet_2] 119
2020-08-29 23:38:45.827 | INFO | [Emotion fleet_3] 119
2020-08-29 23:38:45.828 | INFO | Combat execute
2020-08-29 23:38:45.828 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:38:51.817 | INFO | Combat auto check timer reached
2020-08-29 23:39:35.758 | INFO | Click (1032, 650) @ BATTLE_STATUS_S
2020-08-29 23:39:36.232 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:39:36.232 | INFO | Combat status
2020-08-29 23:39:36.232 | INFO | [expected_end] with_searching
2020-08-29 23:39:36.555 | INFO | Click (1015, 666) @ GET_ITEMS_1
2020-08-29 23:39:37.624 | INFO | Click (1051, 660) @ EXP_INFO_S
2020-08-29 23:39:38.522 | INFO | Click (1024, 663) @ EXP_INFO_S
2020-08-29 23:39:45.666 | INFO | Enemy searching timeout.
2020-08-29 23:39:45.669 | INFO | [HP] 97% 98% 94% 98% 97% 98%
2020-08-29 23:39:45.670 | INFO | Map swipe: (-3, -1)
2020-08-29 23:39:45.670 | INFO | Swipe ( 369, 287) -> ( 977, 425), 0.134
2020-08-29 23:39:46.940 | INFO | tile_center: 0.920 (good match)
2020-08-29 23:39:46.961 | INFO | 0.104s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:39:46.961 | INFO | Edges: \ homo_loca: ( 33, 56)
2020-08-29 23:39:46.966 | INFO | grids_offset: (1, 0)
2020-08-29 23:39:46.967 | INFO | center_loca: (3, 2)
2020-08-29 23:39:46.967 | INFO | camera_corrected: B1 -> E3
2020-08-29 23:39:46.967 | INFO | Camera: E3
2020-08-29 23:39:46.967 | INFO | Catch camera re-positioning after boss appear
2020-08-29 23:39:46.967 | INFO | Ensure edge in sight.
2020-08-29 23:39:47.502 | INFO | tile_center: 0.920 (good match)
2020-08-29 23:39:47.524 | INFO | 0.101s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:39:47.524 | INFO | Edges: \ homo_loca: ( 33, 56)
2020-08-29 23:39:47.529 | INFO | grids_offset: (1, 0)
2020-08-29 23:39:47.530 | INFO | center_loca: (3, 2)
2020-08-29 23:39:47.531 | INFO | Camera: E3
2020-08-29 23:39:47.531 | INFO | Refocus to previous camera position.
2020-08-29 23:39:47.531 | INFO | Focus to: E3
2020-08-29 23:39:47.531 | INFO | Map swipe: (0, 0)
2020-08-29 23:39:47.980 | INFO | Global D4 (camera=E3) -> Local C4 (center=D3)
2020-08-29 23:39:47.982 | INFO | Arrive D4
2020-08-29 23:39:48.898 | INFO | Arrive D4 confirm. Result: combat. Expected: combat
2020-08-29 23:39:48.899 | INFO | Full scan start, mode=normal
2020-08-29 23:39:48.899 | INFO | [enemy_missing] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:39:48.899 | INFO | [enemy_may__] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:39:48.899 | INFO | Focus to: E2
2020-08-29 23:39:48.900 | INFO | Map swipe: (0, -1)
2020-08-29 23:39:48.900 | INFO | Swipe ( 598, 325) -> ( 598, 473), 0.152
2020-08-29 23:39:50.245 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:39:50.271 | INFO | 0.106s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:39:50.271 | INFO | Edges: \ homo_loca: ( 35, 58)
2020-08-29 23:39:50.276 | INFO | grids_offset: (1, 0)
2020-08-29 23:39:50.278 | INFO | center_loca: (3, 1)
2020-08-29 23:39:50.278 | INFO | Camera: E2
2020-08-29 23:39:50.329 | INFO | 0.051s predict: 28
2020-08-29 23:39:50.329 | INFO | -- -- 2C -- -- -- --
2020-08-29 23:39:50.330 | INFO | 3L -- 1E -- -- -- --
2020-08-29 23:39:50.330 | INFO | -- 2C -- -- -- FL Fl
2020-08-29 23:39:50.330 | INFO | -- -- FL -- -- -- BO
2020-08-29 23:39:50.331 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:39:50.331 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:39:50.331 | INFO | All spawn found, Early stopped.
2020-08-29 23:39:50.331 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:39:50.331 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:39:50.332 | INFO | A B C D E F G H
2020-08-29 23:39:50.332 | INFO | 1 -- -- -- 2C -- ++ ++ ++
2020-08-29 23:39:50.332 | INFO | 2 -- 3L -- 1E -- -- ++ ++
2020-08-29 23:39:50.332 | INFO | 3 ++ -- 2C -- -- == -- Fl
2020-08-29 23:39:50.332 | INFO | 4 -- -- -- FL -- -- == BO
2020-08-29 23:39:50.333 | INFO | A B C D E F G H
2020-08-29 23:39:50.333 | INFO | 1 9999 9999 9999 5 4 9999 9999 9999
2020-08-29 23:39:50.333 | INFO | 2 9999 4 9999 2 3 4 9999 9999
2020-08-29 23:39:50.333 | INFO | 3 9999 3 2 1 2 3 4 5
2020-08-29 23:39:50.333 | INFO | 4 3 2 1 0 1 2 3 4
2020-08-29 23:39:50.333 | INFO | -------------------- BATTLE_3 --------------------
2020-08-29 23:39:50.334 | INFO | Using function: battle_3
2020-08-29 23:39:50.335 | INFO | Switch over
2020-08-29 23:39:50.336 | INFO | Click ( 969, 671) @ SWITCH_OVER
2020-08-29 23:39:52.123 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:39:52.145 | INFO | 0.098s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:39:52.145 | INFO | Edges: \ homo_loca: ( 34, 62)
2020-08-29 23:39:52.148 | INFO | grids_offset: (1, 0)
2020-08-29 23:39:52.149 | INFO | center_loca: (3, 2)
2020-08-29 23:39:52.149 | INFO | Camera: H3
2020-08-29 23:39:52.150 | INFO | A B C D E F G H
2020-08-29 23:39:52.150 | INFO | 1 9999 9999 9999 6 5 9999 9999 9999
2020-08-29 23:39:52.151 | INFO | 2 9999 9 9999 5 4 3 9999 9999
2020-08-29 23:39:52.151 | INFO | 3 9999 8 5 4 3 2 1 0
2020-08-29 23:39:52.151 | INFO | 4 8 7 6 5 4 3 2 1
2020-08-29 23:39:52.151 | INFO | Fleet_1: D4 [Fleet_2: H3]
2020-08-29 23:39:52.155 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:39:52.155 | INFO | Is boss: [H4]
2020-08-29 23:39:52.155 | INFO | <<< CLEAR BOSS >>>
2020-08-29 23:39:52.156 | INFO | Grids: [H4]
2020-08-29 23:39:52.156 | INFO | Clear enemy: H4
2020-08-29 23:39:52.156 | INFO | Fleet_1: D4 [Fleet_2: H3]
2020-08-29 23:39:52.157 | INFO | In sight: H4
2020-08-29 23:39:52.157 | INFO | Focus to: H3
2020-08-29 23:39:52.157 | INFO | Map swipe: (0, 0)
2020-08-29 23:39:52.566 | INFO | Global H4 (camera=H3) -> Local D4 (center=D3)
2020-08-29 23:39:52.568 | INFO | Click ( 637, 442) @ D4
2020-08-29 23:39:55.264 | INFO | [Loading] 8%
2020-08-29 23:39:55.264 | INFO | Combat preparation.
2020-08-29 23:40:01.998 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:40:01.999 | INFO | [Emotion fleet_1] 99
2020-08-29 23:40:01.999 | INFO | [Emotion fleet_2] 117
2020-08-29 23:40:01.999 | INFO | [Emotion fleet_3] 119
2020-08-29 23:40:02.002 | INFO | Combat execute
2020-08-29 23:40:02.002 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:40:07.964 | INFO | Combat auto check timer reached
2020-08-29 23:41:35.009 | INFO | Click (1035, 681) @ BATTLE_STATUS_A
2020-08-29 23:41:35.125 | WARNING | Battle status: A
2020-08-29 23:41:35.503 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:41:35.566 | INFO | Combat status
2020-08-29 23:41:35.566 | INFO | [expected_end] None
2020-08-29 23:41:35.876 | INFO | Click (1025, 681) @ GET_ITEMS_1
2020-08-29 23:41:36.994 | INFO | Click (1010, 638) @ EXP_INFO_A
2020-08-29 23:41:37.904 | INFO | Click (1030, 653) @ EXP_INFO_A
2020-08-29 23:41:43.262 | INFO | In stage.
2020-08-29 23:41:44.533 | INFO | <<< CAMPAIGN END >>>
2020-08-29 23:41:44.533 | INFO | [Emotion_bug] 16/100
2020-08-29 23:41:44.533 | INFO | ==================== CAMPAIGN_3_4 ====================
2020-08-29 23:41:44.533 | INFO | Count: [2]
2020-08-29 23:41:44.943 | INFO | <<< UI ENSURE >>>
2020-08-29 23:41:45.372 | INFO | [UI] page_campaign
2020-08-29 23:41:45.372 | INFO | Already at page_campaign
2020-08-29 23:41:45.375 | INFO | [Mode_switch_1] hard
2020-08-29 23:41:45.375 | INFO | <<< UI ENSURE INDEX >>>
2020-08-29 23:41:45.604 | INFO | [campaign 0.042s] ['3--3', '3--1', '3--4', '3--2']
2020-08-29 23:41:45.605 | INFO | [Chapter] 3
2020-08-29 23:41:45.605 | INFO | [Stage] 3-3, 3-1, 3-4, 3-2
2020-08-29 23:41:45.605 | INFO | [Index] 3
2020-08-29 23:41:45.606 | INFO | -------------------- 3-4 --------------------
2020-08-29 23:41:45.607 | INFO | <<< ENTER MAP >>>
2020-08-29 23:41:46.062 | INFO | Click ( 598, 402) @ 3-4
2020-08-29 23:41:48.110 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-08-29 23:41:48.110 | INFO | [Map_info] 99%, star_1, star_2, star_3, clear, 3_star, green, fast_forward
2020-08-29 23:41:48.111 | INFO | [Fast_Forward] on
2020-08-29 23:41:48.111 | INFO | Click ( 943, 516) @ MAP_PREPARATION
2020-08-29 23:41:48.949 | INFO | Using fleet: [1, 2, 0]
2020-08-29 23:41:48.950 | INFO | Click (1080, 581) @ FLEET_PREPARATION
2020-08-29 23:41:55.523 | INFO | Enemy searching timeout.
2020-08-29 23:41:55.524 | INFO | [Fleet_Lock] on
2020-08-29 23:41:55.525 | INFO | <<< MAP INIT >>>
2020-08-29 23:41:56.089 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:41:56.115 | INFO | 0.109s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:41:56.115 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:41:56.121 | INFO | center_loca: (3, 1)
2020-08-29 23:41:56.121 | INFO | camera_corrected: H3 -> D2
2020-08-29 23:41:56.121 | INFO | Camera: D2
2020-08-29 23:41:56.125 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:41:56.125 | INFO | Ensure edge in sight.
2020-08-29 23:41:56.676 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:41:56.700 | INFO | 0.109s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:41:56.700 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:41:56.706 | INFO | center_loca: (3, 1)
2020-08-29 23:41:56.706 | INFO | Camera: D2
2020-08-29 23:41:56.706 | INFO | Full scan start, mode=normal
2020-08-29 23:41:56.707 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:41:56.707 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:41:56.707 | INFO | Focus to: D2
2020-08-29 23:41:56.707 | INFO | Map swipe: (0, 0)
2020-08-29 23:41:56.708 | INFO | Swipe ( 498, 365) -> ( 504, 404), 0.15
2020-08-29 23:41:58.049 | INFO | tile_center: 0.953 (good match)
2020-08-29 23:41:58.082 | INFO | 0.120s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:41:58.083 | INFO | Edges: /\ homo_loca: ( 33, 60)
2020-08-29 23:41:58.089 | INFO | center_loca: (3, 1)
2020-08-29 23:41:58.089 | INFO | Camera: D2
2020-08-29 23:41:58.143 | INFO | 0.054s predict: 31
2020-08-29 23:41:58.144 | INFO | -- -- -- -- -- -- -- --
2020-08-29 23:41:58.144 | INFO | FL 2M -- -- -- -- -- --
2020-08-29 23:41:58.144 | INFO | -- -- -- -- -- -- FL --
2020-08-29 23:41:58.144 | INFO | Fl 2C -- -- -- -- -- ..
2020-08-29 23:41:58.145 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:41:58.145 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:41:58.146 | INFO | All spawn found, Early stopped.
2020-08-29 23:41:58.146 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:41:58.146 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:41:58.146 | INFO | A B C D E F G H
2020-08-29 23:41:58.146 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:41:58.146 | INFO | 2 FL 2M -- -- -- -- ++ ++
2020-08-29 23:41:58.146 | INFO | 3 ++ -- -- -- -- -- -- --
2020-08-29 23:41:58.147 | INFO | 4 Fl 2C -- -- -- -- -- --
2020-08-29 23:41:58.147 | INFO | Predict fleet_2 to be A4
2020-08-29 23:41:58.147 | INFO | <<< FIND CURRENT FLEET >>>
2020-08-29 23:41:58.147 | INFO | Fleets: [A2, A4]
2020-08-29 23:41:58.147 | INFO | [Fleet_1: A2] Fleet_2: A4
2020-08-29 23:41:58.148 | INFO | A B C D E F G H
2020-08-29 23:41:58.148 | INFO | 1 1 2 3 4 5 9999 9999 9999
2020-08-29 23:41:58.148 | INFO | 2 0 1 4 5 6 7 9999 9999
2020-08-29 23:41:58.148 | INFO | 3 9999 6 5 6 7 8 9 10
2020-08-29 23:41:58.149 | INFO | 4 9999 7 6 7 8 9 10 11
2020-08-29 23:41:58.149 | INFO | -------------------- BATTLE_0 --------------------
2020-08-29 23:41:58.149 | INFO | Using function: battle_0
2020-08-29 23:41:58.149 | INFO | Fleet_2 push forward
2020-08-29 23:41:58.149 | INFO | Fleet_2 has no where to push
2020-08-29 23:41:58.151 | INFO | Potential enemy roadblocks: [B2, B4]
2020-08-29 23:41:58.153 | INFO | Enemy roadblock: [B4]
2020-08-29 23:41:58.154 | INFO | Fleet_2 rescue
2020-08-29 23:41:58.154 | INFO | Clear enemy: B4
2020-08-29 23:41:58.155 | INFO | [Fleet_1: A2] Fleet_2: A4
2020-08-29 23:41:58.155 | INFO | In sight: B4
2020-08-29 23:41:58.155 | INFO | Focus to: D2
2020-08-29 23:41:58.156 | INFO | Map swipe: (0, 0)
2020-08-29 23:41:58.661 | INFO | Global B4 (camera=D2) -> Local B4 (center=D2)
2020-08-29 23:41:58.663 | INFO | Click ( 343, 565) @ B4
2020-08-29 23:42:05.371 | INFO | [Loading] 20%
2020-08-29 23:42:05.371 | INFO | Combat preparation.
2020-08-29 23:42:11.566 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:42:11.566 | INFO | [Emotion fleet_1] 99
2020-08-29 23:42:11.567 | INFO | [Emotion fleet_2] 119
2020-08-29 23:42:11.567 | INFO | [Emotion fleet_3] 119
2020-08-29 23:42:11.569 | INFO | Combat execute
2020-08-29 23:42:11.569 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:42:17.507 | INFO | Combat auto check timer reached
2020-08-29 23:42:50.456 | INFO | Click (1047, 654) @ BATTLE_STATUS_S
2020-08-29 23:42:50.967 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:42:50.967 | INFO | Combat status
2020-08-29 23:42:50.967 | INFO | [expected_end] with_searching
2020-08-29 23:42:51.311 | INFO | Click (1028, 657) @ BATTLE_STATUS_S
2020-08-29 23:42:52.134 | INFO | Click (1011, 664) @ GET_ITEMS_1
2020-08-29 23:42:53.214 | INFO | Click (1010, 641) @ EXP_INFO_S
2020-08-29 23:42:54.154 | INFO | Click (1008, 655) @ EXP_INFO_S
2020-08-29 23:43:00.532 | INFO | Enemy searching appeared.
2020-08-29 23:43:00.536 | INFO | [HP] 98% 95% 98% 97% 98% 98%
2020-08-29 23:43:00.537 | INFO | Global B4 (camera=D2) -> Local B4 (center=D2)
2020-08-29 23:43:00.987 | INFO | Arrive B4
2020-08-29 23:43:01.914 | INFO | Arrive B4 confirm. Result: combat. Expected: combat
2020-08-29 23:43:01.915 | INFO | Full scan start, mode=normal
2020-08-29 23:43:01.916 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:43:01.916 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:43:01.917 | INFO | Focus to: D2
2020-08-29 23:43:01.917 | INFO | Map swipe: (0, 0)
2020-08-29 23:43:02.423 | INFO | 0.052s predict: 31
2020-08-29 23:43:02.423 | INFO | -- -- -- 2L -- -- -- --
2020-08-29 23:43:02.424 | INFO | -- 2E -- 1M -- -- -- --
2020-08-29 23:43:02.424 | INFO | -- -- -- -- -- -- FL --
2020-08-29 23:43:02.424 | INFO | Fl FL -- -- -- -- -- ..
2020-08-29 23:43:02.425 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:43:02.425 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:43:02.425 | INFO | All spawn found, Early stopped.
