Comments (2)
I agree that SDL_DelayNS() should be reverted to the previous simpler version.
from sdl.
There is an additional consideration around iteration timing with the new SDL_App*
callbacks though, since SDL itself does pacing on behalf of the user code. So maybe accurate sleeping of some sort is warranted there? I'm sure many users would greatly appreciate the sort of simplicity you get on game consoles, 60 Hz-timing-guaranteed, where it's perfectly safe to always wait on vsync.
from sdl.
Related Issues (20)
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from sdl.