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View Code? Open in Web Editor NEWPowerful anti-cheating for LeviLamina(Bedrock Dedicated Server)
Powerful anti-cheating for LeviLamina(Bedrock Dedicated Server)
minidump_2024-05-02_13-16-52.dmp
trace_2024-05-02_13-18-43.log
trace_2024-05-02_13-33-58.log
minidump_2024-05-02_13-18-43.dmp
minidump_2024-05-02_13-33-58.dmp
trace_2024-05-02_13-16-52.log
看看咋回事
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windows10
1.20.81
12.2
2.0.0
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空投生成后会召唤一个假人来运行常加载区块,但是假人生成后会被Levianticheat检测为非法移动,在config里关闭也无法使用
与airdrop不兼容
适配airdrop解决假人被硬控
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windous10
1.20.81
0.12.4
0.3.0
当我使用插件指令给予自己锋利10耐久20的钻石剑后,拿到的是不带附魔的插件
配置文件铁砧附魔关,反附魔中锋利最高等级100,耐久最高32767
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1
window10
1.20.72
LL3 0.11.1 lse 0.6.2
beta版
1
当某个箱子位于区块边缘(与x轴与z轴无关)时,极有可能会不显示
箱子的物品不会丢失,但是无法正常点击打开
并且 当点击这个箱子后 在退出服务器之前无法正常打开容器
无
无
Windows
1.20.73.01
0.11.1
0.1.3
None
1.反作弊白名单系统
2.反脏话广告
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如标题所示
玩家在高延迟是容易被踢出服务器
检测到玩家高延迟时 自动将检测放宽
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用TNT炸掉会出现假方块,重进则恢复
出现问题在y轴高大概67以下,用TNT炸会出现部分假方块
无
No response
win11
1.20.72
0.11.1
0.1.4
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对玩家的隐身皮肤进行检测,若透明面积大于设定值则进行反制,或将玩家的皮肤透明像素替换为黑色像素
反制使用隐身皮肤的玩家
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Bans cannot be manually removed from server console
/lac ban XXX
/lac unban XXX
then you get
ERROR [Server] Player not found
the player gets unbanned
No response
Windows 11
1.20.81
12.1
0.2.2
The banned player have to be online to get unbanned
movement选项为true,使用鞘翅落地后玩家客户端与服务端位置不一致
使用鞘翅落地后,可用村民来当做碰撞箱,用身体慢慢挪动村民,使村民移动。移动检测关闭则正常推着村民走,开启则玩家实际位置跟客户端不符
玩家客户端与服务端玩家位置一致
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win11
1.20.81
0.12.3
0.2.6
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大概在1.19还是1.20的时候,当时只用了bds自带的反作弊,然后当时叫了个人测挂,他直接把自己tp到15亿格,应该是15亿,他自己说的,忘记了,总之坐标非常长,然后bds就直接假死掉了,他一旦进服bds就假死,后来装了fac了之后进服会提示发送崩服包,也就是解决了这个问题,希望lac也能解决。
对该问题解决
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Ore s still can be find with xray
Set anti xray mode to 2 or 3
Ores will be obfuscated
No response
Windows 10
1.20.73
0.11.1
0.1.3
No response
None
So basically it would be great to have a module to stop bedrock protocol clients from joining your server aka a anti bot module since bots can cause a lot of harm despite the modules like anti spam the anticheat currently has.
No response
Although bots are very similar to normal players they seem to have different properties compared to normal players for example bots have no knockback but it seems bots will not get through to actually spawning within the game so it is recommended to stop bots within the login packet itself. The data within the login packet that can be used to describe a bot is they by default have a DeviceModel as PrismarineJS but this can be edited they also have a titleId as 2047319603 which is the nintendo switch titleId and can also be changed but it is not as easy as changing the DeviceModel located in the skin data also adding this as a flag can cause issues by kicking normal nintendo switch players so it isn't advised. But overall if you do have a robust way to detect a bedrock protocol client it would be helpful to server owners since bedrock protocol are the best way to use the exploits within bds and cause harm to a server that a normal player couldn't usually do. For reference on what bedrock protocol changes within the login packet you can look at https://github.com/PrismarineJS/bedrock-protocol/blob/master/src/handshake/login.js
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