2020-08-29 23:43:02.425 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:43:02.425 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-29 23:43:02.426 | INFO | A B C D E F G H
2020-08-29 23:43:02.426 | INFO | 1 -- -- -- 2L -- ++ ++ ++
2020-08-29 23:43:02.426 | INFO | 2 -- 2E -- 1M -- -- ++ ++
2020-08-29 23:43:02.426 | INFO | 3 ++ -- -- -- -- -- -- --
2020-08-29 23:43:02.426 | INFO | 4 Fl FL -- -- -- -- -- --
2020-08-29 23:43:02.427 | INFO | A B C D E F G H
2020-08-29 23:43:02.427 | INFO | 1 6 5 4 5 6 9999 9999 9999
2020-08-29 23:43:02.427 | INFO | 2 7 2 3 4 5 6 9999 9999
2020-08-29 23:43:02.428 | INFO | 3 9999 1 2 3 4 5 6 7
2020-08-29 23:43:02.428 | INFO | 4 1 0 1 2 3 4 5 6
2020-08-29 23:43:02.428 | INFO | -------------------- BATTLE_1 --------------------
2020-08-29 23:43:02.428 | INFO | Using function: battle_0
2020-08-29 23:43:02.428 | INFO | Fleet_2 push forward
2020-08-29 23:43:02.428 | INFO | Grids: [H4, H3, F4, F3, G4, G3, D4, E4, E3, C4, C3, D3, E2, F2, B3, C2, C1, B1, A1, E1, A2]
2020-08-29 23:43:02.428 | INFO | Push forward: H4
2020-08-29 23:43:02.428 | INFO | Switch over
2020-08-29 23:43:02.429 | INFO | Click (1029, 679) @ SWITCH_OVER
2020-08-29 23:43:04.254 | INFO | tile_center: 0.789 (bad match)
2020-08-29 23:43:04.526 | INFO | tile_corner: 0.970 (62 matches)
2020-08-29 23:43:04.544 | INFO | 0.375s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:43:04.544 | INFO | Edges: /_ homo_loca: ( 31, 62)
2020-08-29 23:43:04.549 | INFO | center_loca: (0, 3)
2020-08-29 23:43:04.549 | INFO | Camera: A4
2020-08-29 23:43:04.550 | INFO | A B C D E F G H
2020-08-29 23:43:04.550 | INFO | 1 7 6 5 6 7 9999 9999 9999
2020-08-29 23:43:04.550 | INFO | 2 8 3 4 5 6 7 9999 9999
2020-08-29 23:43:04.550 | INFO | 3 9999 2 3 4 5 6 7 8
2020-08-29 23:43:04.551 | INFO | 4 0 1 2 3 4 5 6 7
2020-08-29 23:43:04.551 | INFO | Fleet_1: B4 [Fleet_2: A4]
2020-08-29 23:43:04.555 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:43:04.556 | INFO | In sight: H4
2020-08-29 23:43:04.556 | INFO | Focus to: E4
2020-08-29 23:43:04.556 | INFO | Map swipe: (3, 0)
2020-08-29 23:43:04.557 | INFO | Swipe ( 936, 510) -> ( 323, 511), 0.163
2020-08-29 23:43:05.938 | INFO | tile_center: 0.809 (1 matches)
2020-08-29 23:43:05.961 | INFO | 0.131s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:43:05.961 | INFO | Edges: /\ homo_loca: ( 22, 62)
2020-08-29 23:43:05.967 | INFO | center_loca: (3, 3)
2020-08-29 23:43:05.967 | INFO | Camera: D4
2020-08-29 23:43:05.968 | INFO | Map swipe: (1, 0)
2020-08-29 23:43:05.968 | INFO | Swipe ( 668, 337) -> ( 479, 338), 0.156
2020-08-29 23:43:07.263 | INFO | tile_center: 0.935 (good match)
2020-08-29 23:43:07.287 | INFO | 0.100s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:43:07.287 | INFO | Edges: \ homo_loca: ( 35, 62)
2020-08-29 23:43:07.292 | INFO | center_loca: (4, 3)
2020-08-29 23:43:07.293 | INFO | Camera: E4
2020-08-29 23:43:07.293 | INFO | Global H4 (camera=E4) -> Local H4 (center=E4)
2020-08-29 23:43:07.295 | INFO | Click (1033, 356) @ H4
2020-08-29 23:43:11.660 | INFO | Arrive H4
2020-08-29 23:43:12.512 | INFO | Arrive H4 confirm. Result: nothing. Expected:
2020-08-29 23:43:12.513 | INFO | Switch over
2020-08-29 23:43:12.514 | INFO | Click (1093, 687) @ SWITCH_OVER
2020-08-29 23:43:14.485 | INFO | tile_center: 0.791 (bad match)
2020-08-29 23:43:14.749 | INFO | tile_corner: 0.969 (66 matches)
2020-08-29 23:43:14.771 | INFO | 0.372s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:43:14.771 | INFO | Edges: / homo_loca: ( 31, 61)
2020-08-29 23:43:14.777 | INFO | center_loca: (1, 3)
2020-08-29 23:43:14.777 | INFO | Camera: B4
2020-08-29 23:43:14.779 | INFO | A B C D E F G H
2020-08-29 23:43:14.779 | INFO | 1 6 5 4 5 6 9999 9999 9999
2020-08-29 23:43:14.779 | INFO | 2 7 2 3 4 5 6 9999 9999
2020-08-29 23:43:14.779 | INFO | 3 9999 1 2 3 4 5 6 7
2020-08-29 23:43:14.779 | INFO | 4 1 0 1 2 3 4 5 6
2020-08-29 23:43:14.779 | INFO | [Fleet_1: B4] Fleet_2: H4
2020-08-29 23:43:14.782 | INFO | [HP] 98% 95% 98% 97% 98% 98%
2020-08-29 23:43:14.785 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:43:14.785 | INFO | Grids: [D2, B2, D1]
2020-08-29 23:43:14.785 | INFO | Clear enemy: D2
2020-08-29 23:43:14.785 | INFO | [Fleet_1: B4] Fleet_2: H4
2020-08-29 23:43:14.786 | INFO | In sight: D2
2020-08-29 23:43:14.786 | INFO | Focus to: B2
2020-08-29 23:43:14.786 | INFO | Map swipe: (0, -2)
2020-08-29 23:43:14.787 | INFO | Swipe ( 748, 282) -> ( 751, 567), 0.149
2020-08-29 23:43:16.103 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:43:16.124 | INFO | 0.096s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:43:16.125 | INFO | Edges: / homo_loca: ( 34, 73)
2020-08-29 23:43:16.130 | INFO | center_loca: (1, 1)
2020-08-29 23:43:16.130 | INFO | Camera: B2
2020-08-29 23:43:16.131 | INFO | Global D2 (camera=B2) -> Local D2 (center=B2)
2020-08-29 23:43:16.133 | INFO | Click ( 907, 352) @ D2
2020-08-29 23:43:20.535 | INFO | [Loading] 23%
2020-08-29 23:43:20.535 | INFO | Combat preparation.
2020-08-29 23:43:25.983 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:43:25.984 | INFO | [Emotion fleet_1] 97
2020-08-29 23:43:25.984 | INFO | [Emotion fleet_2] 119
2020-08-29 23:43:25.984 | INFO | [Emotion fleet_3] 119
2020-08-29 23:43:25.985 | INFO | Combat execute
2020-08-29 23:43:25.986 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:43:31.040 | INFO | Combat auto check timer reached
2020-08-29 23:44:00.973 | INFO | Click (1034, 644) @ BATTLE_STATUS_S
2020-08-29 23:44:01.457 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:44:01.457 | INFO | Combat status
2020-08-29 23:44:01.457 | INFO | [expected_end] with_searching
2020-08-29 23:44:01.766 | INFO | Click (1031, 653) @ GET_ITEMS_1
2020-08-29 23:44:02.870 | INFO | Click (1034, 660) @ EXP_INFO_S
2020-08-29 23:44:03.779 | INFO | Click (1024, 662) @ EXP_INFO_S
2020-08-29 23:44:09.504 | INFO | Enemy searching appeared.
2020-08-29 23:44:09.507 | INFO | [HP] 98% 97% 98% 95% 95% 98%
2020-08-29 23:44:09.507 | INFO | Global D2 (camera=B2) -> Local D2 (center=B2)
2020-08-29 23:44:09.982 | INFO | Arrive D2
2020-08-29 23:44:10.815 | INFO | Arrive D2 confirm. Result: combat. Expected: combat
2020-08-29 23:44:10.816 | INFO | Full scan start, mode=normal
2020-08-29 23:44:10.817 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:44:10.817 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:44:10.817 | INFO | Focus to: D2
2020-08-29 23:44:10.817 | INFO | Map swipe: (2, 0)
2020-08-29 23:44:10.817 | INFO | Swipe ( 895, 426) -> ( 482, 416), 0.142
2020-08-29 23:44:12.127 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:44:12.144 | INFO | 0.110s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:44:12.144 | INFO | Edges: /\ homo_loca: ( 37, 63)
2020-08-29 23:44:12.151 | INFO | center_loca: (3, 1)
2020-08-29 23:44:12.152 | INFO | Camera: D2
2020-08-29 23:44:12.208 | INFO | 0.055s predict: 31
2020-08-29 23:44:12.208 | INFO | -- -- -- 2E -- -- -- --
2020-08-29 23:44:12.208 | INFO | -- 2M -- FL -- -- -- --
2020-08-29 23:44:12.208 | INFO | -- -- -- -- 2M -- FL --
2020-08-29 23:44:12.208 | INFO | -- -- -- -- -- -- 2C ..
2020-08-29 23:44:12.209 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:44:12.210 | INFO | [enemy_may___] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:44:12.210 | INFO | All spawn found, Early stopped.
2020-08-29 23:44:12.210 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:44:12.210 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:44:12.210 | INFO | A B C D E F G H
2020-08-29 23:44:12.210 | INFO | 1 -- -- -- 2E -- ++ ++ ++
2020-08-29 23:44:12.210 | INFO | 2 -- 2M -- FL -- -- ++ ++
2020-08-29 23:44:12.211 | INFO | 3 ++ -- -- -- 2M -- -- --
2020-08-29 23:44:12.211 | INFO | 4 -- == -- -- -- -- 2C Fl
2020-08-29 23:44:12.212 | INFO | A B C D E F G H
2020-08-29 23:44:12.212 | INFO | 1 4 3 2 1 2 9999 9999 9999
2020-08-29 23:44:12.212 | INFO | 2 5 2 1 0 1 2 9999 9999
2020-08-29 23:44:12.212 | INFO | 3 9999 3 2 1 2 3 4 5
2020-08-29 23:44:12.212 | INFO | 4 5 4 3 2 3 4 5 6
2020-08-29 23:44:12.212 | INFO | -------------------- BATTLE_2 --------------------
2020-08-29 23:44:12.213 | INFO | Using function: battle_0
2020-08-29 23:44:12.213 | INFO | Fleet_2 push forward
2020-08-29 23:44:12.213 | INFO | Fleet_2 pushed to destination
2020-08-29 23:44:12.215 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:44:12.216 | INFO | Grids: [G4, E3, D1, B2]
2020-08-29 23:44:12.216 | INFO | Clear enemy: G4
2020-08-29 23:44:12.216 | INFO | [Fleet_1: D2] Fleet_2: H4
2020-08-29 23:44:12.217 | INFO | In sight: G4
2020-08-29 23:44:12.217 | INFO | Focus to: D2
2020-08-29 23:44:12.218 | INFO | Map swipe: (0, 0)
2020-08-29 23:44:12.685 | INFO | Global G4 (camera=D2) -> Local G4 (center=D2)
2020-08-29 23:44:12.687 | INFO | Click (1053, 556) @ G4
2020-08-29 23:44:17.284 | INFO | [Loading] 15%
2020-08-29 23:44:17.284 | INFO | Combat preparation.
2020-08-29 23:44:24.203 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:44:24.204 | INFO | [Emotion fleet_1] 95
2020-08-29 23:44:24.204 | INFO | [Emotion fleet_2] 119
2020-08-29 23:44:24.204 | INFO | [Emotion fleet_3] 119
2020-08-29 23:44:24.206 | INFO | Combat execute
2020-08-29 23:44:24.207 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:44:30.165 | INFO | Combat auto check timer reached
2020-08-29 23:44:59.125 | INFO | Click (1036, 655) @ BATTLE_STATUS_S
2020-08-29 23:44:59.577 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:44:59.577 | INFO | Combat status
2020-08-29 23:44:59.577 | INFO | [expected_end] with_searching
2020-08-29 23:44:59.887 | INFO | Click (1024, 669) @ GET_ITEMS_1
2020-08-29 23:45:01.133 | INFO | Click (1037, 638) @ EXP_INFO_S
2020-08-29 23:45:02.062 | INFO | Click (1020, 665) @ EXP_INFO_S
2020-08-29 23:45:08.008 | INFO | Enemy searching appeared.
2020-08-29 23:45:08.011 | INFO | [HP] 95% 98% 98% 95% 94% 98%
2020-08-29 23:45:08.012 | INFO | Map swipe: (-3, -1)
2020-08-29 23:45:08.012 | INFO | Swipe ( 412, 331) -> (1022, 473), 0.149
2020-08-29 23:45:09.335 | INFO | tile_center: 0.918 (good match)
2020-08-29 23:45:09.364 | INFO | 0.106s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:45:09.365 | INFO | Edges: \ homo_loca: ( 22, 57)
2020-08-29 23:45:09.371 | INFO | grids_offset: (1, 0)
2020-08-29 23:45:09.372 | INFO | center_loca: (3, 2)
2020-08-29 23:45:09.372 | INFO | camera_corrected: A1 -> E3
2020-08-29 23:45:09.373 | INFO | Camera: E3
2020-08-29 23:45:09.373 | INFO | Catch camera re-positioning after boss appear
2020-08-29 23:45:09.373 | INFO | Ensure edge in sight.
2020-08-29 23:45:09.931 | INFO | tile_center: 0.918 (good match)
2020-08-29 23:45:09.954 | INFO | 0.110s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:45:09.954 | INFO | Edges: \ homo_loca: ( 22, 57)
2020-08-29 23:45:09.959 | INFO | grids_offset: (1, 0)
2020-08-29 23:45:09.960 | INFO | center_loca: (3, 2)
2020-08-29 23:45:09.961 | INFO | Camera: E3
2020-08-29 23:45:09.961 | INFO | Refocus to previous camera position.
2020-08-29 23:45:09.961 | INFO | Focus to: E3
2020-08-29 23:45:09.961 | INFO | Map swipe: (0, 0)
2020-08-29 23:45:10.440 | INFO | Global G4 (camera=E3) -> Local F4 (center=D3)
2020-08-29 23:45:10.443 | INFO | Arrive G4
2020-08-29 23:45:11.402 | INFO | Arrive G4 confirm. Result: combat. Expected: combat
2020-08-29 23:45:11.404 | INFO | Full scan start, mode=normal
2020-08-29 23:45:11.405 | INFO | [enemy_missing] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:45:11.405 | INFO | [enemy_may__] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:45:11.405 | INFO | Focus to: E2
2020-08-29 23:45:11.406 | INFO | Map swipe: (0, -1)
2020-08-29 23:45:11.406 | INFO | Swipe ( 790, 279) -> ( 806, 426), 0.161
2020-08-29 23:45:12.824 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:45:12.850 | INFO | 0.112s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:45:12.851 | INFO | Edges: \ homo_loca: ( 33, 63)
2020-08-29 23:45:12.857 | INFO | grids_offset: (1, 0)
2020-08-29 23:45:12.858 | INFO | center_loca: (3, 1)
2020-08-29 23:45:12.859 | INFO | Camera: E2
2020-08-29 23:45:12.909 | INFO | 0.050s predict: 28
2020-08-29 23:45:12.909 | INFO | -- -- 2L -- -- -- --
2020-08-29 23:45:12.910 | INFO | 2M -- -- -- -- -- --
2020-08-29 23:45:12.910 | INFO | -- -- -- 2M 2C FL --
2020-08-29 23:45:12.910 | INFO | -- -- -- -- -- FL BO
2020-08-29 23:45:12.911 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:45:12.911 | INFO | [enemy_may___] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:45:12.911 | INFO | All spawn found, Early stopped.
2020-08-29 23:45:12.912 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:45:12.912 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:45:12.912 | INFO | A B C D E F G H
2020-08-29 23:45:12.912 | INFO | 1 -- -- -- 2L -- ++ ++ ++
2020-08-29 23:45:12.912 | INFO | 2 -- 2M -- == -- -- ++ ++
2020-08-29 23:45:12.912 | INFO | 3 ++ -- -- -- 2M 2C -- --
2020-08-29 23:45:12.912 | INFO | 4 -- == -- -- -- -- FL BO
2020-08-29 23:45:12.913 | INFO | A B C D E F G H
2020-08-29 23:45:12.913 | INFO | 1 9 8 7 6 7 9999 9999 9999
2020-08-29 23:45:12.913 | INFO | 2 10 7 6 5 6 7 9999 9999
2020-08-29 23:45:12.913 | INFO | 3 9999 6 5 4 3 2 1 2
2020-08-29 23:45:12.913 | INFO | 4 6 5 4 3 2 1 0 1
2020-08-29 23:45:12.913 | INFO | -------------------- BATTLE_3 --------------------
2020-08-29 23:45:12.913 | INFO | Using function: battle_3
2020-08-29 23:45:12.916 | INFO | Switch over
2020-08-29 23:45:12.917 | INFO | Click (1042, 679) @ SWITCH_OVER
2020-08-29 23:45:14.830 | INFO | tile_center: 0.609 (bad match)
2020-08-29 23:45:15.078 | INFO | tile_corner: 0.954 (19 matches)
2020-08-29 23:45:15.093 | INFO | 0.345s edge_lines: 2 hori, 1 vert
2020-08-29 23:45:15.093 | INFO | Edges: \ homo_loca: ( 32, 62)
2020-08-29 23:45:15.097 | INFO | center_loca: (4, 3)
2020-08-29 23:45:15.097 | INFO | Camera: H4
2020-08-29 23:45:15.099 | INFO | A B C D E F G H
2020-08-29 23:45:15.099 | INFO | 1 10 9 8 7 8 9999 9999 9999
2020-08-29 23:45:15.099 | INFO | 2 11 8 7 6 7 8 9999 9999
2020-08-29 23:45:15.099 | INFO | 3 9999 7 6 5 4 3 2 1
2020-08-29 23:45:15.099 | INFO | 4 7 6 5 4 3 2 1 0
2020-08-29 23:45:15.100 | INFO | Fleet_1: G4 [Fleet_2: H4]
2020-08-29 23:45:15.102 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:45:15.103 | INFO | Is boss: []
2020-08-29 23:45:15.103 | WARNING | Boss not detected, using may_boss grids.
2020-08-29 23:45:15.103 | INFO | May boss: [H3, H4]
2020-08-29 23:45:15.103 | INFO | May boss and is enemy: []
2020-08-29 23:45:15.104 | WARNING | BOSS not detected, trying all boss spawn point.
2020-08-29 23:45:15.104 | INFO | May boss: [H3, H4]
2020-08-29 23:45:15.104 | INFO | <<< CLEAR POTENTIAL BOSS >>>
2020-08-29 23:45:15.104 | INFO | Grid: H3
2020-08-29 23:45:15.104 | INFO | Clear enemy: H3
2020-08-29 23:45:15.105 | INFO | Fleet_1: G4 [Fleet_2: H4]
2020-08-29 23:45:15.105 | INFO | In sight: H3
2020-08-29 23:45:15.105 | INFO | Focus to: H3
2020-08-29 23:45:15.106 | INFO | Map swipe: (0, -1)
2020-08-29 23:45:15.106 | INFO | Swipe ( 641, 372) -> ( 642, 514), 0.16
2020-08-29 23:45:16.480 | INFO | tile_center: 0.870 (10 matches)
2020-08-29 23:45:16.494 | INFO | 0.113s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:45:16.494 | INFO | Edges: \ homo_loca: ( 33, 62)
2020-08-29 23:45:16.498 | INFO | grids_offset: (1, 0)
2020-08-29 23:45:16.499 | INFO | center_loca: (3, 2)
2020-08-29 23:45:16.500 | INFO | Camera: H3
2020-08-29 23:45:16.500 | INFO | Global H3 (camera=H3) -> Local D3 (center=D3)
2020-08-29 23:45:16.502 | INFO | Click ( 637, 365) @ D3
2020-08-29 23:45:18.062 | INFO | [Loading] 8%
2020-08-29 23:45:18.062 | INFO | Combat preparation.
