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Principles-of-Computing

This is a repository for the course of Principles of Computing, which is part of computer science series offered by Rice University on Coursera.

This class covers a collection of principles that are fundamental to Computer Science. As a motivating application of these principles, it will examine a collection of strategy games and apply these principles in the analysis/solution of these games.

Each week, we will watch a set of 6-8 videos and then complete homework on the mathematical aspects of these concepts. Our main weekly task is to complete a mini-project that furthers your practical understanding of the material.

Below is the syllabus for the class.

Week------------------Concepts----------------------------------Mini-project

-0-------------Introduction, coding standards-----------------2048

-1-------------Counting, growth of functions, lambda----------Cookie Clicker

-2-------------Probability, randomness, objects/references----Tic-Tac-Toe (Monte-Carlo)

-3-------------Combinatorics, generators, debugging-----------Yahtzee

-4-------------Searching, data structures, inheritance--------Zombie Apocalypse (BFS)

-5-------------Recursion, sorting, reading files--------------Word Wrangler

-6-------------Trees, game tree search, testing---------------Tic-Tac-Toe (Tree search)

-7-------------Design of abstractions, models, invariants-----The "Fifteen" puzzle

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