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slouken avatar slouken commented on September 13, 2024

The log calls should generally be switched to SDL_SetError()

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thatcosmonaut avatar thatcosmonaut commented on September 13, 2024

Error setting is reasonable on things like creation functions, where we return NULL if the creation failed, and we should do that. Error setting on hot-path commands will just be futile - those functions shouldn't return anything but void and nobody can check them for errors without turning their client code into an absolute mess.

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slouken avatar slouken commented on September 13, 2024

We should probably have a similar policy with the SDL render API, and possibly add a debug layer there. @icculus, thoughts?

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icculus avatar icculus commented on September 13, 2024

I think the render layer is okay as-is: it uses SDL_SetError where reasonable and doesn't need a debug layer because there isn't really much you can do with it that's a surprising silent failure, unlike using OpenGL directly.

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thatcosmonaut avatar thatcosmonaut commented on September 13, 2024

We decided that anything where the underlying APIs return error codes is something we should bubble up into GPU, anything else is probably unrecoverable or we can catch obvious failures with debug mode validations.

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