2020-08-29 23:45:25.222 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:45:25.223 | INFO | [Emotion fleet_1] 95
2020-08-29 23:45:25.223 | INFO | [Emotion fleet_2] 117
2020-08-29 23:45:25.223 | INFO | [Emotion fleet_3] 119
2020-08-29 23:45:25.224 | INFO | Combat execute
2020-08-29 23:45:25.225 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:45:31.144 | INFO | Combat auto check timer reached
2020-08-29 23:47:10.204 | INFO | Click (1033, 662) @ BATTLE_STATUS_S
2020-08-29 23:47:10.701 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:47:10.910 | INFO | Combat status
2020-08-29 23:47:10.910 | INFO | [expected_end] None
2020-08-29 23:47:11.267 | INFO | Click (1029, 660) @ BATTLE_STATUS_S
2020-08-29 23:47:12.159 | INFO | Click (1032, 663) @ GET_ITEMS_1
2020-08-29 23:47:13.256 | INFO | Click (1039, 681) @ EXP_INFO_S
2020-08-29 23:47:14.229 | INFO | Click (1030, 660) @ EXP_INFO_S
2020-08-29 23:47:19.495 | INFO | In stage.
2020-08-29 23:47:20.801 | INFO | <<< CAMPAIGN END >>>
2020-08-29 23:47:20.801 | INFO | [Emotion_bug] 24/100
2020-08-29 23:47:20.801 | INFO | ==================== CAMPAIGN_3_4 ====================
2020-08-29 23:47:20.802 | INFO | Count: [3]
2020-08-29 23:47:21.229 | INFO | <<< UI ENSURE >>>
2020-08-29 23:47:21.655 | INFO | [UI] page_campaign
2020-08-29 23:47:21.655 | INFO | Already at page_campaign
2020-08-29 23:47:21.658 | INFO | [Mode_switch_1] hard
2020-08-29 23:47:21.658 | INFO | <<< UI ENSURE INDEX >>>
2020-08-29 23:47:21.892 | INFO | [campaign 0.049s] ['3--3', '3--1', '3--4', '3--2']
2020-08-29 23:47:21.892 | INFO | [Chapter] 3
2020-08-29 23:47:21.892 | INFO | [Stage] 3-3, 3-1, 3-4, 3-2
2020-08-29 23:47:21.893 | INFO | [Index] 3
2020-08-29 23:47:21.893 | INFO | -------------------- 3-4 --------------------
2020-08-29 23:47:21.893 | INFO | <<< ENTER MAP >>>
2020-08-29 23:47:22.352 | INFO | Click ( 601, 405) @ 3-4
2020-08-29 23:47:24.414 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-08-29 23:47:24.414 | INFO | [Map_info] 99%, star_1, star_2, star_3, clear, 3_star, green, fast_forward
2020-08-29 23:47:24.415 | INFO | [Fast_Forward] on
2020-08-29 23:47:24.415 | INFO | Click ( 959, 492) @ MAP_PREPARATION
2020-08-29 23:47:25.259 | INFO | Using fleet: [1, 2, 0]
2020-08-29 23:47:25.259 | INFO | Click (1124, 594) @ FLEET_PREPARATION
2020-08-29 23:47:31.190 | INFO | Enemy searching appeared.
2020-08-29 23:47:31.191 | INFO | [Fleet_Lock] on
2020-08-29 23:47:31.191 | INFO | <<< MAP INIT >>>
2020-08-29 23:47:31.725 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:47:31.754 | INFO | 0.107s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:47:31.754 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:47:31.761 | INFO | center_loca: (3, 1)
2020-08-29 23:47:31.761 | INFO | camera_corrected: H3 -> D2
2020-08-29 23:47:31.761 | INFO | Camera: D2
2020-08-29 23:47:31.764 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:47:31.764 | INFO | Ensure edge in sight.
2020-08-29 23:47:32.319 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:47:32.350 | INFO | 0.132s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:47:32.350 | INFO | Edges: /\ homo_loca: ( 29, 24)
2020-08-29 23:47:32.355 | INFO | center_loca: (3, 1)
2020-08-29 23:47:32.355 | INFO | Camera: D2
2020-08-29 23:47:32.356 | INFO | Full scan start, mode=normal
2020-08-29 23:47:32.356 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:47:32.356 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:47:32.356 | INFO | Focus to: D2
2020-08-29 23:47:32.356 | INFO | Map swipe: (0, 0)
2020-08-29 23:47:32.357 | INFO | Swipe ( 436, 381) -> ( 442, 420), 0.183
2020-08-29 23:47:33.796 | INFO | tile_center: 0.937 (good match)
2020-08-29 23:47:33.827 | INFO | 0.112s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:47:33.827 | INFO | Edges: /\ homo_loca: ( 34, 56)
2020-08-29 23:47:33.833 | INFO | center_loca: (3, 1)
2020-08-29 23:47:33.834 | INFO | Camera: D2
2020-08-29 23:47:33.891 | INFO | 0.057s predict: 31
2020-08-29 23:47:33.891 | INFO | -- -- -- -- -- -- -- --
2020-08-29 23:47:33.891 | INFO | Fl 1C -- -- -- -- -- --
2020-08-29 23:47:33.892 | INFO | -- -- -- -- -- 2L FL --
2020-08-29 23:47:33.892 | INFO | FL -- -- -- -- -- -- ..
2020-08-29 23:47:33.893 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:47:33.893 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:47:33.893 | INFO | All spawn found, Early stopped.
2020-08-29 23:47:33.893 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:47:33.893 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-29 23:47:33.893 | INFO | A B C D E F G H
2020-08-29 23:47:33.894 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:47:33.894 | INFO | 2 Fl 1C -- -- -- -- ++ ++
2020-08-29 23:47:33.894 | INFO | 3 ++ -- -- -- -- 2L -- --
2020-08-29 23:47:33.894 | INFO | 4 FL -- -- -- -- -- -- --
2020-08-29 23:47:33.894 | INFO | Predict fleet_2 to be A2
2020-08-29 23:47:33.894 | INFO | <<< FIND CURRENT FLEET >>>
2020-08-29 23:47:33.894 | INFO | Fleets: [A2, A4]
2020-08-29 23:47:33.895 | INFO | [Fleet_1: A4] Fleet_2: A2
2020-08-29 23:47:33.896 | INFO | A B C D E F G H
2020-08-29 23:47:33.896 | INFO | 1 7 6 5 6 7 9999 9999 9999
2020-08-29 23:47:33.896 | INFO | 2 8 3 4 5 6 7 9999 9999
2020-08-29 23:47:33.896 | INFO | 3 9999 2 3 4 5 6 7 8
2020-08-29 23:47:33.896 | INFO | 4 0 1 2 3 4 5 6 7
2020-08-29 23:47:33.896 | INFO | -------------------- BATTLE_0 --------------------
2020-08-29 23:47:33.897 | INFO | Using function: battle_0
2020-08-29 23:47:33.897 | INFO | Fleet_2 push forward
2020-08-29 23:47:33.897 | INFO | Grids: [H4, H3, F4, G4, G3, D4, E4, E3, C4, C3, D3, D2, E2, F2, B4, B3, C2, C1, B1, D1, A1, E1]
2020-08-29 23:47:33.897 | INFO | Push forward: H4
2020-08-29 23:47:33.897 | INFO | Switch over
2020-08-29 23:47:33.898 | INFO | Click (1057, 680) @ SWITCH_OVER
2020-08-29 23:47:35.883 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:47:35.909 | INFO | 0.109s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:47:35.909 | INFO | Edges: /_ homo_loca: ( 32, 61)
2020-08-29 23:47:35.913 | INFO | center_loca: (0, 1)
2020-08-29 23:47:35.914 | INFO | Camera: A2
2020-08-29 23:47:35.916 | INFO | A B C D E F G H
2020-08-29 23:47:35.916 | INFO | 1 1 2 3 4 5 9999 9999 9999
2020-08-29 23:47:35.916 | INFO | 2 0 1 4 5 6 7 9999 9999
2020-08-29 23:47:35.916 | INFO | 3 9999 6 5 6 7 8 11 12
2020-08-29 23:47:35.916 | INFO | 4 8 7 6 7 8 9 10 11
2020-08-29 23:47:35.916 | INFO | Fleet_1: A4 [Fleet_2: A2]
2020-08-29 23:47:35.920 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:47:35.921 | INFO | In sight: H4
2020-08-29 23:47:35.921 | INFO | Focus to: E2
2020-08-29 23:47:35.921 | INFO | Map swipe: (3, 0)
2020-08-29 23:47:35.921 | INFO | Swipe ( 868, 381) -> ( 254, 383), 0.148
2020-08-29 23:47:37.236 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:47:37.256 | INFO | 0.108s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:47:37.257 | INFO | Edges: /\ homo_loca: ( 9, 62)
2020-08-29 23:47:37.263 | INFO | center_loca: (3, 1)
2020-08-29 23:47:37.263 | INFO | Camera: D2
2020-08-29 23:47:37.264 | INFO | Map swipe: (1, 0)
2020-08-29 23:47:37.264 | INFO | Swipe ( 703, 301) -> ( 533, 302), 0.163
2020-08-29 23:47:38.604 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:47:38.631 | INFO | 0.103s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:47:38.631 | INFO | Edges: \ homo_loca: ( 29, 62)
2020-08-29 23:47:38.635 | INFO | grids_offset: (1, 0)
2020-08-29 23:47:38.637 | INFO | center_loca: (3, 1)
2020-08-29 23:47:38.637 | INFO | Camera: E2
2020-08-29 23:47:38.637 | INFO | Global H4 (camera=E2) -> Local G4 (center=D2)
2020-08-29 23:47:38.639 | INFO | Click (1056, 558) @ G4
2020-08-29 23:47:44.879 | INFO | Arrive H4
2020-08-29 23:47:45.747 | INFO | Arrive H4 confirm. Result: nothing. Expected:
2020-08-29 23:47:45.750 | INFO | Switch over
2020-08-29 23:47:45.751 | INFO | Click (1022, 676) @ SWITCH_OVER
2020-08-29 23:47:47.644 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:47:47.671 | INFO | 0.113s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:47:47.671 | INFO | Edges: \ homo_loca: ( 29, 62)
2020-08-29 23:47:47.675 | INFO | grids_offset: (1, 0)
2020-08-29 23:47:47.677 | INFO | center_loca: (3, 1)
2020-08-29 23:47:47.677 | INFO | camera_corrected: A4 -> E2
2020-08-29 23:47:47.677 | INFO | Camera: E2
2020-08-29 23:47:47.679 | INFO | A B C D E F G H
2020-08-29 23:47:47.679 | INFO | 1 7 6 5 6 7 9999 9999 9999
2020-08-29 23:47:47.679 | INFO | 2 8 3 4 5 6 7 9999 9999
2020-08-29 23:47:47.679 | INFO | 3 9999 2 3 4 5 6 7 8
2020-08-29 23:47:47.679 | INFO | 4 0 1 2 3 4 5 6 7
2020-08-29 23:47:47.679 | INFO | [Fleet_1: A4] Fleet_2: H4
2020-08-29 23:47:47.683 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:47:47.686 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:47:47.686 | INFO | Grids: [F3, B2]
2020-08-29 23:47:47.686 | INFO | Clear enemy: F3
2020-08-29 23:47:47.686 | INFO | [Fleet_1: A4] Fleet_2: H4
2020-08-29 23:47:47.687 | INFO | In sight: F3
2020-08-29 23:47:47.688 | INFO | Focus to: E2
2020-08-29 23:47:47.688 | INFO | Map swipe: (0, 0)
2020-08-29 23:47:48.147 | INFO | Global F3 (camera=E2) -> Local E3 (center=D2)
2020-08-29 23:47:48.149 | INFO | Click ( 748, 445) @ E3
2020-08-29 23:47:51.532 | INFO | [Loading] 12%
2020-08-29 23:47:51.532 | INFO | Combat preparation.
2020-08-29 23:47:57.553 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:47:57.554 | INFO | [Emotion fleet_1] 93
2020-08-29 23:47:57.554 | INFO | [Emotion fleet_2] 117
2020-08-29 23:47:57.555 | INFO | [Emotion fleet_3] 119
2020-08-29 23:47:57.556 | INFO | Combat execute
2020-08-29 23:47:57.557 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:48:03.577 | INFO | Combat auto check timer reached
2020-08-29 23:48:36.518 | INFO | Click (1029, 641) @ BATTLE_STATUS_S
2020-08-29 23:48:36.991 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:48:36.991 | INFO | Combat status
2020-08-29 23:48:36.991 | INFO | [expected_end] with_searching
2020-08-29 23:48:37.316 | INFO | Click (1037, 647) @ GET_ITEMS_1
2020-08-29 23:48:38.034 | INFO | Click (1031, 654) @ EXP_INFO_S
2020-08-29 23:48:39.089 | INFO | Click (1028, 672) @ EXP_INFO_S
2020-08-29 23:48:44.878 | INFO | Enemy searching appeared.
2020-08-29 23:48:44.881 | INFO | [HP] 98% 98% 98% 97% 94% 95%
2020-08-29 23:48:44.882 | INFO | Global F3 (camera=E2) -> Local E3 (center=D2)
2020-08-29 23:48:45.310 | INFO | Arrive F3
2020-08-29 23:48:46.231 | INFO | Arrive F3 confirm. Result: combat. Expected: combat
2020-08-29 23:48:46.233 | INFO | Full scan start, mode=normal
2020-08-29 23:48:46.234 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:48:46.234 | INFO | [enemy_may_] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:48:46.235 | INFO | Focus to: E2
2020-08-29 23:48:46.235 | INFO | Map swipe: (0, 0)
2020-08-29 23:48:46.747 | INFO | 0.049s predict: 28
2020-08-29 23:48:46.747 | INFO | -- -- -- -- -- -- --
2020-08-29 23:48:46.747 | INFO | 1C -- -- -- -- -- --
2020-08-29 23:48:46.747 | INFO | -- 1C -- 1L FL FL --
2020-08-29 23:48:46.747 | INFO | -- -- -- -- -- -- --
2020-08-29 23:48:46.748 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:48:46.749 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:48:46.749 | INFO | All spawn found, Early stopped.
2020-08-29 23:48:46.749 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:48:46.749 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:48:46.749 | INFO | A B C D E F G H
2020-08-29 23:48:46.749 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:48:46.750 | INFO | 2 -- 1C -- -- -- -- ++ ++
2020-08-29 23:48:46.750 | INFO | 3 ++ -- 1C -- 1L FL -- --
2020-08-29 23:48:46.750 | INFO | 4 -- -- -- -- -- -- -- Fl
2020-08-29 23:48:46.751 | INFO | A B C D E F G H
2020-08-29 23:48:46.751 | INFO | 1 7 6 5 4 3 9999 9999 9999
2020-08-29 23:48:46.751 | INFO | 2 8 5 4 3 2 1 9999 9999
2020-08-29 23:48:46.751 | INFO | 3 9999 6 5 4 1 0 1 2
2020-08-29 23:48:46.752 | INFO | 4 6 5 4 3 2 1 2 3
2020-08-29 23:48:46.752 | INFO | -------------------- BATTLE_1 --------------------
2020-08-29 23:48:46.752 | INFO | Using function: battle_0
2020-08-29 23:48:46.752 | INFO | Fleet_2 push forward
2020-08-29 23:48:46.752 | INFO | Fleet_2 pushed to destination
2020-08-29 23:48:46.755 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:48:46.755 | INFO | Grids: [E3, C3, B2]
2020-08-29 23:48:46.755 | INFO | Clear enemy: E3
2020-08-29 23:48:46.756 | INFO | [Fleet_1: F3] Fleet_2: H4
2020-08-29 23:48:46.756 | INFO | In sight: E3
2020-08-29 23:48:46.756 | INFO | Focus to: E2
2020-08-29 23:48:46.756 | INFO | Map swipe: (0, 0)
2020-08-29 23:48:47.215 | INFO | Global E3 (camera=E2) -> Local D3 (center=D2)
2020-08-29 23:48:47.218 | INFO | Click ( 625, 464) @ D3
2020-08-29 23:48:48.280 | INFO | Arrive E3
2020-08-29 23:48:49.351 | INFO | [Loading] 12%
2020-08-29 23:48:49.351 | INFO | Combat preparation.
2020-08-29 23:48:55.276 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:48:55.276 | INFO | [Emotion fleet_1] 93
2020-08-29 23:48:55.276 | INFO | [Emotion fleet_2] 119
2020-08-29 23:48:55.276 | INFO | [Emotion fleet_3] 119
2020-08-29 23:48:55.278 | INFO | Combat execute
2020-08-29 23:48:55.278 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:49:00.308 | INFO | Combat auto check timer reached
2020-08-29 23:49:40.260 | INFO | Click (1044, 664) @ BATTLE_STATUS_S
2020-08-29 23:49:40.774 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:49:40.836 | INFO | Combat status
2020-08-29 23:49:40.836 | INFO | [expected_end] with_searching
2020-08-29 23:49:41.134 | INFO | Click (1032, 642) @ GET_ITEMS_1
2020-08-29 23:49:42.222 | INFO | Click (1026, 661) @ EXP_INFO_S
2020-08-29 23:49:43.112 | INFO | Click (1017, 650) @ EXP_INFO_S
2020-08-29 23:49:48.966 | INFO | Enemy searching appeared.
2020-08-29 23:49:48.970 | INFO | [HP] 98% 98% 98% 97% 92% 94%
2020-08-29 23:49:48.971 | INFO | Global E3 (camera=E2) -> Local D3 (center=D2)
2020-08-29 23:49:49.898 | INFO | Arrive E3 confirm. Result: combat. Expected: combat
2020-08-29 23:49:49.899 | INFO | Full scan start, mode=normal
2020-08-29 23:49:49.900 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:49:49.900 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 1
2020-08-29 23:49:49.900 | INFO | Focus to: E2
2020-08-29 23:49:49.900 | INFO | Map swipe: (0, 0)
2020-08-29 23:49:50.448 | INFO | 0.053s predict: 28
2020-08-29 23:49:50.449 | INFO | -- -- -- -- -- -- --
2020-08-29 23:49:50.449 | INFO | 1C -- 3L -- -- -- --
2020-08-29 23:49:50.449 | INFO | -- 1C -- FL -- FL --
2020-08-29 23:49:50.449 | INFO | 3C -- -- -- -- -- --
2020-08-29 23:49:50.450 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:49:50.450 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 2
2020-08-29 23:49:50.450 | INFO | All spawn found, Early stopped.
