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slouken avatar slouken commented on September 13, 2024 1

So surfaces are initialized, but textures aren't?

Yes, that's correct.

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madebr avatar madebr commented on September 13, 2024

What pixelformat are you using?
Does it happen with all renderers? vulkan, opengl, metal, gpu, ...
Is this SDL2 or SDL3?

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andreasgrabher avatar andreasgrabher commented on September 13, 2024

I am using SDL_PIXELFORMAT_BGRA32 (on little endian host). The renderer is whatever it is set by default and I don't know how to change it. It is with SDL3. I am on a Mac mini M1 with latest OS.

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andreasgrabher avatar andreasgrabher commented on September 13, 2024

Found out how to change it. Renderer that causes the pink screen is gpu. Metal and opengl are still fine (black background on start).

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madebr avatar madebr commented on September 13, 2024

With the SDL_HINT_GPU_DRIVER hint (SDL_GPU_DRIVER environment variable), you can choose the gpu backend.
On macos, I think the variable can be metal, vulkan, or opengl.

cc @thatcosmonaut

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slouken avatar slouken commented on September 13, 2024

The contents of new textures aren't defined. I clarified this in the documentation. Once you create a texture, you should initialize it with the pixels you want in the texture.

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madebr avatar madebr commented on September 13, 2024

So surfaces are initialized, but textures aren't?

from sdl.

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