Comments (3)
Sure, I'll see if I can write something up for SDL3. If you already have this work in progress, feel free to create a PR.
from sdl.
This is a good idea, but depends on what driver is being used, which varies based on the support available on the customer's system. The best way to handle things is to check the supported capabilities in SDL3 or just assume all functionality is available if you don't need to surface UI about it to users.
from sdl.
This is what I do, the issue is that users end up opening bug reports about certain controllers not getting rumble or motion controls, and I have no easy way to tell if it's a bug or simply lack of support in SDL =/
from sdl.
Related Issues (20)
- ffplay fails to restore window position correctly upon toggling 'maximize'
- Clipboard async operation blocking HOT 1
- SDL3 Request: Process Spawning HOT 1
- atomic pointer symbol naming HOT 1
- SDL3 Request: SDL_LogOutputRaw (fputs equivalent)
- SDL2: Mac inaccurate display count after disconnection / laptop close
- Macro option to hide OpenGL <=1.3 function definitions in SDL_opengl.h? HOT 1
- Logic issues with functions returning SDL_bool HOT 3
- Sanity check for CMake Configures HOT 1
- EGL Surface not set for foreign X11 windows
- audio_resampleLoss failure in testautomation-no-simd HOT 36
- Suggestion: Remove SDL_SCALEMODE_BEST HOT 1
- GPU documentation unmangling
- Error message is not being freed from memory HOT 5
- GPU: vsync is always enabled HOT 4
- testyuv has incorrect colors when converting to RGB for texture upload HOT 3
- testwm shows no text HOT 3
- GPU: test code needs command line parameters to select GPU driver HOT 1
- GPU: renderer memory leaks HOT 3
- GPU: D3D12 resource memory management
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from sdl.