2020-08-29 23:49:50.450 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:49:50.451 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 1, CA: 2
2020-08-29 23:49:50.451 | INFO | A B C D E F G H
2020-08-29 23:49:50.451 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:49:50.451 | INFO | 2 -- 1C -- 3L -- -- ++ ++
2020-08-29 23:49:50.451 | INFO | 3 ++ -- 1C -- FL == -- --
2020-08-29 23:49:50.451 | INFO | 4 -- 3C -- -- -- -- -- Fl
2020-08-29 23:49:50.453 | INFO | A B C D E F G H
2020-08-29 23:49:50.453 | INFO | 1 6 5 4 3 2 9999 9999 9999
2020-08-29 23:49:50.454 | INFO | 2 7 6 5 2 1 2 9999 9999
2020-08-29 23:49:50.454 | INFO | 3 9999 9999 2 1 0 1 2 3
2020-08-29 23:49:50.454 | INFO | 4 9999 4 3 2 1 2 3 4
2020-08-29 23:49:50.454 | INFO | -------------------- BATTLE_2 --------------------
2020-08-29 23:49:50.454 | INFO | Using function: battle_0
2020-08-29 23:49:50.454 | INFO | Fleet_2 push forward
2020-08-29 23:49:50.455 | INFO | Fleet_2 pushed to destination
2020-08-29 23:49:50.457 | INFO | <<< CLEAR ENEMY >>>
2020-08-29 23:49:50.458 | INFO | Grids: [D2, C3, B4, B2]
2020-08-29 23:49:50.458 | INFO | Clear enemy: D2
2020-08-29 23:49:50.458 | INFO | [Fleet_1: E3] Fleet_2: H4
2020-08-29 23:49:50.459 | INFO | In sight: D2
2020-08-29 23:49:50.459 | INFO | Focus to: E2
2020-08-29 23:49:50.459 | INFO | Map swipe: (0, 0)
2020-08-29 23:49:50.951 | INFO | Global D2 (camera=E2) -> Local C2 (center=D2)
2020-08-29 23:49:50.953 | INFO | Click ( 495, 360) @ C2
2020-08-29 23:49:54.272 | INFO | [Loading] 26%
2020-08-29 23:49:54.272 | INFO | Combat preparation.
2020-08-29 23:49:59.984 | INFO | <<< EMOTION REDUCE >>>
2020-08-29 23:49:59.985 | INFO | [Emotion fleet_1] 91
2020-08-29 23:49:59.985 | INFO | [Emotion fleet_2] 119
2020-08-29 23:49:59.986 | INFO | [Emotion fleet_3] 119
2020-08-29 23:49:59.987 | INFO | Combat execute
2020-08-29 23:49:59.987 | INFO | Screenshot interval set to 1.0s
2020-08-29 23:50:05.956 | INFO | Combat auto check timer reached
2020-08-29 23:51:14.983 | INFO | Click (1030, 646) @ BATTLE_STATUS_S
2020-08-29 23:51:15.478 | INFO | Screenshot interval set to 0.1s
2020-08-29 23:51:15.478 | INFO | Combat status
2020-08-29 23:51:15.478 | INFO | [expected_end] with_searching
2020-08-29 23:51:15.788 | INFO | Click (1026, 643) @ GET_ITEMS_1
2020-08-29 23:51:16.827 | INFO | Click (1021, 659) @ EXP_INFO_S
2020-08-29 23:51:17.703 | INFO | Click (1018, 666) @ EXP_INFO_S
2020-08-29 23:51:24.782 | INFO | Enemy searching timeout.
2020-08-29 23:51:24.784 | INFO | [HP] 98% 98% 98% 94% 68% 85%
2020-08-29 23:51:24.785 | INFO | Map swipe: (-3, -1)
2020-08-29 23:51:24.785 | INFO | Swipe ( 359, 349) -> ( 980, 492), 0.132
2020-08-29 23:51:26.073 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:51:26.092 | INFO | 0.101s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:26.092 | INFO | Edges: \ homo_loca: ( 61, 67)
2020-08-29 23:51:26.097 | INFO | center_loca: (4, 2)
2020-08-29 23:51:26.097 | INFO | camera_corrected: B1 -> E3
2020-08-29 23:51:26.097 | INFO | Camera: E3
2020-08-29 23:51:26.098 | INFO | Catch camera re-positioning after boss appear
2020-08-29 23:51:26.098 | INFO | Ensure edge in sight.
2020-08-29 23:51:26.627 | INFO | tile_center: 0.955 (good match)
2020-08-29 23:51:26.656 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:26.656 | INFO | Edges: \ homo_loca: ( 61, 67)
2020-08-29 23:51:26.662 | INFO | center_loca: (4, 2)
2020-08-29 23:51:26.662 | INFO | Camera: E3
2020-08-29 23:51:26.662 | INFO | Refocus to previous camera position.
2020-08-29 23:51:26.662 | INFO | Focus to: E3
2020-08-29 23:51:26.662 | INFO | Map swipe: (0, 0)
2020-08-29 23:51:26.663 | INFO | Swipe ( 958, 369) -> ( 917, 365), 0.133
2020-08-29 23:51:27.916 | INFO | tile_center: 0.942 (good match)
2020-08-29 23:51:27.942 | INFO | 0.106s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:27.943 | INFO | Edges: \ homo_loca: ( 34, 64)
2020-08-29 23:51:27.947 | INFO | grids_offset: (1, 0)
2020-08-29 23:51:27.949 | INFO | center_loca: (3, 2)
2020-08-29 23:51:27.949 | INFO | Camera: E3
2020-08-29 23:51:27.950 | INFO | Global D2 (camera=E3) -> Local C2 (center=D3)
2020-08-29 23:51:27.952 | INFO | Arrive D2
2020-08-29 23:51:28.861 | INFO | Arrive D2 confirm. Result: combat. Expected: combat
2020-08-29 23:51:28.862 | INFO | Full scan start, mode=normal
2020-08-29 23:51:28.862 | INFO | [enemy_missing] EN: 1, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:51:28.863 | INFO | [enemy_may_] EN: 2, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:51:28.863 | INFO | Focus to: E2
2020-08-29 23:51:28.863 | INFO | Map swipe: (0, -1)
2020-08-29 23:51:28.863 | INFO | Swipe ( 866, 353) -> ( 865, 494), 0.15
2020-08-29 23:51:30.204 | INFO | tile_center: 0.939 (good match)
2020-08-29 23:51:30.230 | INFO | 0.112s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:30.230 | INFO | Edges: \ homo_loca: ( 34, 63)
2020-08-29 23:51:30.235 | INFO | grids_offset: (1, 0)
2020-08-29 23:51:30.237 | INFO | center_loca: (3, 1)
2020-08-29 23:51:30.237 | INFO | Camera: E2
2020-08-29 23:51:30.286 | INFO | 0.048s predict: 28
2020-08-29 23:51:30.287 | INFO | -- -- -- -- -- -- --
2020-08-29 23:51:30.287 | INFO | 1C -- FL -- -- -- --
2020-08-29 23:51:30.287 | INFO | -- 1C -- -- -- FL --
2020-08-29 23:51:30.287 | INFO | 3C -- 1T -- -- -- BO
2020-08-29 23:51:30.288 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:51:30.288 | INFO | [enemy_may___] EN: 2, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:51:30.288 | INFO | All spawn found, Early stopped.
2020-08-29 23:51:30.289 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-29 23:51:30.289 | INFO | [enemy_may____] EN: 2, MY: 0, SI: 0, BO: 1, CA: 0
2020-08-29 23:51:30.289 | INFO | A B C D E F G H
2020-08-29 23:51:30.289 | INFO | 1 -- -- -- -- -- ++ ++ ++
2020-08-29 23:51:30.289 | INFO | 2 -- 1C -- FL -- -- ++ ++
2020-08-29 23:51:30.289 | INFO | 3 ++ -- 1C -- == == -- --
2020-08-29 23:51:30.289 | INFO | 4 -- 3C -- 1T -- -- -- BO
2020-08-29 23:51:30.290 | INFO | A B C D E F G H
2020-08-29 23:51:30.291 | INFO | 1 4 3 2 1 2 9999 9999 9999
2020-08-29 23:51:30.291 | INFO | 2 5 2 1 0 1 2 9999 9999
2020-08-29 23:51:30.291 | INFO | 3 9999 9999 2 1 2 3 4 5
2020-08-29 23:51:30.291 | INFO | 4 9999 9999 9999 2 3 4 5 6
2020-08-29 23:51:30.291 | INFO | -------------------- BATTLE_3 --------------------
2020-08-29 23:51:30.291 | INFO | Using function: battle_3
2020-08-29 23:51:30.294 | INFO | Switch over
2020-08-29 23:51:30.295 | INFO | Click (1041, 682) @ SWITCH_OVER
2020-08-29 23:51:32.276 | INFO | tile_center: 0.789 (bad match)
2020-08-29 23:51:32.527 | INFO | tile_corner: 0.970 (43 matches)
2020-08-29 23:51:32.545 | INFO | 0.357s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:32.546 | INFO | Edges: /_ homo_loca: ( 31, 61)
2020-08-29 23:51:32.551 | INFO | center_loca: (0, 3)
2020-08-29 23:51:32.551 | INFO | camera_corrected: H4 -> A4
2020-08-29 23:51:32.551 | INFO | Camera: A4
2020-08-29 23:51:32.552 | INFO | A B C D E F G H
2020-08-29 23:51:32.553 | INFO | 1 10 9 8 7 6 9999 9999 9999
2020-08-29 23:51:32.553 | INFO | 2 11 8 7 6 5 4 9999 9999
2020-08-29 23:51:32.553 | INFO | 3 9999 9999 6 5 4 3 2 1
2020-08-29 23:51:32.553 | INFO | 4 9999 9999 9999 4 3 2 1 0
2020-08-29 23:51:32.553 | INFO | Fleet_1: D2 [Fleet_2: H4]
2020-08-29 23:51:32.556 | INFO | [HP] 98% 98% 98% 98% 98% 98%
2020-08-29 23:51:32.557 | INFO | Is boss: []
2020-08-29 23:51:32.557 | WARNING | Boss not detected, using may_boss grids.
2020-08-29 23:51:32.557 | INFO | May boss: [H3, H4]
2020-08-29 23:51:32.557 | INFO | May boss and is enemy: []
2020-08-29 23:51:32.558 | WARNING | BOSS not detected, trying all boss spawn point.
2020-08-29 23:51:32.558 | INFO | May boss: [H3, H4]
2020-08-29 23:51:32.558 | INFO | <<< CLEAR POTENTIAL BOSS >>>
2020-08-29 23:51:32.558 | INFO | Grid: H3
2020-08-29 23:51:32.558 | INFO | Clear enemy: H3
2020-08-29 23:51:32.558 | INFO | Fleet_1: D2 [Fleet_2: H4]
2020-08-29 23:51:32.559 | INFO | In sight: H3
2020-08-29 23:51:32.559 | INFO | Focus to: E3
2020-08-29 23:51:32.559 | INFO | Map swipe: (3, -1)
2020-08-29 23:51:32.559 | INFO | Swipe ( 897, 315) -> ( 284, 458), 0.133
2020-08-29 23:51:33.880 | INFO | tile_center: 0.870 (1 matches)
2020-08-29 23:51:33.910 | INFO | 0.138s _ edge_lines: 3 hori, 2 vert
2020-08-29 23:51:33.910 | INFO | Edges: /_\ homo_loca: ( 28, 61)
2020-08-29 23:51:33.917 | INFO | center_loca: (3, 2)
2020-08-29 23:51:33.917 | INFO | Camera: D3
2020-08-29 23:51:33.918 | INFO | Map swipe: (1, 0)
2020-08-29 23:51:33.918 | INFO | Swipe ( 760, 405) -> ( 561, 406), 0.172
2020-08-29 23:51:35.321 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:51:35.342 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:35.343 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:51:35.347 | INFO | grids_offset: (1, 0)
2020-08-29 23:51:35.349 | INFO | center_loca: (3, 2)
2020-08-29 23:51:35.350 | INFO | Camera: E3
2020-08-29 23:51:35.350 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:51:35.353 | INFO | Click (1044, 364) @ G3
2020-08-29 23:51:55.860 | WARNING | Walk timeout. Retrying.
2020-08-29 23:51:55.860 | INFO | Ensure edge in sight.
2020-08-29 23:51:56.388 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:51:56.415 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:51:56.415 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:51:56.421 | INFO | grids_offset: (1, 0)
2020-08-29 23:51:56.423 | INFO | center_loca: (3, 2)
2020-08-29 23:51:56.423 | INFO | Camera: E3
2020-08-29 23:51:56.423 | INFO | In sight: H3
2020-08-29 23:51:56.423 | INFO | Focus to: E3
2020-08-29 23:51:56.424 | INFO | Map swipe: (0, 0)
2020-08-29 23:51:56.875 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:51:56.878 | INFO | Click (1020, 347) @ G3
2020-08-29 23:52:17.013 | WARNING | Walk timeout. Retrying.
2020-08-29 23:52:17.014 | INFO | Ensure edge in sight.
2020-08-29 23:52:17.566 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:52:17.592 | INFO | 0.106s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:52:17.592 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:52:17.596 | INFO | grids_offset: (1, 0)
2020-08-29 23:52:17.597 | INFO | center_loca: (3, 2)
2020-08-29 23:52:17.598 | INFO | Camera: E3
2020-08-29 23:52:17.598 | INFO | In sight: H3
2020-08-29 23:52:17.598 | INFO | Focus to: E3
2020-08-29 23:52:17.598 | INFO | Map swipe: (0, 0)
2020-08-29 23:52:18.066 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:52:18.068 | INFO | Click (1011, 362) @ G3
2020-08-29 23:52:38.586 | WARNING | Walk timeout. Retrying.
2020-08-29 23:52:38.586 | INFO | Ensure edge in sight.
2020-08-29 23:52:39.144 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:52:39.166 | INFO | 0.106s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:52:39.167 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:52:39.173 | INFO | grids_offset: (1, 0)
2020-08-29 23:52:39.174 | INFO | center_loca: (3, 2)
2020-08-29 23:52:39.174 | INFO | Camera: E3
2020-08-29 23:52:39.175 | INFO | In sight: H3
2020-08-29 23:52:39.175 | INFO | Focus to: E3
2020-08-29 23:52:39.175 | INFO | Map swipe: (0, 0)
2020-08-29 23:52:39.659 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:52:39.661 | INFO | Click (1022, 352) @ G3
2020-08-29 23:52:59.832 | WARNING | Walk timeout. Retrying.
2020-08-29 23:52:59.832 | INFO | Ensure edge in sight.
2020-08-29 23:53:00.381 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:53:00.398 | INFO | 0.091s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:53:00.399 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:53:00.403 | INFO | grids_offset: (1, 0)
2020-08-29 23:53:00.404 | INFO | center_loca: (3, 2)
2020-08-29 23:53:00.404 | INFO | Camera: E3
2020-08-29 23:53:00.405 | INFO | In sight: H3
2020-08-29 23:53:00.405 | INFO | Focus to: E3
2020-08-29 23:53:00.405 | INFO | Map swipe: (0, 0)
2020-08-29 23:53:00.896 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:53:00.898 | INFO | Click (1048, 363) @ G3
2020-08-29 23:53:21.318 | WARNING | Walk timeout. Retrying.
2020-08-29 23:53:21.318 | INFO | Ensure edge in sight.
2020-08-29 23:53:21.864 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:53:21.883 | INFO | 0.101s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:53:21.883 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:53:21.889 | INFO | grids_offset: (1, 0)
2020-08-29 23:53:21.890 | INFO | center_loca: (3, 2)
2020-08-29 23:53:21.890 | INFO | Camera: E3
2020-08-29 23:53:21.890 | INFO | In sight: H3
2020-08-29 23:53:21.891 | INFO | Focus to: E3
2020-08-29 23:53:21.891 | INFO | Map swipe: (0, 0)
2020-08-29 23:53:22.391 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:53:22.393 | INFO | Click (1010, 358) @ G3
2020-08-29 23:53:42.765 | WARNING | Walk timeout. Retrying.
2020-08-29 23:53:42.765 | INFO | Ensure edge in sight.
2020-08-29 23:53:43.307 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:53:43.462 | INFO | 0.235s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:53:43.463 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:53:43.467 | INFO | grids_offset: (1, 0)
2020-08-29 23:53:43.468 | INFO | center_loca: (3, 2)
2020-08-29 23:53:43.469 | INFO | Camera: E3
2020-08-29 23:53:43.469 | INFO | In sight: H3
2020-08-29 23:53:43.469 | INFO | Focus to: E3
2020-08-29 23:53:43.469 | INFO | Map swipe: (0, 0)
2020-08-29 23:53:43.950 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:53:43.953 | INFO | Click (1010, 371) @ G3
2020-08-29 23:54:04.399 | WARNING | Walk timeout. Retrying.
2020-08-29 23:54:04.399 | INFO | Ensure edge in sight.
2020-08-29 23:54:04.947 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:54:05.274 | INFO | 0.407s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:54:05.274 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:54:05.279 | INFO | grids_offset: (1, 0)
2020-08-29 23:54:05.280 | INFO | center_loca: (3, 2)
2020-08-29 23:54:05.280 | INFO | Camera: E3
2020-08-29 23:54:05.280 | INFO | In sight: H3
2020-08-29 23:54:05.280 | INFO | Focus to: E3
2020-08-29 23:54:05.280 | INFO | Map swipe: (0, 0)
2020-08-29 23:54:05.743 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:54:05.746 | INFO | Click (1037, 370) @ G3
2020-08-29 23:54:26.253 | WARNING | Walk timeout. Retrying.
2020-08-29 23:54:26.254 | INFO | Ensure edge in sight.
2020-08-29 23:54:26.780 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:54:26.804 | INFO | 0.107s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:54:26.804 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:54:26.810 | INFO | grids_offset: (1, 0)
2020-08-29 23:54:26.811 | INFO | center_loca: (3, 2)
2020-08-29 23:54:26.811 | INFO | Camera: E3
2020-08-29 23:54:26.811 | INFO | In sight: H3
2020-08-29 23:54:26.812 | INFO | Focus to: E3
2020-08-29 23:54:26.812 | INFO | Map swipe: (0, 0)
2020-08-29 23:54:27.281 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:54:27.283 | INFO | Click (1039, 363) @ G3
2020-08-29 23:54:47.534 | WARNING | Walk timeout. Retrying.
2020-08-29 23:54:47.534 | INFO | Ensure edge in sight.
