lin20 / isosurface Goto Github PK
View Code? Open in Web Editor NEWA project testing and comparing various algorithms for creating isosurfaces.
License: MIT License
A project testing and comparing various algorithms for creating isosurfaces.
License: MIT License
Hi. do you have any plans to show GPU implementation of the same algorithm? I am asking because this algorithm on CPU is not speedy enough for real time terrain generation, for example.
Note: XNA 4.0 was installed.
I think it has something to do with the versions. If it is, can you please update the project to a newer version?
Hi, was looking for an email address and couldn't find any other way to contact you, sorry to make this an "issue"
I've been interested in meshing 3d fractals and most come with a distance function that's only valid outside the isosurface. On top of this, the distance function only dictates a safe step distance, not an exact distance to the isosurface (conducive to ray marching). I wrote a strange marching cubes implementation that iteratively carves out the space outside of the surface using these distance estimators, but the vertex count is enormous.
I was curious if there might be a way to get a distance function I described to work with your manifold dual contouring implementation, not sure what a QEF for this might look like.
Thanks!
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