litewolf101 / illagersplus Goto Github PK
View Code? Open in Web Editor NEWA mod that adds additional Illagers
License: MIT License
A mod that adds additional Illagers
License: MIT License
For 1.12.2 I have two suggestions:
Issue:
At the moment, the archer tower, the illager centre, and the illager tower can only spawn in vanilla biomes.
- With Biomes O Plenty and the Defiled Lands the chances of finding a vanilla biome are slim
- Increasing the spawn rate just makes them spawn a ton in a small cluster (ie. The spawns aren't evenly distributed between biomes)
Thank you. I would gladly help test your code if you let me.
Hi, it seems the mod has some problems running on a 1.16.5 forge server: https://pastebin.com/SZqyqiFK
Hope the crashlog can help you find a fix!
Minecraft 1.12.2
Forge 14.23.5.2860
Illagers+ 1.1.3
Open the Minecraft
Can't install with MedievalCraft 1.18.0, Minecraft will crash.
(Sorry for some bad english)
https://pastebin.com/6KPywwaW
Reinforcements just circle near main building in center and King is easy to kill when provoked since he gets stuck on ladder and won't come down
Illagers Version 1.1.3 - 1.12.2 on Forge 1.12.2-14.23.5.2838
We've discovered the mob balance is off, we were able to kill the illagers easily with early iron weapons, can't imagine how non-scalable it will be with modded weapons. I was wondering if you could add a config that allows us to increase the damage dealt and health of the illagers?
A difficulty slider of sorts.
Thanks in advance.
Hello !
My Suggestion :
A command locate to find each structure could be helpful when we try the mod in creative
Thanks a lot :D
Hi,
I noticed at one point Illagers Plus was adding loot tables vanilla style, well it's hard for me to explain, exactly how Illagers Plus was adding loot tables, but if I did the Crafttweaker command /ct loottables all - the Illagers Plus entities and structures were listed in the dump as being registered in this way https://i.imgur.com/ZSO1r6u.png There was a "Illagers Plus" folder there with "entities" and "structures" folders inside which listed all of the mods entities and structures
So, I wrote some crafttweaker scripts to integrate the Illagers structures (rare, normal) and entities into my pack by giving them drops and loot from the other mods, but for some reason Illagers Plus isn't registering it's loot in this way anymore, do you have any idea?
Is there a way to turn that back on, or, add a config option to add to loot to the different Illagers structures?
https://gist.github.com/frenzye/839d90acbf55063b6ebb64f888b6294f
Could you please add a config that makes appropriate illagers respawn in their respective structures? Probably not the illager king unless his config was separate from the rest.
As the title, need a config to disable sub-structures around illager centre. (mc1.12.2)
They are often buried in the terrains from biomes o' plenty, which is annoying.
But my question is: why illager centre's walls are made of silverfish eggs?!
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