2020-08-29 23:54:48.087 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:54:48.117 | INFO | 0.110s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:54:48.117 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:54:48.123 | INFO | grids_offset: (1, 0)
2020-08-29 23:54:48.124 | INFO | center_loca: (3, 2)
2020-08-29 23:54:48.124 | INFO | Camera: E3
2020-08-29 23:54:48.124 | INFO | In sight: H3
2020-08-29 23:54:48.125 | INFO | Focus to: E3
2020-08-29 23:54:48.125 | INFO | Map swipe: (0, 0)
2020-08-29 23:54:48.590 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:54:48.593 | INFO | Click (1028, 362) @ G3
2020-08-29 23:55:08.817 | WARNING | Walk timeout. Retrying.
2020-08-29 23:55:08.817 | INFO | Ensure edge in sight.
2020-08-29 23:55:09.381 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:55:09.409 | INFO | 0.111s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:55:09.410 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:55:09.414 | INFO | grids_offset: (1, 0)
2020-08-29 23:55:09.416 | INFO | center_loca: (3, 2)
2020-08-29 23:55:09.416 | INFO | Camera: E3
2020-08-29 23:55:09.416 | INFO | In sight: H3
2020-08-29 23:55:09.417 | INFO | Focus to: E3
2020-08-29 23:55:09.417 | INFO | Map swipe: (0, 0)
2020-08-29 23:55:09.878 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:55:09.880 | INFO | Click (1017, 361) @ G3
2020-08-29 23:55:30.307 | WARNING | Walk timeout. Retrying.
2020-08-29 23:55:30.307 | INFO | Ensure edge in sight.
2020-08-29 23:55:30.889 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:55:30.910 | INFO | 0.108s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:55:30.911 | INFO | Edges: _\ homo_loca: ( 33, 62)
2020-08-29 23:55:30.916 | INFO | grids_offset: (1, 0)
2020-08-29 23:55:30.918 | INFO | center_loca: (3, 2)
2020-08-29 23:55:30.918 | INFO | Camera: E3
2020-08-29 23:55:30.918 | INFO | In sight: H3
2020-08-29 23:55:30.918 | INFO | Focus to: E3
2020-08-29 23:55:30.918 | INFO | Map swipe: (0, 0)
2020-08-29 23:55:31.409 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:55:31.412 | INFO | Click (1024, 350) @ G3
2020-08-29 23:55:51.732 | WARNING | Walk timeout. Retrying.
2020-08-29 23:55:51.732 | INFO | Ensure edge in sight.
2020-08-29 23:55:52.283 | INFO | tile_center: 0.922 (good match)
2020-08-29 23:55:52.313 | INFO | 0.128s _ edge_lines: 3 hori, 1 vert
2020-08-29 23:55:52.313 | INFO | Edges: \ homo_loca: ( 33, 62)
2020-08-29 23:55:52.319 | INFO | grids_offset: (1, 0)
2020-08-29 23:55:52.321 | INFO | center_loca: (3, 2)
2020-08-29 23:55:52.321 | INFO | Camera: E3
2020-08-29 23:55:52.321 | INFO | In sight: H3
2020-08-29 23:55:52.322 | INFO | Focus to: E3
2020-08-29 23:55:52.322 | INFO | Map swipe: (0, 0)
2020-08-29 23:55:52.819 | INFO | Global H3 (camera=E3) -> Local G3 (center=D3)
2020-08-29 23:55:52.821 | WARNING | Too many click for a button: G3
2020-08-29 23:55:52.822 | INFO | History click: ['SWITCH_OVER', 'MAP_SWIPE_3-1', 'MAP_SWIPE_1_0', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3', 'G3']
2020-08-29 23:55:52.822 | ERROR | Too many click for a button: G3
Traceback (most recent call last):
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 27, in run
self.getattribute(command.lower())()
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 122, in main
az.run(self.config.CAMPAIGN_NAME)
File "C:\fakepath\AzurLaneAutoScript\module\campaign\run.py", line 168, in run
self.campaign.run()
File "C:\fakepath\AzurLaneAutoScript\module\campaign\campaign_base.py", line 122, in run
self.execute_a_battle()
File "C:\fakepath\AzurLaneAutoScript\module\campaign\campaign_base.py", line 93, in execute_a_battle
result = self.battle_function()
File "C:\fakepath\AzurLaneAutoScript\module\base\decorator.py", line 62, in wrapper
return record['func'](self, *args, **kwargs)
File "C:\fakepath\AzurLaneAutoScript\module\campaign\campaign_base.py", line 83, in battle_function
result = func()
File "C:\fakepath\AzurLaneAutoScript\campaign\campaign_main\campaign_3_4.py", line 70, in battle_3
return self.fleet_boss.clear_boss()
File "C:\fakepath\AzurLaneAutoScript\module\map\map.py", line 278, in clear_boss
return self.clear_potential_boss()
File "C:\fakepath\AzurLaneAutoScript\module\map\map.py", line 319, in clear_potential_boss
self.fleet_boss.clear_chosen_enemy(grid)
File "C:\fakepath\AzurLaneAutoScript\module\map\map.py", line 19, in clear_chosen_enemy
self.goto(grid, expected=expected)
File "C:\fakepath\AzurLaneAutoScript\module\map\fleet.py", line 312, in goto
self._goto(location, expected=expected)
File "C:\fakepath\AzurLaneAutoScript\module\map\fleet.py", line 189, in _goto
self.device.click(grid)
File "C:\fakepath\AzurLaneAutoScript\module\device\device.py", line 61, in click
return super().click(button, record_check=record_check)
File "C:\fakepath\AzurLaneAutoScript\module\device\control.py", line 53, in click
self.click_record_check(button)
File "C:\fakepath\AzurLaneAutoScript\module\device\control.py", line 39, in click_record_check
raise GameTooManyClickError(f'Too many click for a button: {button}')
module.exception.GameTooManyClickError: Too many click for a button: G3
2020-08-29 23:55:52.866 | INFO | Saving error: ./log/error/1598716552866
无法启动alas,显示命令语法不正确
活动图时候出现的错误,
再次测试成功复现.
运行环境雷电模拟器4.0.29.
Logs举例,具体见附加压缩文档.因为大小问题删除了部分图片.
1598384760909.zip
1598418778090.zip
1598419265714.zip
2020-08-26 13:12:26.560 | INFO | -------------------- A1 --------------------
2020-08-26 13:12:26.560 | INFO | <<< ENTER MAP >>>
2020-08-26 13:12:27.825 | INFO | Click ( 321, 271) @ a1
2020-08-26 13:12:30.862 | INFO | [MAP_CLEAR_ALL_THIS_TIME] False
2020-08-26 13:12:30.862 | INFO | [Map_info] 99%, star_1, star_2, star_3, clear, 3_star, green, fast_forward
2020-08-26 13:12:30.863 | INFO | [Fast_Forward] on
2020-08-26 13:12:30.864 | INFO | Click ( 968, 496) @ MAP_PREPARATION
2020-08-26 13:12:32.706 | INFO | Using fleet: [2, 1, 1]
2020-08-26 13:12:32.707 | INFO | Click (1035, 477) @ SUBMARINE_CHOOSE
2020-08-26 13:12:33.925 | INFO | Current selected: [1]
2020-08-26 13:12:33.926 | INFO | Click (1041, 481) @ SUBMARINE_CHOOSE
2020-08-26 13:12:35.124 | INFO | Click (1058, 203) @ FLEET_1_CHOOSE
2020-08-26 13:12:36.323 | INFO | Current selected: [1, 2]
2020-08-26 13:12:36.323 | INFO | Click (1065, 181) @ FLEET_1_CHOOSE
2020-08-26 13:12:37.606 | INFO | Click (1081, 615) @ FLEET_PREPARATION
2020-08-26 13:12:44.538 | INFO | Enemy searching appeared.
2020-08-26 13:12:44.648 | INFO | [Fleet_Lock] on
2020-08-26 13:12:44.648 | INFO | Switch over
2020-08-26 13:12:44.648 | INFO | Click (1051, 692) @ SWITCH_OVER
2020-08-26 13:12:48.809 | INFO | <<< MAP INIT >>>
2020-08-26 13:12:48.820 | INFO | [HP] 98% ____ ____ 98% 98% 98%
2020-08-26 13:12:48.842 | INFO | [Map_buff] 3
2020-08-26 13:12:48.843 | INFO | Strategy set: formation=3, submarine_view=False, submarine_hunt=True
2020-08-26 13:12:48.843 | INFO | Click (1215, 441) @ STRATEGY_OPEN
2020-08-26 13:12:50.151 | INFO | [Formation] 3
2020-08-26 13:12:50.183 | INFO | [Submarine_view] on
2020-08-26 13:12:50.184 | INFO | Click (1149, 448) @ SUBMARINE_VIEW_ON
2020-08-26 13:12:51.470 | INFO | [Submarine_hunt] on
2020-08-26 13:12:51.470 | INFO | Click (1230, 443) @ SUBMARINE_HUNT_ON
2020-08-26 13:12:53.361 | INFO | [Submarine_hunt] off
2020-08-26 13:12:53.365 | INFO | [Submarine_hunt] off
2020-08-26 13:12:53.366 | INFO | Click (1232, 450) @ SUBMARINE_HUNT_OFF
2020-08-26 13:12:55.325 | INFO | [Submarine_hunt] on
2020-08-26 13:12:56.097 | INFO | [Submarine_view] off
2020-08-26 13:12:56.100 | INFO | [Submarine_hunt] on
2020-08-26 13:12:56.111 | INFO | Click (1069, 336) @ STRATEGY_OPENED
2020-08-26 13:12:56.720 | INFO | Ensure edge in sight.
2020-08-26 13:12:57.947 | INFO | vanish_point: ( 634, -1424)
2020-08-26 13:12:57.947 | INFO | distant_point: ( 634, -1424)
2020-08-26 13:12:57.950 | ERROR | Vanish point and distant point too close
Traceback (most recent call last):
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 27, in run
self.getattribute(command.lower())()
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 131, in daily
az.daily_wrapper_run()
File "C:\fakepath\AzurLaneAutoScript\module\reward\reward.py", line 243, in daily_wrapper_run
if az.run_event_daily():
File "C:\fakepath\AzurLaneAutoScript\module\event\campaign_ab.py", line 52, in run_event_daily
result = self.run(name=name, folder=self.config.EVENT_NAME_AB)
File "C:\fakepath\AzurLaneAutoScript\module\event\campaign_ab.py", line 24, in run
super().run(name=name, folder=folder, total=1)
File "C:\fakepath\AzurLaneAutoScript\module\campaign\run.py", line 167, in run
self.campaign.run()
File "C:\fakepath\AzurLaneAutoScript\module\campaign\campaign_base.py", line 119, in run
self.map_init(self.MAP)
File "C:\fakepath\AzurLaneAutoScript\module\map\fleet.py", line 521, in map_init
self.ensure_edge_insight(preset=self.map.in_map_swipe_preset_data)
File "C:\fakepath\AzurLaneAutoScript\module\map\camera.py", line 154, in ensure_edge_insight
self.update()
File "C:\fakepath\AzurLaneAutoScript\module\map\camera.py", line 109, in update
raise e
File "C:\fakepath\AzurLaneAutoScript\module\map\camera.py", line 91, in update
self.view.load(self.device.image)
File "C:\fakepath\AzurLaneAutoScript\module\map_detection\view.py", line 42, in load
super().load(image)
File "C:\fakepath\AzurLaneAutoScript\module\map_detection\detector.py", line 49, in load
self.backend.load(image)
File "C:\fakepath\AzurLaneAutoScript\module\map_detection\homography.py", line 79, in load
self.load_homography(storage=self.config.HOMO_STORAGE, image=image)
File "C:\fakepath\AzurLaneAutoScript\module\map_detection\homography.py", line 102, in load_homography
perspective_.load(image)
File "C:\fakepath\AzurLaneAutoScript\module\map_detection\perspective.py", line 122, in load
raise MapDetectionError('Vanish point and distant point too close')
module.exception.MapDetectionError: Vanish point and distant point too close
2020-08-26 13:12:58.090 | INFO | Saving error: ./log/error/1598418778090
I first run alas.bat and set SERIAL: emulator-5554 (I use the LDplayer).
See error "The connection was not successful on SERIAL: emulator-5554"
这是报错的记录
`
2020-07-27 00:31:25.230 | INFO | -------------------- D1 --------------------
2020-07-27 00:31:25.230 | INFO | <<< ENTER MAP >>>
2020-07-27 00:31:25.790 | INFO | Click ( 189, 280) @ d1
2020-07-27 00:31:27.730 | INFO | Set fast forward.
2020-07-27 00:31:27.730 | INFO | [Fast_Forward] on
2020-07-27 00:31:27.730 | INFO | Click ( 981, 511) @ MAP_PREPARATION
2020-07-27 00:31:28.466 | INFO | Using fleet: [1, 2, 0]
2020-07-27 00:31:28.466 | INFO | Hard Campaign. No fleet preparation
2020-07-27 00:31:28.466 | INFO | Click (1031, 589) @ FLEET_PREPARATION
2020-07-27 00:31:33.624 | INFO | Enemy searching appeared.
2020-07-27 00:31:33.624 | INFO | fleet_lock
2020-07-27 00:31:33.624 | INFO | [Fleet_Lock] on
2020-07-27 00:31:33.624 | INFO | <<< MAP INIT >>>
2020-07-27 00:31:33.625 | INFO | Map is green sea.
2020-07-27 00:31:33.633 | INFO | [HP] 98% 0% 0% 98% 98% 0%
2020-07-27 00:31:33.635 | INFO | [Map_buff] 1
2020-07-27 00:31:33.635 | INFO | Skip strategy bar check.
2020-07-27 00:31:33.635 | INFO | Ensure edge in sight.
2020-07-27 00:31:34.150 | INFO | tile_center: 0.922 (good match)
2020-07-27 00:31:34.164 | INFO | 0.054s _ edge_lines: 2 hori, 1 vert
2020-07-27 00:31:34.164 | INFO | Edges: / homo_loca: ( 34, 52)
2020-07-27 00:31:34.168 | INFO | center_loca: (3, 2)
2020-07-27 00:31:34.168 | INFO | camera_corrected: C5 -> D3
2020-07-27 00:31:34.168 | INFO | Camera: D3
2020-07-27 00:31:34.168 | INFO | Full scan start
2020-07-27 00:31:34.168 | INFO | [enemy_missing] EN: 2, MY: 0, SI: 2, BO: 0, CA: 0
2020-07-27 00:31:34.168 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-07-27 00:31:34.169 | INFO | Focus to: D2
2020-07-27 00:31:34.169 | INFO | Map swipe: (0, -1)
2020-07-27 00:31:34.169 | INFO | Swipe ( 605, 272) -> ( 593, 429), 0.162
2020-07-27 00:31:35.505 | INFO | tile_center: 0.937 (good match)
2020-07-27 00:31:35.513 | INFO | 0.050s _ edge_lines: 2 hori, 1 vert
2020-07-27 00:31:35.513 | INFO | Edges: / homo_loca: ( 27, 46)
2020-07-27 00:31:35.516 | INFO | center_loca: (3, 1)
2020-07-27 00:31:35.516 | INFO | Camera: D2
2020-07-27 00:31:35.519 | ERROR | [Errno 2] No such file or directory: './assets/cn/template/TEMPLATE_SIREN_DD.png'
Traceback (most recent call last):
File "D:\program\AZURAUTO\AzurLaneAutoScript\alas.py", line 24, in run
self.getattribute(command.lower())()
File "D:\program\AZURAUTO\AzurLaneAutoScript\alas.py", line 118, in event
az.run(self.config.CAMPAIGN_EVENT, folder=self.config.EVENT_NAME)
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\campaign\run.py", line 173, in run
self.campaign.run()
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\campaign\campaign_base.py", line 106, in run
self.map_init(self.MAP)
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map\fleet.py", line 373, in map_init
self.full_scan()
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map\fleet.py", line 260, in full_scan
is_carrier_scan=is_carrier_scan)
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map\camera.py", line 220, in full_scan
self.predict(is_carrier_scan=is_carrier_scan)
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map\camera.py", line 120, in predict
self.view.predict()
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map_detection\view.py", line 85, in predict
grid.predict()
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map_detection\grid_predictor.py", line 62, in predict
self.enemy_genre = self.predict_enemy_genre()
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\map_detection\grid_predictor.py", line 164, in predict_enemy_genre
if template.match(image):
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\base\template.py", line 59, in match
res = cv2.matchTemplate(np.array(image), self.image, cv2.TM_CCOEFF_NORMED)
File "D:\program\AZURAUTO\AzurLaneAutoScript\module\base\template.py", line 30, in image
self._image = np.array(Image.open(self.file))
File "C:\Users\gfl\anaconda3\envs\azur\lib\site-packages\PIL\Image.py", line 2878, in open
fp = builtins.open(filename, "rb")
FileNotFoundError: [Errno 2] No such file or directory: './assets/cn/template/TEMPLATE_SIREN_DD.png'
2020-07-27 00:31:35.523 | INFO | Saving error: ./log/error/1595781095523
`
我找了下template里面,好像确实没有TEMPLATE_SIREN_DD.png
我fork了dev branch, 但是发现新活动只有国服的入口, 可以把commit也在日服做一个支持吗? 谢谢!
Hi LmeSzinz,
whoamikyo told me your project and I have read perspective.md. Very impressed, far better than my implementation.
I created a fork of Egoistically/ALAuto. In the homg_trans_beta branch, I implemented the perspective transformation in another way. util/homg_trans.py contains all the related code. You may want to take a look.
After quickly scanned through your project, I think future development based on your code may be easier than the ALAuto project. So If you think it is okay, I would like to help this project to have better EN server support. Just tell we what you think should be added.
