Comments (3)
Oh, and this was on an Macbook Pro (M1 Pro) running latest macOS Ventura 13.2.
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This repros, thanks for the report. It was inadequately tested on mac, ironically because I moved my development to Windows because it's so painful to debug when the computer is constantly crashing and hard-locking.
I suspect this is not a simple problem. I naively assumed that the behavior of Device::poll
would be similar on Windows (Vulkan) and mac, but now it's clear I need to deeply understand those implementations.
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I can confirm that #269 fixes the problem on my machine. That was fast! :-)
Out of curiosity, could the actual problem be described as a deadlock in a compute shader? Whether as a logic error or a miscompilation.
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