lightbuzz / body-tracking-arkit Goto Github PK
View Code? Open in Web Editor NEWSample use of Unity's ARFoundation and ARKit3 body tracking
Sample use of Unity's ARFoundation and ARKit3 body tracking
Have you been able to get this to track multiple people at the same time? It's my understanding that ArKit only supports one person at a time, but I can't find any clear documentation supporting that. It seems this code implies that it can track multiple people.
I was able to get one body tracked, but I'm using a 3rd gen ipad pro - without a lidar sensor.
This project is accomplishing a big mission and could make a big impact. I took the hours it took to find and spin up unity with the correct version, and get everything hunky dory. Would you mind validating this project and updating the readme?
Hi there, this is exactly what i'm after however i'm unsure how i can implement this into my xamarin ios app, could you shred some light on whether this is possible and how? Thank you very much
Although there's no LIDAR in iphone12, human depth/stencil can still be supported in iphone. Do you know how to achieve that? https://developer.apple.com/augmented-reality/arkit/
I knew of iPhoneX has A11 processor.
This is not supported for iPhoneX?
Getting an compliation error:
Assets/HumanBodyTracking.cs(14,20): error CS0246: The type or namespace name 'JointIndices3D' could not be found (are you missing a using directive or an assembly reference?)
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