更新以后运行alas,提示this is the first time you run this program,需要设置serial。我用的mumu模拟器,所以manual setup设置为127.0.0.1:7555。然后提示the connection was successful on SERIAL: 127.0.0.1:7555
please re-run the "alas.bat" to make the settings take effect
但是重启之后仍提示this is the first time you run this program,需要设置serial
重新安装程序可以正常运行了
2020-06-29 19:06:02.805 | INFO | Horizontal coincident point unexpected: [-586.34250865 124.70727411]
2020-06-29 19:06:02.806 | ERROR | Camera outside map: to the lower
Traceback (most recent call last):
File "D:\alasl-text\AzurLaneAutoScript\module\map\camera.py", line 116, in update
self.grids = Grids(self.device.image, config=self.config)
File "D:\alasl-text\AzurLaneAutoScript\module\map\grids.py", line 19, in init
super().init(image, config)
File "D:\alasl-text\AzurLaneAutoScript\module\map\perspective.py", line 98, in init
self.horizontal, inner=inner_h.group(), edge=edge_h)
File "D:\alasl-text\AzurLaneAutoScript\module\map\perspective.py", line 387, in line_cleanse
raise PerspectiveError('Camera outside map: to the %s' % ('lower' if lines.is_horizontal else 'left'))
module.exception.PerspectiveError: Camera outside map: to the lower
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D:\alasl-text\AzurLaneAutoScript\alas.py", line 24, in run
self.getattribute(command.lower())()
File "D:\alasl-text\AzurLaneAutoScript\alas.py", line 92, in main
az.run(self.config.CAMPAIGN_NAME)
File "D:\alasl-text\AzurLaneAutoScript\module\campaign\run.py", line 173, in run
self.campaign.run()
File "D:\alasl-text\AzurLaneAutoScript\module\campaign\campaign_base.py", line 110, in run
self.execute_a_battle()
File "D:\alasl-text\AzurLaneAutoScript\module\base\decorator.py", line 62, in wrapper
return record['func'](self, *args, **kwargs)
File "D:\alasl-text\AzurLaneAutoScript\module\campaign\campaign_base.py", line 88, in execute_a_battle
result = func()
File "D:\alasl-text\AzurLaneAutoScript\campaign\campaign_main\campaign_3_4.py", line 59, in battle_0
self.fleet_2_push_forward()
File "D:\alasl-text\AzurLaneAutoScript\module\map\map.py", line 445, in fleet_2_push_forward
self.fleet_1.switch_to()
File "D:\alasl-text\AzurLaneAutoScript\module\map\fleet.py", line 28, in fleet_1
self.fleet_switch()
File "D:\alasl-text\AzurLaneAutoScript\module\map\fleet.py", line 79, in fleet_switch
self.update()
File "D:\alasl-text\AzurLaneAutoScript\module\map\camera.py", line 121, in update
return self.update(camera=camera)
File "D:\alasl-text\AzurLaneAutoScript\module\map\camera.py", line 123, in update
raise e
File "D:\alasl-text\AzurLaneAutoScript\module\map\camera.py", line 116, in update
self.grids = Grids(self.device.image, config=self.config)
File "D:\alasl-text\AzurLaneAutoScript\module\map\grids.py", line 19, in init
super().init(image, config)
File "D:\alasl-text\AzurLaneAutoScript\module\map\perspective.py", line 98, in init
self.horizontal, inner=inner_h.group(), edge=edge_h)
File "D:\alasl-text\AzurLaneAutoScript\module\map\perspective.py", line 387, in line_cleanse
raise PerspectiveError('Camera outside map: to the %s' % ('lower' if lines.is_horizontal else 'left'))
module.exception.PerspectiveError: Camera outside map: to the lower
2020-06-29 19:06:02.808 | INFO | Saving error: ./log/error/1593428762808
此问题在3-4挂机的时候遇到
我正在写拆箱子的功能。
在点击拆箱子会返回两种结果:1是正常分解,此时因为有一个一个装备弹出来的动画,一般会停顿一段时间才可以判断。2时装备仓库满了,会专门弹出一个对话框。
我想问一下这种情况该如何判断呢。
最后球球进群
Traceback (most recent call last):
File "H:\Azure\AzurLaneAutoScript-master\alas.py", line 23, in run
self.getattribute(command.lower())()
File "H:\Azure\AzurLaneAutoScript-master\alas.py", line 134, in c72_mystery_farming
az.run('campaign_7_2_mystery_farming')
File "H:\Azure\AzurLaneAutoScript-master\module\campaign\run.py", line 156, in run
self.handle_campaign_ui()
File "H:\Azure\AzurLaneAutoScript-master\module\campaign\run.py", line 185, in handle_campaign_ui
self.ensure_campaign_ui(name=self.stage, mode=self.config.CAMPAIGN_MODE)
File "H:\Azure\AzurLaneAutoScript-master\module\campaign\campaign_ui.py", line 83, in ensure_campaign_ui
self.ui_weigh_anchor()
File "H:\Azure\AzurLaneAutoScript-master\module\ui\ui.py", line 141, in ui_weigh_anchor
if self.ui_ensure(destination=page_campaign):
File "H:\Azure\AzurLaneAutoScript-master\module\ui\ui.py", line 125, in ui_ensure
if self.ui_current == destination:
AttributeError: 'CampaignRun' object has no attribute 'ui_current'
2020-06-18 14:45:10.387 | INFO | Saving error: ./log/error/1592462710387
执行7-2捡垃圾就出现这个情况
自动开始进入战斗后,会在第一个结算界面卡住
2020-08-15 15:48:04.464 | ERROR | [WinError 3] 系统找不到指定的路径。: '/campaign_4_2\status'
Traceback (most recent call last):
File "E:\tools\AzurLaneAutoScript\alas.py", line 27, in run
self.getattribute(command.lower())()
File "E:\tools\AzurLaneAutoScript\alas.py", line 141, in event
az.run(self.config.CAMPAIGN_EVENT, folder=self.config.EVENT_NAME)
File "E:\tools\AzurLaneAutoScript\module\campaign\run.py", line 173, in run
self.campaign.run()
File "E:\tools\AzurLaneAutoScript\module\campaign\campaign_base.py", line 123, in run
self.execute_a_battle()
File "E:\tools\AzurLaneAutoScript\module\campaign\campaign_base.py", line 93, in execute_a_battle
result = self.battle_function()
File "E:\tools\AzurLaneAutoScript\module\base\decorator.py", line 62, in wrapper
return record['func'](self, *args, **kwargs)
File "E:\tools\AzurLaneAutoScript\module\campaign\campaign_base.py", line 61, in battle_function
if self.clear_siren():
File "E:\tools\AzurLaneAutoScript\module\map\map.py", line 400, in clear_siren
self.clear_chosen_enemy(grids[0], expected='siren')
File "E:\tools\AzurLaneAutoScript\module\map\map.py", line 19, in clear_chosen_enemy
self.goto(grid, expected=expected)
File "E:\tools\AzurLaneAutoScript\module\map\fleet.py", line 304, in goto
self._goto(node, expected=expected if node == nodes[-1] else '')
File "E:\tools\AzurLaneAutoScript\module\map\fleet.py", line 225, in _goto
self.combat(expected_end=self._expected_combat_end(expected), fleet_index=self.fleet_current_index)
File "E:\tools\AzurLaneAutoScript\module\combat\combat.py", line 377, in combat
auto=auto_mode, call_submarine_at_boss=call_submarine_at_boss, save_get_items=save_get_items)
File "E:\tools\AzurLaneAutoScript\module\combat\combat.py", line 224, in combat_execute
if self.handle_battle_status(save_get_items=save_get_items) or self.handle_get_items(save_get_items=save_get_items):
File "E:\tools\AzurLaneAutoScript\module\combat\combat.py", line 238, in handle_battle_status
if self.appear_then_click(BATTLE_STATUS_S, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
File "E:\tools\AzurLaneAutoScript\module\base\base.py", line 61, in appear_then_click
self.device.save_screenshot(genre=genre)
File "E:\tools\AzurLaneAutoScript\module\device\screenshot.py", line 144, in save_screenshot
os.mkdir(folder)
FileNotFoundError: [WinError 3] 系统找不到指定的路径。: '/campaign_4_2\status'
2020-08-15 15:48:04.467 | INFO | Saving error: ./log/error/1597477684467
希望能够添加任务列表,每次开始运行脚本后根据任务列表完成任务,这样一次启动可以实现多个目标
希望能给日服模式添加选择使用中文gui的选项,读起来比英语轻松一点。
2020-09-20 14:20:37.685 | INFO | +---------------------------------------------+
2020-09-20 14:20:37.685 | INFO | | START |
2020-09-20 14:20:37.685 | INFO | +---------------------------------------------+
2020-09-20 14:20:37.686 | INFO | [Server] jp
2020-09-20 14:20:39.511 | INFO | <<< DEVICE >>>
2020-09-20 14:20:39.511 | INFO | [Adb_binary] .\toolkit\Lib\site-packages\adbutils\binaries\adb.exe
2020-09-20 14:20:39.601 | INFO | already connected to 127.0.0.1:5555
�[32m[I 200920 14:20:43 init:159]�[39m uiautomator2 version: 2.9.2
Traceback (most recent call last):
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 601, in urlopen
chunked=chunked)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 387, in _make_request
six.raise_from(e, None)
File "<string>", line 2, in raise_from
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 383, in _make_request
httplib_response = conn.getresponse()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 1344, in getresponse
response.begin()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 306, in begin
version, status, reason = self._read_status()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 275, in _read_status
raise RemoteDisconnected("Remote end closed connection without"
http.client.RemoteDisconnected: Remote end closed connection without response
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\adapters.py", line 440, in send
timeout=timeout
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 639, in urlopen
_stacktrace=sys.exc_info()[2])
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\util\retry.py", line 357, in increment
raise six.reraise(type(error), error, _stacktrace)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\packages\six.py", line 685, in reraise
raise value.with_traceback(tb)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 601, in urlopen
chunked=chunked)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 387, in _make_request
six.raise_from(e, None)
File "<string>", line 2, in raise_from
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\urllib3\connectionpool.py", line 383, in _make_request
httplib_response = conn.getresponse()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 1344, in getresponse
response.begin()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 306, in begin
version, status, reason = self._read_status()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\http\client.py", line 275, in _read_status
raise RemoteDisconnected("Remote end closed connection without"
urllib3.exceptions.ProtocolError: ('Connection aborted.', RemoteDisconnected('Remote end closed connection without response'))
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 289, in _prepare_atx_agent
"/version", retry=False).text # retry to prevent dead loop
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\sessions.py", line 521, in get
return self.request('GET', url, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 207, in request
return super().request(method, url, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 107, in request
self).request(method, url, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\sessions.py", line 508, in request
resp = self.send(prep, **send_kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\sessions.py", line 618, in send
r = adapter.send(request, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\adapters.py", line 490, in send
raise ConnectionError(err, request=request)
requests.exceptions.ConnectionError: ('Connection aborted.', RemoteDisconnected('Remote end closed connection without response'))
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "alas_jp.pyw", line 8, in <module>
main()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\python_bindings\gooey_decorator.py", line 130, in <lambda>
return lambda *args, **kwargs: func(*args, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\module\config\argparser_jp.py", line 516, in main
alas.run(command=command)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\alas.py", line 24, in run
self.device = Device(config=self.config)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\module\device\connection.py", line 27, in __init__
self.device = self.connect(self.serial)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\module\device\connection.py", line 97, in connect
device = u2.connect(serial)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 1789, in connect
return connect_usb(addr)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 1830, in connect_usb
return Device(serial)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 242, in __init__
wlan_ip = self.wlan_ip
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 399, in wlan_ip
ip = self.http.get("/wlan/ip").text.strip()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\requests\sessions.py", line 521, in get
return self.request('GET', url, **kwargs)
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 211, in request
self.__client._prepare_atx_agent()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 293, in _prepare_atx_agent
self._setup_atx_agent()
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\__init__.py", line 301, in _setup_atx_agent
if not _initer.check_install():
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\uiautomator2\init.py", line 310, in check_install
if d.sync.stat(self.atx_agent_path).size == 0:
File "D:\AzurLaneAutoScript\AzurLaneAutoScript\toolkit\lib\site-packages\adbutils\__init__.py", line 548, in stat
assert "STAT" == c.read(4)
AssertionError
请问下 如何将当前版本更新到分支 我采用傻瓜式安装
Installing the requirements via "pip install -r requirements.txt" produces the following error:
ERROR: Could not find a version that satisfies the requirement mxnet==1.4.1 (from -r requirements.txt (line 9)) (from versions: 0.11.1b20170915, 0.11.1b20170922, 0.11.1b20170929, 0.11.1b20171006, 0.11.1b20171013, 0.12.0b20171020, 0.12.0b20171027, 0.12.0, 0.12.1b20171103, 0.12.1, 1.0.0, 1.0.0.post1, 1.0.0.post3, 1.0.0.post4, 1.0.1b20180114, 1.0.1b20180121, 1.0.1b20180128, 1.0.1b20180202, 1.1.0b20180209, 1.1.0b20180216, 1.1.0.post0, 1.2.0b20180223, 1.2.0b20180302, 1.2.0b20180309, 1.2.0b20180323, 1.2.0b20180330, 1.2.0b20180406, 1.2.0b20180413, 1.2.0b20180420, 1.2.0b20180427, 1.2.0b20180504, 1.2.0, 1.6.0)
ERROR: No matching distribution found for mxnet==1.4.1 (from -r requirements.txt (line 9))
Can a different version be used?
Is your feature request related to a problem? Please describe.
活动图D3或者13图,3星舰队太强了。
想把12-4上的忍耐大型舰队选项稍微修改并应用到其他地图,例如活动图或者主线图。
Describe the solution you'd like
基本就是提供个选项,可以选择不打大型的航空/大炮舰队。
Additional context
活动图D3应保留打精英怪的逻辑。
特殊地图,例如7-2捡垃圾需要踩点,可以不考虑。
PS
另外有个小bug,就是刷活动图就没法像主线图一样顾及收菜了。
I managed to create the assets according to development.md, but when I run button_extract.py it gives an error.
Steps:
Z:\AzurLaneAutoScript-master (venv) λ python ./dev_tools/button_extract.py Traceback (most recent call last): File "./dev_tools/button_extract.py", line 8, in <module> ModuleNotFoundError: No module named 'module'
Curiously, emulator_test.py also didn't work, it gives this error.
Z:\AzurLaneAutoScript-master (venv) λ python .\dev_tools\emulator_test.py Traceback (most recent call last): File ".\dev_tools\emulator_test.py", line 5, in <module> from module.config.config import AzurLaneConfig ModuleNotFoundError: No module named 'module'
But the script worked, I ran alas_en.pyw without any problems, I managed to test some things but I ran into the issue of asset recognition
If you can give me a light I would appreciate it.
人在大陆,刚开电脑。
按照这里的傻瓜式教程输入"start"之后下载速度只有3K/s,很难受。 而给cmd挂代理的方式是
set http_proxy=http://127.0.0.1:PORT set https_proxy=http://127.0.0.1:PORT
请问要怎么把这个功能揉进bat脚本里? 改如何加代码?
7-2捡垃圾顺便练级的时候,单前排单后排,会出现前排或后排血量告急的情况。
这时候一般我会换道中二队打剩下的几局,血量告急的队去踩A3。如果依旧打不过那就撤退。
这时候有可能出现C3, B4, C5全被堵死两队无法替换的情况。
如果这样我会赌一把,让二队直接打C3, B4, C5其中一个,残血队踩F1, G2, G3其中一个。
3战完如果问号在A2但是同时A3也刷新敌人,就放弃A2问号。(也可以加个功能,打4战取问号,虽然性价比低)
不知道未来能否考虑增加这个功能。
另外我觉得还可以加几个7-2之外也能用的功能:
新活动永夜已经添加到活动选项中了吗 我下载当前Code 并未找到新活动
commission.py
里第285行if min_distance < 3:
, 改成10可能更好, 3的话会导致所有的genre都是Invalid的(不清楚这是不是local specific的)
还有,日服的活动现在是没有维护了吗? 可以麻烦更新一下7-23的活动, 或者是提供一个example怎么添加新的活动吗? 谢谢!
Since most plans in 2020.06 have been finished, here list the plans of Alas in 2020.09.
If you have feature requests or have objections on some plans, you can comment here. Also, PRs are welcomed, if you finished one of this.
2020.06的大部分计划已经完成, 这里列出2020.09的开发计划.
如果你希望添加新的功能或者对一些计划有异议, 可以在下方评论. 同时, 如果你完成了其中的某项功能, 欢迎PR.
Note
Please avoid using logic likesleep(2) > click(A) > sleep(2) > click(B)
, which makes bot slow and unreliable.
Use logic likewait_until_appear_than_click(A) > wait_until_appear_than_click(B)
instead. This makes bot run as fast as possible on good pc, and still reliable on slow pc.
Daily shopping Buy items in General Shop, Merit Shop, Build Exchange.
Cube > AttackBookT3 > SupportBookT3 > OffenceBookT3 > 30000
.Cube > BulinGold > 15000 > BoxT4
Food20000 > Food10000 > Food > AttackBookT3 > SupportBookT3 > OffenceBookT3 > Research2DR > Research2PRY
15000
, to preserve 15000 coins. If coins lower than 15000, stop buying.SOS maps
fleet_2_push_forward
and clear_roadblocks
to avoid boss fleet get stuck by mob enemiesonce_per_day
, wait_until_8_signals
Dorm
Doc and wiki update
Single fleet support
boss_fleet_switch
, options: use_map_file_logic
, use_one_fleet
, switch_after_boss_appear
, switch_after_5_battle
, switch_after_6_battle
FLEET_BOSS
.fleet_x
and fleet_2_xxx
series method. They should do nothing if BOSS_FLEET_SWITCH != use_map_file_logic. Do fleet switching in a higher level method: module/campaign/campaign_base.py execute_a_battle.Delete spare fleet These settings are not functonal currently, and I no longer think this feature neccessary. Sheduling will be added in the future, which can do this.
HOMO_STORAGE for every maps Cancelled
HOMO_STORAGE is a value that record the perspective on map. In current version, HOMO_STORAGE is calculated after the first time you enter a map. Calculation may get errors if too few grid lines. Hardcode this value in map config can avoid this.
Rework find_current_fleet find_current_fleet in module/map/fleet.py looks terrible after months of development. It sometimes unable to find both 2 fleets because the ammo icon is covered by another fleet, even it have fleet prediction logic and fall back method: find_fleets.
fleet_x_location
in Fleet and attribute is_fleet
in GridInfo objects in map.Fix clear_potential_boss if MB (may_boss) blocked by mob enemies
Delete clear_grids_for_faster An logic only used in 7-2, can be done in other ways.
Try Mumu Nebula Nebula is a new version of MumuPlayer still under testing. Some people said it's fast on slow pc.
adb connect 127.0.0.1:7555
not working. Also not listed in adb devices
.这个只是个设想哈哈,用AI控制来代替官方的自律。。如果能做一个躲子弹和敌船的自律功能就好了。
这功能主要是用来给等级装备不够自律,但手操能过的船练级用。说白了就是想省点油。。
另外例如7-2,单后排时,有时候还需要结合血量,前排主动去脸接自爆船帮低等级后排扛伤害。。
当然这些要求有点过分哈哈,也就说说而已,能做出来那就牛逼上天了。大佬别当真。
D2是6战出BOSS,现在是1队会打6战
请问能不能设置成空弹就不打,由2队再打一战?
还有可以设置优先选择1星敌人吗?
我q2278551252,可以的话联系我交个朋友
自动重启游戏后进入到开始界面后就停住没有自动点击了,似乎是没有识别到已进入开始界面?
请问哪张图片是对应检查开始界面的,我再替换下试试
2020-08-04 11:51:06.372 | INFO | In stage.
