Comments (4)
Hi, if you already have the euler angles of each joints/articulation on the hand, you can follow the joint orders described in compose to customize your hand pose.
demo example here
In order to dive deep of the shape and pose parameter defined in original MANO,
you can visit paper: Embodied Hands: Modeling and Capturing Hands and Bodies Together.
As for the demo code in your screenshot, it is just a bare demo of how the manolayer was called. We use the use_pca=True to use the low-dimensional 15 PCA pose components to control the total 15 joints (45 DoFs in MANO).
Best,
Lixin
from manotorch.
Thanks for your reply.
By the way I have another question about this code .
The intermediate tensor close_face is not moved to "cuda",so I guess the manolayer module could not run on GPU if I don't manually modify the code?
from manotorch.
Correct,
This closed_faces is designed for drawing the hand without open hole at wrist.
If you want use faces on GPU,
I recommend you manually forward the close_faces
to target device,
or, use the MANO's default faces: th_faces
, which is bound on GPU.
from manotorch.
Hi, I found this thread somewhat helpful, thank you.
However, I'm encountering an issue with my approach. I'm utilizing 21 keypoints (x, y, z) to construct vectors and calculating angles across different axes by projecting onto the XY, YZ, and ZX planes. Then, I use the compose function to generate a mesh using MANO, but the mesh output closely matches only a few datasets from MANO. Currently, I'm only employing the pose parameter for this purpose and not the shape parameters.
Just want to check is this approach right?
from manotorch.
Related Issues (12)
- About local frame! HOT 12
- anatomical constraints. HOT 1
- About computing b_axis HOT 1
- Minor questions about AxisLayerFK HOT 1
- IK issues HOT 1
- Apply transformation to hand model HOT 4
- Anatomy basis on the Left Hand HOT 5
- Question about the transformation between original MANO and A-MANO HOT 1
- mano skeleton joints and openxr standard skeleton joints HOT 1
- issues with chumpy is there a workaround? HOT 3
- Vertex region id HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from manotorch.