Comments (5)
The log calls should generally be switched to SDL_SetError()
from sdl.
Error setting is reasonable on things like creation functions, where we return NULL if the creation failed, and we should do that. Error setting on hot-path commands will just be futile - those functions shouldn't return anything but void and nobody can check them for errors without turning their client code into an absolute mess.
from sdl.
We should probably have a similar policy with the SDL render API, and possibly add a debug layer there. @icculus, thoughts?
from sdl.
I think the render layer is okay as-is: it uses SDL_SetError where reasonable and doesn't need a debug layer because there isn't really much you can do with it that's a surprising silent failure, unlike using OpenGL directly.
from sdl.
We decided that anything where the underlying APIs return error codes is something we should bubble up into GPU, anything else is probably unrecoverable or we can catch obvious failures with debug mode validations.
from sdl.
Related Issues (20)
- [Feature Request] SDL3 GPU Backend for WebGPU Target HOT 9
- testautomation_surface.c: SDLTest_AssertCheck() is always true HOT 1
- SDL3 SDL_malloc.c #define FORCEINLINE problem HOT 7
- -Wcast-function-type warnings HOT 8
- SDL_gpu_vulkan.c will always enable validation, not honoring the SDL_HINT_RENDER_VULKAN_DEBUG hint HOT 4
- SDL_WINDOWEVENT_EXPOSED not triggered on sway HOT 3
- Change SDL_GPU_TEXTUREFORMAT_INVALID to SDL_GPU_TEXTUREFORMAT_UNKNOWN = 0? HOT 2
- GPU: Reasonable zero-init defaults
- Can crash if Pipewire hotplug_loop_init() fails HOT 2
- Vcpkg Port Question HOT 3
- blit_testExampleApplicationRender failing on big-endian
- GPU shader format bit flags skip value 1 HOT 1
- Undefined symbols in project after trying to link SDL2 statically HOT 5
- Add new tutorial to sdl2 wiki HOT 1
- Guard against thread creation failure in PULSEAUDIO_DetectDevices HOT 6
- SDL_ShowSimpleMessageBox not working with wayland
- GPU: Remove lock in Vulkan FetchDescriptorSet
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from sdl.