2020-08-04 11:51:07.580 | INFO | <<< CAMPAIGN END >>>
2020-08-04 11:51:07.581 | INFO | [Emotion_bug] 108/100
2020-08-04 11:51:07.581 | INFO | <<< TRIGGERED RESTART AVOID EMOTION BUG >>>
2020-08-04 11:51:07.581 | INFO | <<< APP RESTART >>>
2020-08-04 11:51:07.581 | INFO | App stop: com.YoStarJP.AzurLane
2020-08-04 11:51:08.306 | INFO | App start: com.YoStarJP.AzurLane
2020-08-04 11:51:09.098 | INFO | <<< APP LOGIN >>>
2020-08-04 11:52:02.212 | WARNING | Wait too long
2020-08-04 11:52:02.212 | WARNING | Waiting for {'GET_ITEMS_2', 'LOGIN_ANNOUNCE', 'CAMPAIGN_CHECK', 'GET_ITEMS_1', 'EXERCISE_CHECK', 'LOGIN_CONFIRM', 'LOGIN_GAME_UPDATE', 'MAIN_GOTO_CAMPAIGN', 'GOTO_MAIN', 'EVENT_LIST_CHECK', 'SWITCH_2_HARD', 'FLEET_CHECK', 'INFO_BAR_2', 'LOGIN_RETURN_SIGN', 'SWITCH_2_EX', 'GET_MISSION', 'EVENT_CHECK', 'POPUP_CANCEL', 'INFO_BAR_1', 'SWITCH_1_NORMAL', 'DAILY_CHECK', 'INFO_BAR_3', 'GET_SHIP'}
2020-08-04 11:52:02.212 | WARNING | Wait too long
2020-08-04 11:52:02.213 | INFO | Saving error: ./log/error/1596513122213
2020-08-04 11:52:16.606 | WARNING | com.YoStarJP.AzurLane will be restart in 10 seconds
2020-08-04 11:52:16.606 | WARNING | If you are playing by hand, please stop Alas
2020-08-04 11:52:26.607 | INFO | <<< APP RESTART >>>
2020-08-04 11:52:26.607 | INFO | App stop: com.YoStarJP.AzurLane
2020-08-04 11:52:27.162 | INFO | App start: com.YoStarJP.AzurLane
2020-08-04 11:52:27.869 | INFO | <<< APP LOGIN >>>
2020-08-04 11:53:37.965 | WARNING | Wait too long
2020-08-04 11:53:37.965 | WARNING | Waiting for {'GET_ITEMS_2', 'POPUP_CANCEL', 'INFO_BAR_1', 'LOGIN_ANNOUNCE', 'LOGIN_CONFIRM', 'LOGIN_GAME_UPDATE', 'GET_MISSION', 'GOTO_MAIN', 'LOGIN_RETURN_SIGN', 'INFO_BAR_3', 'MAIN_GOTO_CAMPAIGN', 'EVENT_LIST_CHECK', 'GET_ITEMS_1', 'GET_SHIP', 'INFO_BAR_2'}
Traceback (most recent call last):
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 27, in run
self.getattribute(command.lower())()
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 141, in event
az.run(self.config.CAMPAIGN_EVENT, folder=self.config.EVENT_NAME)
File "C:\fakepath\AzurLaneAutoScript\module\campaign\run.py", line 139, in run
if self.handle_app_restart():
File "C:\fakepath\AzurLaneAutoScript\module\campaign\run.py", line 124, in handle_app_restart
self.app_restart()
File "C:\fakepath\AzurLaneAutoScript\module\handler\login.py", line 61, in app_restart
self.handle_app_login()
File "C:\fakepath\AzurLaneAutoScript\module\handler\login.py", line 19, in handle_app_login
self.device.screenshot()
File "C:\fakepath\AzurLaneAutoScript\module\device\device.py", line 48, in screenshot
self.stuck_record_check()
File "C:\fakepath\AzurLaneAutoScript\module\device\device.py", line 113, in stuck_record_check
raise GameStuckError(f'Wait too long')
module.exception.GameStuckError: Wait too longDuring handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\fakepath\AzurLaneAutoScript\alas_jp_cn.pyw", line 8, in
main()
File "C:\fakepath\AzurLaneAutoScript\toolkit\lib\site-packages\gooey\python_bindings\gooey_decorator.py", line 130, in
return lambda *args, **kwargs: func(*args, **kwargs)
File "C:\fakepath\AzurLaneAutoScript\module\config\argparser.py", line 402, in main
alas.run(command=command)
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 39, in run
az.handle_game_stuck()
File "C:\fakepath\AzurLaneAutoScript\module\handler\login.py", line 97, in handle_game_stuck
self.app_restart()
File "C:\fakepath\AzurLaneAutoScript\module\handler\login.py", line 61, in app_restart
self.handle_app_login()
File "C:\fakepath\AzurLaneAutoScript\module\handler\login.py", line 19, in handle_app_login
self.device.screenshot()
File "C:\fakepath\AzurLaneAutoScript\module\device\device.py", line 48, in screenshot
self.stuck_record_check()
File "C:\fakepath\AzurLaneAutoScript\module\device\device.py", line 113, in stuck_record_check
raise GameStuckError(f'Wait too long')
module.exception.GameStuckError: Wait too long
Hi! I want to know how to update this script? Is there any feature included in the program which allows users update the script, or users need to redownload the program and install it again?
我在写一个拆箱子的功能,在使用的时候遇到了一些问题。
我直接使用asserts/stats_basic 下的BoxT4.png 拷贝至 asserts/template 下并重命名为 TEMPLATE_BOX_T4 作为 Template ,但是 TEMPLATE_BOX_T4.match() 返回的结果却很糟糕。我调高 similarity 会使箱子不能正确识别出来, 调低后会导致很多别的东西也被认为是箱子
我已经正确划分了格子,可以保证每个传入的 area 都恰好是一个物品所占的空间(大小为 120*120 )。
我想问一下 template 的正确使用方法是什么?我是不是应该吧箱子中间的 T3 作为识别的模板?
附上我的使用代码
def Predict_Box_T3(self, area):
image = self.relative_crop(area=area)
return TEMPLATE_BOX_T4.match(image, similarity=0.27)
for i in self.grid:
if self.Predict_Box_T3(i):
Image.fromarray(self.relative_crop(area=i)).show()
10-4捞船练级时候出现的错误,似乎是寻路时候位置导致的,再次测试浮现了一次.
运行环境雷电模拟器4.0.29.
Logs:
2020-07-10 12:53:18.881 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.881 | INFO | Using function: battle_0
2020-07-10 12:53:18.881 | INFO | Fleet 2 step on
2020-07-10 12:53:18.881 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.881 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.881 | INFO | Using function: battle_0
2020-07-10 12:53:18.881 | INFO | Fleet 2 step on
2020-07-10 12:53:18.881 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.881 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.881 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.882 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.882 | INFO | Using function: battle_0
2020-07-10 12:53:18.882 | INFO | Fleet 2 step on
2020-07-10 12:53:18.882 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.883 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.883 | INFO | Using function: battle_0
2020-07-10 12:53:18.883 | INFO | Fleet 2 step on
2020-07-10 12:53:18.883 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.883 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.883 | INFO | Using function: battle_0
2020-07-10 12:53:18.883 | INFO | Fleet 2 step on
2020-07-10 12:53:18.883 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.883 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.883 | INFO | Using function: battle_0
2020-07-10 12:53:18.883 | INFO | Fleet 2 step on
2020-07-10 12:53:18.883 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.883 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.884 | INFO | Using function: battle_0
2020-07-10 12:53:18.884 | INFO | Fleet 2 step on
2020-07-10 12:53:18.884 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.884 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.884 | INFO | Using function: battle_0
2020-07-10 12:53:18.884 | INFO | Fleet 2 step on
2020-07-10 12:53:18.884 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.884 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.884 | INFO | Using function: battle_0
2020-07-10 12:53:18.884 | INFO | Fleet 2 step on
2020-07-10 12:53:18.884 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.884 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.884 | INFO | Using function: battle_0
2020-07-10 12:53:18.884 | INFO | Fleet 2 step on
2020-07-10 12:53:18.884 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.885 | INFO | -------------------- BATTLE_3 --------------------
2020-07-10 12:53:18.885 | INFO | Using function: battle_0
2020-07-10 12:53:18.885 | INFO | Fleet 2 step on
2020-07-10 12:53:18.885 | INFO | Fleet_2 step on got roadblocks.
2020-07-10 12:53:18.885 | WARNING | Battle function exhausted.
2020-07-10 12:53:18.886 | ERROR | Battle function exhausted.
Traceback (most recent call last):
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 24, in run
self.getattribute(command.lower())()
File "C:\fakepath\AzurLaneAutoScript\alas.py", line 99, in main
az.run(self.config.CAMPAIGN_NAME)
File "C:\fakepath\AzurLaneAutoScript\module\campaign\run.py", line 173, in run
self.campaign.run()
File "C:\fakepath\AzurLaneAutoScript\module\campaign\campaign_base.py", line 117, in run
raise ScriptError('Battle function exhausted.')
module.exception.ScriptError: Battle function exhausted.
2020-07-10 12:53:18.888 | INFO | Saving error: ./log/error/1594356798888
含截图的压缩包另行附上了.
1594353513045.zip
1594356798888.zip
(另外我才刚开始试用,日常部分会在战术研修选择界面卡住,不知道是不是个人问题...闲了测几次再来看提不提issue吧.)
这个我看到过好几次了,不知道是不是设置问题,一般情况下没有出现这种情况。
从log上看应该是触发低血量撤退了,不过如果是7-2捡垃圾,应该先判断捡箱子再撤退。
2020-08-10 21:54:38.956 | INFO | ==================== CAMPAIGN_7_2_MYSTERY_FARMING ====================
2020-08-10 21:54:38.956 | INFO | Count: [1]
2020-08-10 21:54:39.391 | INFO | <<< UI ENSURE >>>
2020-08-10 21:54:39.816 | INFO | [UI] page_campaign
2020-08-10 21:54:39.816 | INFO | Already at page_campaign
2020-08-10 21:54:39.817 | INFO | [Mode_switch_1] hard
2020-08-10 21:54:39.817 | INFO | <<< UI ENSURE INDEX >>>
2020-08-10 21:54:40.172 | INFO | [campaign 0.257s] ['7--2', '7--3', '7--4', '7--1']
2020-08-10 21:54:40.172 | INFO | [Chapter] 7
2020-08-10 21:54:40.172 | INFO | [Stage] 7-2, 7-3, 7-4, 7-1
2020-08-10 21:54:40.172 | INFO | [Index] 7
2020-08-10 21:54:40.173 | INFO | -------------------- 7-2 --------------------
2020-08-10 21:54:40.173 | INFO | <<< ENTER MAP >>>
2020-08-10 21:54:40.622 | INFO | Click ( 451, 220) @ 7-2
2020-08-10 21:54:42.426 | INFO | Set fast forward.
2020-08-10 21:54:42.426 | INFO | [Fast_Forward] on
2020-08-10 21:54:42.426 | INFO | Click ( 932, 524) @ MAP_PREPARATION
2020-08-10 21:54:43.155 | INFO | Using fleet: [2, 6, 0]
2020-08-10 21:54:43.155 | INFO | Click (1151, 589) @ FLEET_PREPARATION
2020-08-10 21:54:48.508 | INFO | Enemy searching appeared.
2020-08-10 21:54:48.508 | INFO | fleet_lock
2020-08-10 21:54:48.509 | INFO | [Fleet_Lock] on
2020-08-10 21:54:48.509 | INFO | <<< MAP INIT >>>
2020-08-10 21:54:48.509 | INFO | Map is green sea.
2020-08-10 21:54:48.517 | INFO | [HP] 98% 0% 0% 98% 0% 0%
2020-08-10 21:54:48.517 | INFO | Ensure edge in sight.
2020-08-10 21:54:48.957 | INFO | tile_center: 0.955 (good match)
2020-08-10 21:54:48.980 | INFO | 0.063s _ edge_lines: 3 hori, 2 vert
2020-08-10 21:54:48.980 | INFO | Edges: /\ homo_loca: ( 24, 52)
2020-08-10 21:54:48.983 | INFO | center_loca: (3, 2)
2020-08-10 21:54:48.984 | INFO | Camera: D3
2020-08-10 21:54:48.984 | INFO | Full scan start
2020-08-10 21:54:48.984 | INFO | [enemy_missing] EN: 3, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-10 21:54:48.984 | INFO | [enemy_may___] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-10 21:54:48.984 | INFO | Focus to: D3
2020-08-10 21:54:48.984 | INFO | Map swipe: (0, 0)
2020-08-10 21:54:49.430 | INFO | 0.033s predict: 39
2020-08-10 21:54:49.431 | INFO | -- -- -- -- -- -- -- Fl
2020-08-10 21:54:49.431 | INFO | -- -- -- -- -- -- -- --
2020-08-10 21:54:49.431 | INFO | -- -- 2M -- -- -- -- --
2020-08-10 21:54:49.431 | INFO | -- 2M -- -- -- -- -- --
2020-08-10 21:54:49.431 | INFO | Fl -- -- -- -- 2M -- ..
2020-08-10 21:54:49.431 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-10 21:54:49.431 | INFO | [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-10 21:54:49.431 | INFO | A B C D E F G H
2020-08-10 21:54:49.431 | INFO | 1 -- ++ -- -- -- -- -- Fl
2020-08-10 21:54:49.432 | INFO | 2 -- ++ ++ -- -- -- -- --
2020-08-10 21:54:49.432 | INFO | 3 -- -- 2M -- -- -- -- --
2020-08-10 21:54:49.432 | INFO | 4 -- 2M -- -- -- -- ++ ++
2020-08-10 21:54:49.432 | INFO | 5 Fl -- -- -- -- 2M ++ ++
2020-08-10 21:54:49.432 | INFO | Predict fleet_2 to be H1
2020-08-10 21:54:49.432 | INFO | <<< FIND CURRENT FLEET >>>
2020-08-10 21:54:49.432 | INFO | Fleets: [H1, A5]
2020-08-10 21:54:49.432 | INFO | In sight: A5
2020-08-10 21:54:49.432 | INFO | Focus to: B3
2020-08-10 21:54:49.432 | INFO | Map swipe: (-2, 0)
2020-08-10 21:54:49.432 | INFO | Swipe ( 521, 374) -> ( 936, 378), 0.144
2020-08-10 21:54:50.619 | INFO | tile_center: 0.955 (good match)
2020-08-10 21:54:50.638 | INFO | 0.055s _ edge_lines: 3 hori, 1 vert
2020-08-10 21:54:50.638 | INFO | Edges: /_ homo_loca: ( 19, 55)
2020-08-10 21:54:50.641 | INFO | center_loca: (1, 2)
2020-08-10 21:54:50.641 | INFO | Camera: B3
2020-08-10 21:54:50.641 | INFO | Global A5 (camera=B3) -> Local A5 (center=B3)
2020-08-10 21:54:50.641 | INFO | In sight: H1
2020-08-10 21:54:50.641 | INFO | Focus to: G1
2020-08-10 21:54:50.641 | INFO | Map swipe: (3, -2)
2020-08-10 21:54:50.642 | INFO | Swipe (1046, 234) -> ( 441, 521), 0.134
2020-08-10 21:54:51.767 | INFO | tile_center: 0.953 (good match)
2020-08-10 21:54:51.779 | INFO | 0.050s _ edge_lines: 2 hori, 1 vert
2020-08-10 21:54:51.779 | INFO | Edges: \ homo_loca: ( 53, 33)
2020-08-10 21:54:51.782 | INFO | grids_offset: (1, 0)
2020-08-10 21:54:51.782 | INFO | center_loca: (3, 0)
2020-08-10 21:54:51.782 | INFO | Camera: E1
2020-08-10 21:54:51.782 | INFO | Map swipe: (2, 0)
2020-08-10 21:54:51.782 | INFO | Swipe ( 914, 314) -> ( 468, 337), 0.163
2020-08-10 21:54:53.010 | INFO | tile_center: 0.953 (good match)
2020-08-10 21:54:53.018 | INFO | 0.045s _ edge_lines: 2 hori, 1 vert
2020-08-10 21:54:53.018 | INFO | Edges: \ homo_loca: ( 35, 54)
2020-08-10 21:54:53.020 | INFO | grids_offset: (1, 0)
2020-08-10 21:54:53.020 | INFO | center_loca: (3, 0)
2020-08-10 21:54:53.021 | INFO | Camera: G1
2020-08-10 21:54:53.021 | INFO | Global H1 (camera=G1) -> Local E1 (center=D1)
2020-08-10 21:54:53.021 | INFO | [Fleet_1: H1] Fleet_2: A5
2020-08-10 21:54:53.022 | INFO | A B C D E F G H
2020-08-10 21:54:53.022 | INFO | 1 15 9999 5 4 3 2 1 0
2020-08-10 21:54:53.022 | INFO | 2 14 9999 9999 5 4 3 2 1
2020-08-10 21:54:53.022 | INFO | 3 13 14 7 6 5 4 3 2
2020-08-10 21:54:53.022 | INFO | 4 12 9 8 7 6 5 9999 9999
2020-08-10 21:54:53.022 | INFO | 5 11 10 9 8 7 6 9999 9999
2020-08-10 21:54:53.022 | INFO | -------------------- BATTLE_0 --------------------
2020-08-10 21:54:53.022 | INFO | Using function: battle_0
2020-08-10 21:54:53.022 | INFO | Fleet 2 step on
2020-08-10 21:54:53.023 | INFO | Fleet_2 step on A3
2020-08-10 21:54:53.023 | INFO | Switch over
2020-08-10 21:54:53.024 | INFO | Click (1046, 675) @ SWITCH_OVER
2020-08-10 21:54:54.643 | INFO | tile_center: 0.899 (12 matches)
2020-08-10 21:54:54.657 | INFO | 0.063s edge_lines: 3 hori, 1 vert
2020-08-10 21:54:54.657 | INFO | Edges: / homo_loca: ( 24, 56)
2020-08-10 21:54:54.659 | INFO | center_loca: (0, 3)
2020-08-10 21:54:54.659 | INFO | Camera: A5
2020-08-10 21:54:54.660 | INFO | A B C D E F G H
2020-08-10 21:54:54.660 | INFO | 1 4 9999 8 7 8 9 10 11
2020-08-10 21:54:54.660 | INFO | 2 3 9999 9999 6 7 8 9 10
2020-08-10 21:54:54.660 | INFO | 3 2 3 4 5 6 7 8 9
2020-08-10 21:54:54.660 | INFO | 4 1 2 3 4 5 6 9999 9999
2020-08-10 21:54:54.660 | INFO | 5 0 1 2 3 4 5 9999 9999
2020-08-10 21:54:54.660 | INFO | Fleet_1: H1 [Fleet_2: A5]
2020-08-10 21:54:54.660 | INFO | In sight: A3
2020-08-10 21:54:54.660 | INFO | Focus to: A3
2020-08-10 21:54:54.660 | INFO | Map swipe: (0, -2)
2020-08-10 21:54:54.660 | INFO | Swipe ( 784, 263) -> ( 788, 548), 0.145
2020-08-10 21:54:55.812 | INFO | tile_center: 0.939 (good match)
2020-08-10 21:54:55.820 | INFO | 0.045s _ edge_lines: 4 hori, 1 vert
2020-08-10 21:54:55.820 | INFO | Edges: /_ homo_loca: ( 27, 45)
2020-08-10 21:54:55.823 | INFO | center_loca: (0, 2)
2020-08-10 21:54:55.823 | INFO | Camera: A3
2020-08-10 21:54:55.823 | INFO | Global A3 (camera=A3) -> Local A3 (center=A3)
2020-08-10 21:54:55.825 | INFO | Click ( 639, 350) @ A3
2020-08-10 21:54:57.658 | INFO | Arrive A3
2020-08-10 21:54:58.340 | INFO | Arrive A3 confirm. Result: nothing. Expected:
2020-08-10 21:54:58.341 | INFO | Switch over
2020-08-10 21:54:58.341 | INFO | Click (1041, 685) @ SWITCH_OVER
2020-08-10 21:55:00.035 | INFO | tile_center: 0.937 (good match)
2020-08-10 21:55:00.044 | INFO | 0.051s edge_lines: 2 hori, 1 vert
2020-08-10 21:55:00.044 | INFO | Edges: \ homo_loca: ( 27, 55)
2020-08-10 21:55:00.046 | INFO | grids_offset: (1, 0)
2020-08-10 21:55:00.047 | INFO | center_loca: (3, 3)
2020-08-10 21:55:00.047 | INFO | Camera: H1
2020-08-10 21:55:00.048 | INFO | A B C D E F G H
2020-08-10 21:55:00.048 | INFO | 1 15 9999 5 4 3 2 1 0
2020-08-10 21:55:00.048 | INFO | 2 14 9999 9999 5 4 3 2 1
2020-08-10 21:55:00.048 | INFO | 3 13 14 7 6 5 4 3 2
2020-08-10 21:55:00.048 | INFO | 4 12 9 8 7 6 5 9999 9999
2020-08-10 21:55:00.048 | INFO | 5 11 10 9 8 7 6 9999 9999
2020-08-10 21:55:00.048 | INFO | [Fleet_1: H1] Fleet_2: A3
2020-08-10 21:55:00.048 | INFO | <<< AVOID POTENTIAL ROADBLOCK >>>
2020-08-10 21:55:00.048 | INFO | strongest=True
2020-08-10 21:55:00.048 | INFO | Grids: [C3, B4]
2020-08-10 21:55:00.048 | INFO | Clear enemy: C3
2020-08-10 21:55:00.048 | INFO | [Fleet_1: H1] Fleet_2: A3
2020-08-10 21:55:00.049 | INFO | In sight: C3
2020-08-10 21:55:00.049 | INFO | Focus to: F1
2020-08-10 21:55:00.049 | INFO | Map swipe: (-2, 0)
2020-08-10 21:55:00.049 | INFO | Swipe ( 447, 427) -> ( 858, 428), 0.147
2020-08-10 21:55:01.203 | INFO | tile_center: 0.939 (good match)
2020-08-10 21:55:01.213 | INFO | 0.046s edge_lines: 2 hori, 1 vert
2020-08-10 21:55:01.213 | INFO | Edges: \ homo_loca: ( 20, 55)
2020-08-10 21:55:01.217 | INFO | grids_offset: (1, 0)
2020-08-10 21:55:01.217 | INFO | center_loca: (3, 3)
2020-08-10 21:55:01.217 | INFO | Camera: F1
2020-08-10 21:55:01.217 | INFO | Global C3 (camera=F1) -> Local A6 (center=D4)
2020-08-10 21:55:01.218 | INFO | Click ( 209, 557) @ A6
2020-08-10 21:55:05.505 | INFO | Arrive C3
2020-08-10 21:55:07.580 | INFO | [Loading] 8%
2020-08-10 21:55:07.581 | INFO | Combat preparation.
2020-08-10 21:55:12.798 | INFO | <<< EMOTION REDUCE >>>
2020-08-10 21:55:12.798 | INFO | [Emotion fleet_1] 145
2020-08-10 21:55:12.798 | INFO | [Emotion fleet_2] 150
2020-08-10 21:55:12.799 | INFO | [Emotion fleet_3] 150
2020-08-10 21:55:12.799 | INFO | Combat execute
2020-08-10 21:55:12.799 | INFO | Screenshot interval set to 1.0s
2020-08-10 21:55:18.666 | INFO | Combat auto check timer reached
2020-08-10 21:56:08.646 | INFO | Click (1020, 668) @ BATTLE_STATUS_S
2020-08-10 21:56:09.126 | INFO | Screenshot interval set to 0.1s
2020-08-10 21:56:09.126 | INFO | Combat status
2020-08-10 21:56:09.126 | INFO | [expected_end] with_searching
2020-08-10 21:56:09.383 | INFO | Click (1043, 668) @ BATTLE_STATUS_S
2020-08-10 21:56:10.077 | INFO | Click (1017, 660) @ GET_ITEMS_1
2020-08-10 21:56:10.409 | INFO | Click (1013, 655) @ GET_ITEMS_1
2020-08-10 21:56:11.044 | INFO | Click (1033, 675) @ EXP_INFO_S
2020-08-10 21:56:16.489 | INFO | Enemy searching appeared.
2020-08-10 21:56:16.497 | INFO | [HP] 83% 0% 0% 91% 0% 0%
2020-08-10 21:56:16.497 | INFO | Global C3 (camera=F1) -> Local A6 (center=D4)
2020-08-10 21:56:17.218 | INFO | Arrive C3 confirm. Result: combat. Expected: combat
2020-08-10 21:56:17.218 | INFO | Full scan start
2020-08-10 21:56:17.219 | INFO | [enemy_missing] EN: 2, MY: 1, SI: 0, BO: 0, CA: 0
2020-08-10 21:56:17.219 | INFO | [enemy_may____] EN: 0, MY: 1, SI: 0, BO: 0, CA: 1
2020-08-10 21:56:17.219 | INFO | Focus to: D3
2020-08-10 21:56:17.219 | INFO | Map swipe: (-2, 2)
2020-08-10 21:56:17.219 | INFO | Swipe ( 529, 536) -> ( 950, 252), 0.145
2020-08-10 21:56:18.411 | INFO | tile_center: 0.955 (good match)
2020-08-10 21:56:18.431 | INFO | 0.061s _ edge_lines: 3 hori, 2 vert
2020-08-10 21:56:18.431 | INFO | Edges: /\ homo_loca: ( 19, 68)
2020-08-10 21:56:18.435 | INFO | center_loca: (3, 2)
2020-08-10 21:56:18.435 | INFO | Camera: D3
2020-08-10 21:56:18.468 | INFO | 0.033s predict: 39
2020-08-10 21:56:18.468 | INFO | -- -- -- -- -- 2L -- --
2020-08-10 21:56:18.468 | INFO | MY -- -- -- -- -- -- --
2020-08-10 21:56:18.468 | INFO | Fl -- FL -- -- -- -- --
2020-08-10 21:56:18.468 | INFO | -- 2M -- -- -- 3M -- --
2020-08-10 21:56:18.468 | INFO | -- -- -- -- -- 2M -- ..
2020-08-10 21:56:18.469 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-10 21:56:18.469 | INFO | [enemy_may___] EN: 2, MY: 0, SI: 0, BO: 0, CA: 1
2020-08-10 21:56:18.469 | INFO | A B C D E F G H
2020-08-10 21:56:18.469 | INFO | 1 -- ++ -- -- -- 2L -- --
2020-08-10 21:56:18.469 | INFO | 2 MY ++ ++ -- -- -- -- --
2020-08-10 21:56:18.469 | INFO | 3 Fl -- FL -- -- -- -- --
2020-08-10 21:56:18.469 | INFO | 4 -- 2M -- -- -- 3M ++ ++
2020-08-10 21:56:18.469 | INFO | 5 -- -- -- -- -- 2M ++ ++
2020-08-10 21:56:18.470 | INFO | A B C D E F G H
2020-08-10 21:56:18.470 | INFO | 1 4 9999 4 3 4 5 6 7
2020-08-10 21:56:18.470 | INFO | 2 3 9999 9999 2 3 4 5 6
2020-08-10 21:56:18.470 | INFO | 3 2 1 0 1 2 3 4 5
2020-08-10 21:56:18.470 | INFO | 4 3 2 1 2 3 4 9999 9999
2020-08-10 21:56:18.470 | INFO | 5 4 3 2 3 4 5 9999 9999
2020-08-10 21:56:18.470 | INFO | -------------------- BATTLE_1 --------------------
2020-08-10 21:56:18.470 | INFO | Using function: battle_0
2020-08-10 21:56:18.470 | INFO | <<< CLEAR ENEMY >>>
2020-08-10 21:56:18.470 | INFO | scale=(3,)
2020-08-10 21:56:18.470 | INFO | Grids: [F4]
2020-08-10 21:56:18.470 | INFO | Clear enemy: F4
2020-08-10 21:56:18.471 | INFO | [Fleet_1: C3] Fleet_2: A3
2020-08-10 21:56:18.471 | INFO | In sight: F4
2020-08-10 21:56:18.471 | INFO | Focus to: D3
2020-08-10 21:56:18.471 | INFO | Map swipe: (0, 0)
2020-08-10 21:56:18.887 | INFO | Global F4 (camera=D3) -> Local F4 (center=D3)
2020-08-10 21:56:18.888 | INFO | Click ( 890, 468) @ F4
2020-08-10 21:56:22.743 | INFO | [Loading] 8%
2020-08-10 21:56:22.743 | INFO | Combat preparation.
2020-08-10 21:56:27.728 | INFO | <<< EMOTION REDUCE >>>
2020-08-10 21:56:27.728 | INFO | [Emotion fleet_1] 143
2020-08-10 21:56:27.728 | INFO | [Emotion fleet_2] 150
2020-08-10 21:56:27.728 | INFO | [Emotion fleet_3] 150
2020-08-10 21:56:27.729 | INFO | Combat execute
2020-08-10 21:56:27.729 | INFO | Screenshot interval set to 1.0s
2020-08-10 21:56:32.752 | INFO | Combat auto check timer reached
2020-08-10 21:58:08.754 | INFO | Click (1019, 656) @ BATTLE_STATUS_S
2020-08-10 21:58:09.238 | INFO | Screenshot interval set to 0.1s
2020-08-10 21:58:09.238 | INFO | Combat status
2020-08-10 21:58:09.238 | INFO | [expected_end] with_searching
2020-08-10 21:58:09.467 | INFO | Click (1020, 666) @ GET_ITEMS_1
2020-08-10 21:58:09.902 | INFO | Click (1031, 657) @ GET_ITEMS_1
2020-08-10 21:58:10.321 | INFO | Click (1018, 656) @ EXP_INFO_S
2020-08-10 21:58:15.943 | INFO | Enemy searching appeared.
2020-08-10 21:58:15.951 | INFO | [HP] 34% 0% 0% 61% 0% 0%
2020-08-10 21:58:15.951 | INFO | Global F4 (camera=D3) -> Local F4 (center=D3)
2020-08-10 21:58:16.425 | INFO | Arrive F4
2020-08-10 21:58:17.280 | INFO | Arrive F4 confirm. Result: combat. Expected: combat
2020-08-10 21:58:17.280 | INFO | Full scan start
2020-08-10 21:58:17.280 | INFO | [enemy_missing] EN: 2, MY: 1, SI: 0, BO: 0, CA: 0
2020-08-10 21:58:17.280 | INFO | [enemy_may____] EN: 1, MY: 0, SI: 0, BO: 0, CA: 2
2020-08-10 21:58:17.280 | INFO | Focus to: D3
2020-08-10 21:58:17.280 | INFO | Map swipe: (0, 0)
2020-08-10 21:58:17.727 | INFO | 0.032s predict: 39
2020-08-10 21:58:17.728 | INFO | -- -- 2L -- -- 2L -- --
2020-08-10 21:58:17.728 | INFO | MY -- -- -- -- -- -- --
2020-08-10 21:58:17.728 | INFO | Fl -- -- -- -- -- 3L --
2020-08-10 21:58:17.728 | INFO | -- 2M -- MY -- FL -- --
2020-08-10 21:58:17.728 | INFO | -- -- -- -- -- 2M -- ..
2020-08-10 21:58:17.728 | INFO | [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
2020-08-10 21:58:17.728 | INFO | [enemy_may____] EN: 2, MY: 0, SI: 0, BO: 1, CA: 3
2020-08-10 21:58:17.729 | INFO | A B C D E F G H
2020-08-10 21:58:17.729 | INFO | 1 -- ++ 2L -- -- 2L -- --
2020-08-10 21:58:17.729 | INFO | 2 MY ++ ++ -- -- -- -- --
2020-08-10 21:58:17.729 | INFO | 3 Fl -- == -- -- -- 3L --
2020-08-10 21:58:17.729 | INFO | 4 -- 2M -- MY -- FL ++ ++
2020-08-10 21:58:17.729 | INFO | 5 -- -- -- -- -- 2M ++ ++
2020-08-10 21:58:17.729 | INFO | A B C D E F G H
2020-08-10 21:58:17.729 | INFO | 1 8 9999 6 5 4 3 4 5
2020-08-10 21:58:17.729 | INFO | 2 7 9999 9999 4 3 2 3 4
2020-08-10 21:58:17.729 | INFO | 3 6 5 4 3 2 1 2 5
2020-08-10 21:58:17.729 | INFO | 4 7 4 3 2 1 0 9999 9999
2020-08-10 21:58:17.730 | INFO | 5 6 5 4 3 2 1 9999 9999
2020-08-10 21:58:17.730 | INFO | -------------------- BATTLE_2 --------------------
2020-08-10 21:58:17.730 | INFO | Using function: battle_0
2020-08-10 21:58:17.730 | INFO | <<< CLEAR ALL MYSTERY >>>
2020-08-10 21:58:17.730 | INFO | nearby=False, ignore=[A2]
2020-08-10 21:58:17.730 | INFO | Grids: [D4]
2020-08-10 21:58:17.730 | INFO | Clear mystery: D4
2020-08-10 21:58:17.730 | INFO | [Fleet_1: F4] Fleet_2: A3
2020-08-10 21:58:17.730 | INFO | In sight: D4
2020-08-10 21:58:17.730 | INFO | Focus to: D3
2020-08-10 21:58:17.730 | INFO | Map swipe: (0, 0)
2020-08-10 21:58:18.167 | INFO | Global D4 (camera=D3) -> Local D4 (center=D3)
2020-08-10 21:58:18.168 | INFO | Click ( 629, 473) @ D4
2020-08-10 21:58:20.026 | INFO | Arrive D4
2020-08-10 21:58:20.399 | INFO | [Mystery] Get item
2020-08-10 21:58:20.399 | INFO | Click ( 636, 453) @ D4
2020-08-10 21:58:21.866 | INFO | Arrive D4 confirm. Result: mystery. Expected: mystery
2020-08-10 21:58:21.866 | INFO | A B C D E F G H
2020-08-10 21:58:21.866 | INFO | 1 6 9999 4 3 4 5 6 7
2020-08-10 21:58:21.866 | INFO | 2 5 9999 9999 2 3 4 5 6
2020-08-10 21:58:21.866 | INFO | 3 4 3 2 1 2 3 4 7
2020-08-10 21:58:21.866 | INFO | 4 5 2 1 0 1 2 9999 9999
2020-08-10 21:58:21.866 | INFO | 5 4 3 2 1 2 3 9999 9999
2020-08-10 21:58:21.867 | INFO | <<< AVOID POTENTIAL ROADBLOCK >>>
2020-08-10 21:58:21.867 | INFO | strongest=True
2020-08-10 21:58:21.867 | INFO | Grids: [G3]
2020-08-10 21:58:21.867 | INFO | Clear enemy: G3
2020-08-10 21:58:21.867 | INFO | [Fleet_1: D4] Fleet_2: A3
2020-08-10 21:58:21.867 | INFO | In sight: G3
2020-08-10 21:58:21.867 | INFO | Focus to: D3
2020-08-10 21:58:21.867 | INFO | Map swipe: (0, 0)
2020-08-10 21:58:22.303 | INFO | Global G3 (camera=D3) -> Local G3 (center=D3)
2020-08-10 21:58:22.304 | INFO | Click (1019, 359) @ G3
2020-08-10 21:58:27.351 | INFO | [Loading] 8%
2020-08-10 21:58:27.351 | INFO | Combat preparation.
2020-08-10 21:58:32.576 | INFO | <<< EMOTION REDUCE >>>
2020-08-10 21:58:32.577 | INFO | [Emotion fleet_1] 141
2020-08-10 21:58:32.577 | INFO | [Emotion fleet_2] 150
2020-08-10 21:58:32.577 | INFO | [Emotion fleet_3] 150
2020-08-10 21:58:32.578 | INFO | Combat execute
2020-08-10 21:58:32.578 | INFO | Screenshot interval set to 1.0s
2020-08-10 21:58:38.457 | INFO | Combat auto check timer reached
2020-08-10 22:00:06.516 | INFO | Click (1035, 671) @ BATTLE_STATUS_S
2020-08-10 22:00:07.002 | INFO | Screenshot interval set to 0.1s
2020-08-10 22:00:07.002 | INFO | Combat status
2020-08-10 22:00:07.002 | INFO | [expected_end] with_searching
2020-08-10 22:00:07.270 | INFO | Click (1020, 659) @ BATTLE_STATUS_S
2020-08-10 22:00:07.977 | INFO | Click (1037, 656) @ GET_ITEMS_2
2020-08-10 22:00:08.310 | INFO | Click (1035, 660) @ GET_ITEMS_2
2020-08-10 22:00:08.909 | INFO | Click (1033, 662) @ EXP_INFO_S
2020-08-10 22:00:14.623 | INFO | Enemy searching appeared.
2020-08-10 22:00:14.631 | INFO | [HP] 16% 0% 0% 28% 0% 0%
2020-08-10 22:00:14.632 | INFO | Low HP withdraw triggered.
2020-08-10 22:00:14.632 | INFO | <<< MAP WITHDRAW >>>
2020-08-10 22:00:15.068 | INFO | Click ( 826, 674) @ WITHDRAW
2020-08-10 22:00:15.872 | INFO | Click ( 834, 524) @ POPUP_CONFIRM_
2020-08-10 22:00:19.988 | INFO | In stage.
2020-08-10 22:00:21.253 | INFO | <<< CAMPAIGN END >>>
2020-08-10 22:00:21.253 | INFO | [Emotion_bug] 12/100
打开就报错,难受
选择委托后,会点击推荐按钮,然后数秒钟无反应,并重复这一过程
小白刚刚使用这个软件,如何使用cn的dev分支弄了半天没弄明白。
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